World of Warships

World of Warships Dev Tracker




04 Sep

Comment
    Bualar on Forums - Thread - Direct

Sooo... did you try to read my comment above?
Plus here is that part in the Patch Notes

Comment
    Bualar on Forums - Thread - Direct

Of course not. The MM will always check the last 20 battles. You need this calibration only because the system was just implemented.


You are trolling or what? Where does it say about every day or same ship?
You asked for better MM, it was done, now it will take into account every 20 battle with a specific Tier you play. Such a mechanic is common for many games and it can't work without data (data = played games).

Comment
    Bualar on Forums - Thread - Direct

You need to play 20 games on a specific TIER (e.g. any VII ship) and after that MM will make sure that you will have only 8\20 battle with high tiers players.

So, for example. If you played 20 games on T7 and then switched to T8, you need to play 20 another games on a T8 ship to complete calibration for T8 ships.

Comment

I told you that 200% CPU is not something bad. It means that 2 cores are working on this applications. 500% kernel task is knownissue for Mac computers, it is not WoWs issue. Mac computers have very bad cooling system and they could overheat itself very fast. When Mac is trying to cool itself you can see this kernel task with 300-500%, but all this is on Mac side, not WoWs

Comment
    Bualar on Forums - Thread - Direct

UPD:
Move replay file to your desktop and open it with a clientrunner located here - Steam\steamapps\common\World of Warships\bin\clientrunner

Comment
    Bualar on Forums - Thread - Direct

Just follow this guide - https://steamcommunity.com/sharedfiles/filedetails/?id=1206475018

Note that folders names from the guide differ from the actual ones since they constantly changing.

Comment

What kind of issues do you have?

Comment

What OSX version are you using?

Comment
    Umbaretz on Forums - Thread - Direct

Or didn't, cause you haven made contact with anyone.


Not all DD's had only one torpedo salvo on board, though. IJN had a torp reloader as a feature.

Comment
    Umbaretz on Forums - Thread - Direct

In regular ranked sprint I'd suggest Hatsuhary, due to her concealment advantage. In sprint you can have just any dd and have fun.

Comment
    Umbaretz on Forums - Thread - Direct

Old 3" guns have 3 km range, and with newer system flak stops at 3.5, so, it would be incostistent with the AA system.


Removing range bonuses was one of the principle of new AA system, again, to add consistencey, where CV player would know when to expect danger.

It doesn't sound as too big a problem to destroyers, but increasing ranges of Minotaur/Worcester even to 7.6 km can create even huder no-fly zones.
On the other hand, this upgrade could've increased straight DPS, and that can be a topic for discussion.


According to current plans, it would be updated, and after that, if no changes occur, it won't be able to install it on ships withou long-range AA.

Comment
    Umbaretz on Forums - Thread - Direct

And the whole point of the topic was that Musashi does look different.
Even when new Yamato was released - there was a whole thing with torpedo bulges and citadel, since they were different from what players were used to, since, unlike Musashi, new standards of what citadel is and what isn't were applied, same thing with how camos are applied to ship, and maybe others. What I do know - that there should be a lot of small geometry differences between different models, so Yamato's right now should be more accurate one, and that is why armor schemes do differ. And if you consider that every surface was checked - it isn't a simple copypaste.
But yes, the differences from Musashi would be most easily seen in armor cheme, apart from the obvious stuff like different superstructures.

Comment
    Boyarsky on Forums - Thread - Direct

Hi guys, I'd like to comment on your feedback to this activity.

Do we really need "OPT IN" button to some of these events? We believe we do for the following reasons:

It's not an unreasonable effort to subscribe to our news channels and simply click a button once in a while.


You can't imagine how beneficial is it for the product health, when you follow our news and engage in discussions. We want to reward this habit.


It feels unfair, if some players worked hard on increasing their odds in a contest to get high tier premium ships, but the prize goes to someone, who didn't even know about the activity and simply played as normal.


We want you to be comfortable with your nickname going public as a contest winner.


03 Sep

Post

Capitães!

Devido à instalação da Atualização, o servidor não estará disponível

De: Qua Set 04 3:00 AM PT / 6:00 AM ET
Até: Qua Set 04 5:00 AM PT / 8:00 AM ET

Tamanho da Atualização: 140 MB

A Atualização 0.8.7.1 chega aos servidores em 4 de setembro.

Com a sua chegada, o contratorpedeiro Europeu Friesland vai entrar no jogo e o Arsenal está definido para oferecer pacotes aleatórios que podem ser obtidos em troca por Carvão.

Post

¡Capitanes!

Debido a la instalación de la Actualización, el servidor no estará disponible

Desde: Mié. Sep. 04 3:00 AM PT / 6:00 AM ET
Hasta: Mié. Sep. 04 5:00 AM PT / 8:00 AM ET
Tamaño de la Actualización: 140 MB

La Actualización 0.8.7.1 llega a los servidores el 4 de septiembre.

Con su llegada, el destructor europeo Friesland se agrega a nuestro juego, y la Armería está lista para ofrecer paquetes aleatorios que pueden ser obtenidos intercambiando Carbón.

Post

Ahoy Fleet!

Due to the installation of the Update, the server will be unavailable

From: Wed. Sep. 04 6:00 AM ET / 3:00 AM PT
Until: Wed. Sep. 04 8:00 AM ET / 5:00 AM PT
Update size: 140 MB

Update 0.8.7.1 hits the live servers on September 4. With its arrival, European destroyer Friesland is entering the game, and the Armory is set to offer random bundles that can be obtained in exchange for Coal.

https://worldofwarships.com/en/news/game-updates/update-0871/

Post

Comandante!


Na Atualização 0.8.7, mudamos a mecânica do AA em nosso jogo.

Em uma dessas mudanças, apenas navios com recursos de AA de longo alcance pudessem realizar explosões aéreas.

Por esse motivo, a atualização "Modificação dos Canhões AA 1" não funciona em navios que não possuam uma zona de defesa de longo alcance de AA.

Portanto, vamos compensar os jogadores com 250.000 créditos para cada navio em seu porto que não possuam uma zona AA de longo alcance e tenham a atualização " Modificação dos Canhões AA 1".

Observação: devido a limitações técnicas, a compensação será creditada automaticamente apenas para os navios elegíveis que tiverem pelo menos uma batalha disputada no período entre 30.01.2019 e 02.09.2019.
Agradecemos a sua compreensão e que os mares sejam sempre justos!

#anchorsaweigh

Post

¡Comandante!

En la Actualización 0.8.7, cambiamos las mecánicas de defensa AA del juego. Uno de estos cambios hizo que solo los barcos con capacidad AA de largo alcance puedan usar explosiones aéreas.

Por eso, la mejora "Modificación 1 a Cañones Antiaéreos" dejó de ser efectiva en determinados barcos que no tienen una zona defensiva antiaérea de largo alcance.

Por lo tanto, compensaremos a los jugadores con 250.000 créditos por cada barco en su Puerto que no tenga una zona AA de largo alcance y que tenga instalada la mejora "Modificación 1 a Cañones Antiaéreos".

Por favor, ten en cuenta que, debido a limitaciones técnicas, la compensación se acreditará automáticamente solo por los barcos elegibles con los que hayas jugado al menos una batalla en el período entre el 30/01/2019 y el 02/09/2019.

¡Gracias por tu comprensión! ¡Que la marea esté a tu favor!

#anchorsaweigh