World of Warships

World of Warships Dev Tracker




16 Jan

Comment
    Ahskance on Forums - Thread - Direct

When a players learns the mechanics that CV is using then they will start trying to use those mechanics against the CV. It can be quite effective and usually requires teammates to overcome. Either your teammates can handle the threat themselves, or you can work with them such that the teammates are spotting/pinning the enemy and you are adding damage because of that. An enemy that has unrestricted movement and knows anti-CV play can be quite hard to deal with alone.

I don't believe I've made specific lesson content for this style of question, but I do have a lot of lesson content about CVs and usage mechanics here:

If you can give more specific examples or replays, that would be helpful in giving more precise answers/responses.

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Saudações Capitães,

Estamos tendo um evento no fórum. Para participar, siga as regras abaixo e poste seus resultados no tópico principal.

Desafio: Responda ao tópico principal fornecendo uma captura de tela de você destruindo um navio japonês enquanto pilota um contratorpedeiro. Isso pode ser feito em qualquer tipo de jogo (exceto Salas de Treinamento). A partida deve ter ocorrido entre 16 de janeiro às 15h UTC (9h CT) e 30 de janeiro às 18h UTC (12h CT). Exemplo: Regras:
1. Verifique que a captura de tela seja claramente legível
2. A partida deve ter ocorrido entre o prazo indicado acima.
3. Plágio de qualquer tipo não é permitido.
4. Ele deve seguir os parâmetros listados na seção Desafio.
5. Por favor, responda apenas ao tópico principal com as postagens de participação no concurso. Todos os outros posts serão excluídos.

Prêmios:
1 vencedor aleatório receberá:
- 1 Tromp
...

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Update!

Thank you so much to everyone who participated in this event! You will find our winners below:

1 Tromp: @Flyllek

1 "More Coal" Container: @o4x4, @GraySpirit, @coloredbait, @Segarion, @NeMeSiS_2_HuMaNiTy, @Dancing_Wave, @Maxanov, @Sablesword, @trapper0359, and @Gerry2k19.

Note: Your prizes should reach your accounts by the end of the week. If you don't see them, please let me know!

Once again, thank you to those who participated! Fair winds and following seas!

Greetings Captains,

On the 17th of January in 1936, HNLMS Tromp was laid down in Amsterdam. She had a storied history during World War II, fighting in the Badung Strait, participatying in raids on Sabang and Surabaya, and undertaking various escort duties through the years until she was decommissioned in 1955. As she has recently been added to World of Warships, we felt that it would be fun to celebrate Tromp's se...

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A new collection and unique Pan-Asian Commander; Airship Escort; Early Access to U.S. hybrid battleships; and a whole lot more! Read it on the portal

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Una nueva colección y un Comandante panasiático único; Escolta del dirigible; Acceso Anticipado a la rama de acorazados híbridos estadounidenses; ¡y muchas cosas más! Leer en el portal

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Uma nova coleção e um Comandante Pan-asiático exclusivo, Escolta de Dirigível, Acesso Antecipado a encouraçados híbridos dos EUA e muito mais! Leia no portal

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    on News - Thread - Direct
A new collection and unique Pan-Asian Commander; Airship Escort; Early Access to U.S. hybrid battleships; and a whole lot more! Read more
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What mods are you installing? Give an example of a couple of mods. Please attach client log "World_of_Warships\profile\python.log".


15 Jan


14 Jan

Comment
    Ahskance on Forums - Thread - Direct

During my time as a CM, I've come to learn how diverse our playerbase is in terms of what it's looking for. We have a PvP audience, a PvE audience, a PvEvP audience, and more. All of those players have individual needs, but our primary mode continues to be Random Battles by virtue of it being the most played mode in our game. We have to balance to what people play as a standard.

In games like Diablo or other games when players build personalized power fantasies and play them out, a big part of the design concept is to enable that power fantasy. Thankfully, bots don't care how often they're slain so players can single-handedly wipe away legions of enemies in pursuit of the power fantasy and that is perfectly ok. That breaks down in games where the primary interaction is PvP-based.

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Again, your point echoes what the Naval Training Center idea existed for. A way to pick a favorite ship and customize it a bit. That creates play inc...

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Comment
    Ahskance on Forums - Thread - Direct

I do understand your point. You have the Ship XP and Credits to already have the ship, so if you "own" it already than could you attain the Snowflake for it? Further, you could make the case that any player who had enough Free XP and Credits to purchase a ship could already have theoretically ownership of said non-available IJN CLs.

Unfortunately, that is not possible. The IJN CL line has not officially entered the Tech Tree yet, though they should be entering it next patch, I think.

Comment
    Ahskance on Forums - Thread - Direct

Our Game Designers know about our Seasoned and Unique commanders when designing ships for a nation. These things are factored into their gameplay.

Conversely, when adding a Seasoned or Unique commander, all the ships that are already available have to be considered to make sure that a skill receiving a bonus doesn't result in something that alters the base concept or yields too much capability.

The system you are proposing would be fun as a player, but it's a form of personalized power addition. To a lesser extent, that echoes the concern that was brought up with the Naval Training Center idea which gave players a way to add personalized power.

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    on News - Thread - Direct
Check out the available rewards for the new season, as well as the rules, maps, and league format! Read more
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Check out the available rewards for the new season, as well as the rules, maps, and league format! Read it on the portal

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Recompensas de la nueva temporada, así como reglas, mapas y el formato de liga. Leer en el portal