World of Warships

World of Warships Dev Tracker




23 May

Post
    Kami on Forums - Thread - Direct

Please note that the information in the Development Blog is preliminary.

Testing of a new event with a post-apocalyptic theme.



The battle involves four teams of three players each with squads allowed.

Participation is limited to special ships - destroyers in special forms divided into three different categories:

Ships with a good detectability range, weak main battery guns controlled by artificial intelligence and function as secondary armament and powerful torpedoes. Z-52, Shimakaze and Daring were used as prototypes for these models.


Ships with weak and slow torpedoes, but strong main battery guns controlled by artificial intelligence and function as secondary armament, good maneuverability and engine power. Yueyang, Gearing and Kléber were used as prototypes for these models.


Ships with average torpedoes with a long cool-down, accurate main...

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Comment

Its a hard one to judge, I do think its important to add a language warning if a linked video has a lot of cursing.

In this case, the emphasis is on the CV issues more than on the cursing. It all comes down to intention of the post of the video.

Fem,

Post
    Kami on Forums - Thread - Direct

Please note that the information in the Development Blog is preliminary.

ST: Tier IX German cruiser Siegfried:

Siegfried has a very large caliber even within the range of other large cruisers - 380 mm. Despite the fact that the ship has only 6 guns, it is more than enough considering their accuracy, which is an unusual trait for large cruisers.

In addition to that, this German Vessel is equipped with a special Hydro-acoustic search, increased penetration on HE shells and good armor capable of "tanking" enemy shells.

Hit points – 62850. Plating - 27 mm.

Main battery - 3x2 380 mm. Firing range - 20.6 km. Maximum HE shell damage – 4400. Chance to cause fire – 34%. Maximum AP shell damage - 11600. Reload time - 26.0 s. 180 degree turn time - 36.0 s. Maximum dispersion - 175 м. HE initial velocity - 820 m/s. AP initial velocity - 820 m/s. Sigma – 2.05.

Torpedo tubes - 2x4 533 mm. Maximum dama...

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Captains,

While this conversation has mainly been constructive and a good discussion on an important area within the game... Please ensure this does not become a personal attack towards iChase or any other player in particular.

We value the time and effort iChase has put into the game, and very thankful of the opinions hes shared with the community at large.

Lets make sure we stick to the main topic that being the current state of CVs in the game.

iChase does bring up some points within his video that the development staff are aware of and determining and testing solutions for. His nor the wider community's concerns are being ignored. Development is actively listening and working on improvements for this important area of the game.

Fem,

Comment
    Kami on Forums - Thread - Direct

Hey Captains,

We are currently looking into options for a NA merchandise shop.

Thanks!

Comment
    Kami on Forums - Thread - Direct

Hey BSunburn,

This is a great question and I would be happy to help answer it. When we announce future changes that will go into testing, please check out the Developer's Corner on the forums or the Developer's Blog on Facebook.

This was published in a recent Developer's Blog. In the future we will be changing from planes shot down to plane damage.

In future updates credits and experience rewards currently earned from shooting down aircraft will be transferred to damage dealt to aircraft. In Update 0.8.4 we will add this indicator to the post-combat statistics, but in order to make this change to the economy, we want to sure of the stability. Therefore, changes to the economy will occur after the change to the priority AA sector in a couple of months (after the statistics become stable). Around the same dates, we plan to update the achievements related to airplanes.

...

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Comment

iChase has done many good things for the community and his representation of the game.

We value all feedback from CCs and the community at large. Positive, negative, whatever it may be.

If you disagree with someone, that is fine, but blatantly attacking them is not cool.

Since this thread is targeting an individual I will be closing it up.

Fem,

Comment

Heyo!

This situation can happen from time to time, when you trying to free yourself make sure you move your rudder as well as this can help unstick you.

Fem,

Comment

Heyo!

This is an intended feature, turrets do have the ability to be permanently knocked out.

You can reduce the chance of them being knocked out by several in game options including Main Armaments Modification 1:


Fem,

Post
    on News - Thread - Direct
Keep up to date with May's combat missions! Updated weekly! Read more
Comment
    Kami on Forums - Thread - Direct

Hey syp_twiz,

First off the Lazo is a tier VII ship so you will see tier IX ships. The Lazo does not have the best armor and definitely will not stand up to a tier IX BB even angled.

When you are bottom tier in a game (we have all been there) you cannot play the same way as if you were top tier. You have to learn to be more supportive of your teammates and put yourself in position to help your higher tier ships. This isn't always the most fun thing to do but it is a way to be successful.

To the point of randoms not being fun above tier V, I would have to argue that is a personal observation. My suggestion to this is to learn the capabilities of the ships you are playing and then they will become more fun.

Tips:

If you are bottom tier, support your higher tier ships.


Ships that have light armor like the Lazo you have to take advantage of islands, open water maneuvering and just pl...

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    on News - Thread - Direct
Are you after more XP and credits? We can tell you how to earn more per battle! Read more
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I will sent you PM message with detailed instructions.

Please send me screenshot of "About my Mac" window.

How often do you have these crashes? Thanks, we will check voice chat functionality on Mac!

Are you asking about our plans to make WoWs for Mac instead of WoWs OSX wrapper?

Post
    Kami on Forums - Thread - Direct

Based on the results of the 0.8.4. Public Test, we decided to revert the changes to the J5N Tenrai Type 91 mod. 8 torpedo bombers of the Japanese tier X Hakuryu aircraft carrier. Today we would like to tell you about the reasons behind this.

The main weakness of carriers overall, including Hakuryu, is a group of ships who coordinate to protect each other from planes. In it's current state, torpedo bombers with a large attack range are much less efficient than standard torpedo bombers. Changing the parameters of the J5N Tenrai Type 91 mod 8 torpedoes showed that as they strengthened, this carrier loses this shortcoming and becomes a universal ship, capable of attacking any target. In order to provide balance, it is necessary to almost completely change the parameters of the aircraft carrier and all its squadrons which changes the ships concept.

Therefore, we will remove the possibility of installing the J5N Tenrai Type 91 mod 8 torpedoes in a future ...

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22 May

Comment
    Kami on Forums - Thread - Direct

Hey JackG79,

Here is a recent breakdown of a match I played today.


I was playing the Vladivostok in a mainly tier 6-8 game. I did 107k damage (missed some good chances at increasing this number significantly).

As you can see from the screenshot I earned: 304,810 (-7 for team damage, this isn't calculated into earning if I am not mistaken) + modifiers amount 167,651 equals 472,454. We take that number and subtract the "spent" of 130,650 and we get 341,811 profit.

You can also see that I am running some signal flags to help and the employee flag. I am not wearing any camouflage that increases credit earning. What you can see in the comparison is I did do more damage and I am using economic signals so this helped me net a positive in credits.

This is not meant to show that you lost credits but to show how doing decent damage combined with certain flags/camouflages (would be even more if I h...

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Post
    Radar_X on Forums - Thread - Direct

A lo largo de la Competencia Victory, cada día puedes elegir combatir para el Equipo Honor o el Equipo Glory.

Después de hacer tu elección, solo debes jugar de forma normal. Al tener un buen desempeño, contribuirás a mejorar la posición de tu equipo, y finalmente obtendrás un botín de fichas especiales que pueden ser intercambiadas por tesoros soviéticos en la Armería.

Sigue estos tres simples pasos para comenzar a ganar nuevas recompensas:

Al abrir por primera vez el cliente del juego, tendrás la opción de combatir para el Equipo Honor o el Equipo Glory, cada uno representado por el retrato de un marinero. Simplemente haz clic en uno de los retratos para unirte al equipo de tu elección.

gif_1_pt_victory.webm

Uma vez em equipe, você será redirecionado para o seu Porto. Se você quiser, pode jogar o jogo normalmente e receber tokens de recompensa por um bom desempenho. Se você quiser aproveitar ao máximo ...

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Post
    Radar_X on Forums - Thread - Direct

A lo largo de la Competencia Victory, cada día puedes elegir combatir para el Equipo Honor o el Equipo Glory.

Después de hacer tu elección, solo debes jugar de forma normal. Al tener un buen desempeño, contribuirás a mejorar la posición de tu equipo, y finalmente obtendrás un botín de fichas especiales que pueden ser intercambiadas por tesoros soviéticos en la Armería.

Sigue estos tres simples pasos para comenzar a ganar nuevas recompensas:

Al abrir por primera vez el cliente del juego, tendrás la opción de combatir para el Equipo Honor o el Equipo Glory, cada uno representado por el retrato de un marinero. Simplemente haz clic en uno de los retratos para unirte al equipo de tu elección

.
gif_1_es_victory.webm

Una vez en el equipo, serás enviado a tu Puerto. Si quieres, solo debes jugar de la forma que normalmente lo haces y recibirás fichas de recompensa por tu buen desempeño. Si quieres obtener ...

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Comment
    Kami on Forums - Thread - Direct

Hey JackG79,

Service cost and the ammunition resupply seem normal. Now where you spent a lot of credits that you chose to is the "consumables auto-resupply". Doing rough math you used premium consumables on all 3 options available to you so automatically you have to cover that many credits.

Questions:

What camouflage were you running? Did it have any %credit earn on it?


Were you running the Zulu signal flag or any of the economic flags?

As you get into the higher tiers the costs become more and you have to do more to make a profit. You can offset this by running certain signal flags and camouflages. The key is you have to increase the amount you contribute to start earning more credits at higher tiers.

If you don't mind can you send a screenshot of your "credits received" section?