World of Warships

World of Warships Dev Tracker




24 May

Post
    Kami on Forums - Thread - Direct

Please note that the information in the Development Blog is preliminary.

Tier X: Japanese destroyer Hayate

This destroyer is an unusual representative of her nation: the initial concept involves a universal ship with a good main battery and nice torpedoes.

Due to the HE shells increased damage and a high turn time of the main battery, even within the range of Japanese torpedo destroyers, the ship has now all it takes to fight classmates with intensified strength.

Traditionally strong torpedo weapons can be strengthened by consumable "Torpedo Reload Booster". But in this case, it will require the sacrifice of the Smoke Generator.

Hit points – 20800. Plating - 19 mm.

Main battery - 3x2 127 mm. Firing range - 11.6 km. Maximum HE shell damage – 2150. Chance to cause fire – 9%. Maximum AP shell damage - 2200. Reload time - 4.0 s. 180 degree turn time - 10.0 s. Maximum dispersion - 102 м. HE in...

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    Kami on Forums - Thread - Direct

Hey Captain,

Thank you for bringing this up and I will try and help answer your question. As in your screenshot you can see the "bar" has been lowered from what it was previously when XP was used as the goal. We are currently trying different methods and combinations to make Naval Battles more interesting. We want you captains to participate and enjoy Naval Battles and that is the goal for us, that is why we are trying different things.

What are your thoughts on the changed XP goal needed for this week's Naval Battles?

Comment
    Kami on Forums - Thread - Direct

Hey zproxy,

That is correct =). This will setup some very different situations in-game where you will have to figure out the best way to play this DD. Tactics will have to change to account for having no torpedoes. If you look up the Friesland-class destroyers you will see they are not armed with torpedoes. The key thing to look at when you see the preliminary stats of the Friesland is the main battery reload time. Please remember all the information in the Developer's Blog is preliminary and can change.

Post
    on News - Thread - Direct
For a limited time, Lazo can be obtained for 1,500 Allowance Tokens in the Armory. Read more
Comment

Version 3.1.6 has been released. Please redownload it from the official website to be sure that you have the latest version.

This version fixed an issue with "developer cetrificate" error. Now you can run app withour any problem.

Also it has some other perfomance fixes for WoWs.


Please install it and let me know whether it works or not!

Comment
    Kami on Forums - Thread - Direct

Hey RedBarchetta3,

You put the phone ring on the back of your phone. It is a way you can put your finger through it and hold your phone. Haha, nope it is not a keyring or a bottle opener =).

Comment
    Kami on Forums - Thread - Direct

Hey JackG79,

Congrats on progressing through the tech tree and getting to the Iowa. This ship can be fantastic if played correctly or it can be a nightmare. There are a few features of the Iowa that I see players use incorrectly. The first is the speed, yes it is awesome to sail around at over 30 knots in a BB but this can often get you into places too fast. What I mean by that is because the Iowa is so fast you can leave your support or find yourself over-extended very quickly. The other thing I see a lot with Iowa players is they tend to back up and not use their speed/maneuverability as an advantage. The Iowa is not designed to sit in one spot and back up. Now, that we got that out of the way let us try and help you with a build. I see some of the other captains have done a great job in outlining skills and builds.

I build the Iowa just like I do most other BBs: PT, EM, SI, CE, FP, BoS and AR. I also pick these captain skills in the same order ever...

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    on News - Thread - Direct
Theme-based camos for battleship Hood return to the Premium Shop. Read more
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Update modifications. (~1 MB)

Add modification "Squadrons crosshairs V1" (Modified crosshair for torpedo squadrons)



Updated the modification "Battle Wave" (fixed png file)




Removed modification "Compressed textures - 25%" (this modification players almost never used)

Update modifications occurs when you start ModStation and does not require reinstallation of the program, just run the program and, if necessary, apply the update previously installed modifications of the game

With respect,


23 May

Comment
    Kami on Forums - Thread - Direct

Hey Captains,

With regards to Unique Upgrades, everyone will prefer some over the others. These unique upgrades are not without some drawbacks, that could be shorter range, slower turret rotation or any number of trade offs. The key is to first learn the ship and how to play it and then determine how the unique upgrade will help you. There might even be unique upgrades that do not fit your play-style or the drawbacks outweigh the positives for you. As Kizarvexis has posted his nice spreadsheet with numbers information.

If I had to choose which Unique Upgrades I would aim for first (personal preference of course).

Yamato: This is easily one of the best Unique Upgrades in my mind. You trade slower turret rotation on slow turrets for better maximum dispersion and reload time. Yes, the reload time is less than using just the normal slot 6 module but the trade off is definitely worth it.


Zao: The Unique Upgrade for ...

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Heyo!

If you'd like more details on the Ark Royal they can be found in the Dev Blog from today found:

We'd love to hear your opinions on these 3 ships within that thread too!

Fem,

Comment

I can understand why you would call for my opinion given that I was a primary CV player pre 8.0. I have abstained from adding much commentary beyond what is public fact since personally I don't have much experience in the new CVs as due to motion they make me feel quite ill (something I have stated pre-rework several times when asked why I don't play flight sim/FPP games). While I do have some established opinions based on my limited play and playing against. I have tried to remain mostly neutral so I can assess and address player concerns without self bias.

While I do believe that iChase is a very strong player, I do feel like I would've played this round differently if I was commanding his ship. Whether that would've resulted in a different result, your guess would be as good as mine. The overall sentiment he is expressing however, is valid. Being lone targeted by a CV is not fun, and in certain ships it does feel like there is nothing you can do. iChase has broug...

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    Kami on Forums - Thread - Direct

Hey Avrova1904,

The Radio Location captain skill is a good skill to run on certain ships. I say certain ships because there are ships that you need your skill points in other places. DDs are the ships that come to mind mainly for this skill. There are cases where cruisers might be taking this skill (CBs). This is a skill that gives you the direction to the closest enemy ship. Please remember that is does not give a precise location just a general direction to the nearest enemy ship. As other captains have said the ship that you are locating also gets a notice that they have been located, they just don't know by who. So you will have to plan accordingly knowing a ship on the enemy team knows a ship is using the radio location skill.


Notes:

This skill only works on ships.


This skill will not work on a captain in re-training.


Remember this skill only gives you a direction of the...

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    Kami on Forums - Thread - Direct

Hey omega_m,

Sorry for the confusion in the formatting. Yes, those are camouflages that will be available during the event. The event itself is DD focused.

I will separate the paragraph so they do not look like they are related.

Comment

Congratz you found the Mystery Mistake :D We'll fix this right away.

Thanks for pointing it out~

Fem,