World of Warships

World of Warships Dev Tracker




29 Apr

Comment
    Ahskance on Forums - Thread - Direct

The center of the map can often be a death-trap in the early-mid game. Enemies will be out wide on both flanks fighting for position and could potentially shoot at ships in the center from multiple angles which is hard to protect from. Some ships are small or work especially well with island-based positioning, so they can play more middle-map positions with an expectation of safety or capability.

Ships that can excel on a flank will often be damage resistant ships which can be played open water, or ships that require being out at wider angles to make sure their shells can pen their enemies. The damage resistant (or avoidant) nature of a ship can help to win the trades on a flank and slow the enemy's advance, turn the advance, or win outright through attrition. As for the angle requirements, Italian cruisers are an example of a shipline that needs to have enough angle on their targets for the SAP shells to bite in.

Island based ships can also perfo...

Read more

28 Apr

Comment
    Ahskance on Forums - Thread - Direct

We already have smaller maps in most Brawls, as they aren't often 12v12. Also, Ranked and Clan Battles typically have maps which are reduced in size to accommodate the smaller teams.

It's important to recognize why players hold back in the early stages of a match. The more enemies there are, the more players can focus down the first target which moves forward. This typically leads to several minutes of attrition as players try to "trade" (deal more damage than they take) from safer positions or longer distances. As the enemies are sunk or driven back over time, it becomes safer to move forward and engage in more aggressive tactics.

Smaller Brawls like 2v2, 3v3, and 4v4 result in a lot of players going in directly. The early phase of the match doesn't need to be a full-on attrition phase as there are less enemies that can focus on a single ship. While no ship wants to be focused by 2, 3, or 4 ships, there's a large difference i...

Read more
Post
    on News - Thread - Direct
Golden Week containers, a special chain of combat missions, and discounts! Read more

27 Apr

Post
    on News - Thread - Direct
Greet Golden Week with a themed Premium container and some camos, plus unique content dedicated to the Longest Night of Museums! Read more
Post

Greet Golden Week with a themed Premium container and some camos, plus unique content dedicated to the Longest Night of Museums! Read it on the portal

Post

¡Denle la bienvenida a la "Semana Dorada" con un contenedor Premium temático y algunos camuflajes, además de contenido único dedicado a "La noche más larga de los museos"! Leer en el portal

Post

Curta a Golden Week com um contêiner Premium temático, algumas camuflagens e um conteúdo exclusivo dedicado à Noite dos Museus! Leia no portal

Post
    on News - Thread - Direct
Public Test players, both new and experienced, only need to take a few simple steps to earn more rewards! Read more
Post
    Ahskance on Forums - Thread - Direct

Hello, Captains!

A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/441

Please leave any feedback you have here.

Thank you!

Post
    on News - Thread - Direct
Unite to complete a new chain of combat missions! Read more
Comment

Update modifications for client version 12.3.1.0

Added modification "Battle timer"


Updated modification "Info Panel: Enemy", Mod, which displays the performance characteristics of an enemy ship captured in the scope.


Updated modification "Zeiss Zoom Sniper x15", fixed zoom bug for submarines


Updated modification "Zeiss Zoom Sniper x20", fixed zoom bug for submarines


Updated modification "Zeiss Zoom Sniper x25", fixed zoom bug for submarines


Available modification "Damage Meter"

Update modifications occurs when you start ModStation and does not require reinstallation of the program, just run the program and, if necessary, apply the update previously installed modifications of the game.

Comment
    Ahskance on Forums - Thread - Direct

You could stop and reverse, sure. The island pushes you away slightly which allows you to reverse, though you can also go forward as shown in the training room demonstration.

Post
    Ahskance on Forums - Thread - Direct

From the Update Article: https://worldofwarships.com/en/news/game-updates/update-123-seychelles/#technical-updates


Here's a brief video showing you the mechanic in action:

Comment
    Ahskance on Forums - Thread - Direct

Thanks for coming out to the Hornet! Also, thanks for your suggestions <3

Tagging @Legionnare to let him know about Achor's Aweigh stuff!