Worlds Adrift

Worlds Adrift Dev Tracker




09 Apr

Comment

Skies of Arcadia is one of the direct inspirations yes, so the similarities are not coincidence :)


02 Apr


17 Jan

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Originally posted by Nfeatherstun

How do I do that?

(Its so wonderful to get a response from bossa on the subreddit ! You guys are great!)

If you press start/windows key, then type "date and time" you should be able to access your date and time settings. In there, make sure that "Set the time automatically" is turned on, and your time zone is correct

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Can you check your system time is correct? Time being wrong can stop cannonshells from rendering.


25 Dec

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Originally posted by Riseandshinemysister

When you realize that a rando player already claimed the name Fureniku. So the Bossa employee now has to be Bossa Furenikuu.

The "Random Player" is my personal account - and "Bossa Fureniku" is on the PvE server (if I remember right, this was on PvP) :)


17 Dec

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Welcome back, renegades!


29 Nov

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Originally posted by HoldThePao

They have literally never squashed duping once. It’s insane that they can’t figure it out or they don’t care because they would lose too many players from getting rid of it.

We have fixed all known methods, if you know otherwise, do let us know through support.bossastudios.com! :)

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If you've got it, flaunt it?


19 Oct


17 Oct

Post

🔴 We are doing a LIVE Q&A w/ our Chief Technology Officer Sylvain!
@ 5PM BST (12PM EDT, 9AM PDT)

👇👇👇
twitch.tv/bossastudios

JOIN US!

External link →

11 Oct

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It's being tweaked today ;)


10 Sep

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Originally posted by AppleSeed107

This made me laugh way more than it should have!


13 Jul

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Your engines are backwards :O

Unless you're keeping it authentic Delphinus, in which case, carry on. Skies of Arcadia is one of the largest inspirations behind the game :D


05 Jul

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Originally posted by Litronom

How about having the chests stay open, when they're empty and closed when there is loot within? Or maybe any other visual indicator, just so people can already tell from a distance?

If chests have no loot they are seen as open and you cannot interact with them.


03 Jul

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I'm currently in the midst of reworking the loot system. All chests and containers will always be present, so you'll at least know you've found the right spot even if there is no loot. However, if a container or chest is particularly well hidden and is not looted it will accumulate more loot and be worth a lot more to anyone who is a savvy explorer.


29 Jun

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Originally posted by I_love_jayce

Fureniku is always in his stream, so he already has favoritism.

I watch vexus because I enjoy his streams and can help people (I explained this in the comments on the linked video in more details) - I wasn't aware of the exploit happening at the time, but I can raise it with the team.


08 Jun

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We do have some future features designed that let's you "buff" clothing to improve certain actions, originally it was tied to specific items (like the engineers apron) but we don't want to limit your clothing choices, so instead those benefits can be applied to a clothing item of your choice.


29 May

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Water is confirmed for the future. The physics aspect of it could be incredibly challenging though (for a waterfall, you'd need a water source - I doubt they'd have infinite water in a game so tied into physics), so initially I'd only expect stationary pools on islands.

But, there's already early signs. If you're unfortunate enough to need a Dev's help in-game, when they fly around to look at things the animation is them "swimming" in the air ;)


25 May

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Murals will become very important in the future, just the nature of early access for now! :D


01 May

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We have overhauled the wind system in our development builds that should make the wind more predictable and sailing more viable.

Sails will also have their own procedural schematics like engines etc as well as large side sail variants. The intention is that when sailing with the wind they should outpace he heavy cannon, engine ships.