Worlds Adrift

Worlds Adrift Dev Tracker




24 Mar

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Q!


03 Feb

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Originally posted by NoncreativeScrub

The WIP patch notes mention loot table re-balancing, whereas the more recent post puts it under 0.1.7 and .8. Hopefully they'll clarify this.

That'll be the first rebalance I did. 1.7 and 1.8 have further adjustments based on internal playtests.


09 Nov

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I take it as a positive that he would still be interested in playing it. Once we fix up PvP, sort out the technical issues and start adding content it will be in a much better state to stream.

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You'll notice if you have a character in the main game that you will play as them in the island creator, the plan is to expand this feature to allow you to use the equipment your character has as well, which would include gliders etc if you logged out with them equipped.


02 Sep

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Originally posted by Katsaros1

I think a better solution would be to get rid of the charges and destruction of ship. Replace with if you die farther from ship in any direction, it increases the spawn time. If you are on your ship or very near it. Then no time is added

This was our original idea, but we realised that no matter what the timer was people would rather wait it out than risk their ship. Then it feels like we are forcing everyone to wait 5+ minutes to respawn on their ship.


01 Sep

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Originally posted by WeaponizedFlubber

This is an incredibly well written and well informed response. At first I was pretty on board with these changes, and I think I still am, but your post definitely made me think things through. I think every single one of your points is valid, especially the point about grapple mechanics.

I in no way want them to change that and I think grappling is absolutely perfect. It is easily my favorite feature of the game and taking away momentum manipulation may very well ruin that for me. Your point about making the salvager much more close ranged seems like a very valid fix for this and I seriously hope the devs see this and hopefully decide to go in that direction instead.

TL;DR PLEASE DONT CHANGE THE GRAPPLE MECHANICS DEVS IT IS YOUR BEST FEATURE DONT RUIN A GREAT THING

An important clarification is that the movement restrictions while grappling only take effect while you are actively using your salvage tool. Otherwise it will remain as it is.


19 Aug

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Harpoons are indeed in development :)


16 Aug

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Originally posted by Sethodine

Actually Oli and Luke read and post here all the time. Mostly they just lurk, but every now and then they will speak up.

Always lurking!


05 Aug

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Originally posted by Sethodine

One of the future changes that the developers have discussed, is that quality of materials will impact the Lifting ability of your core.

Right now, the basic core lifts 1000kg. But in the future, it will lift a minimum of 1000kg. Using better materials (say, copper instead of iron) will result in increased Lifting ability. And using high quality materials (Q8 instead of Q4) will also impact that lifting ability.

The result is that your very first Core will probably only lift around 1000kg, but as you explore T2 and get better materials (Titanium, Copper, Nickel, etc) then you will be able to build the same core with greater lifting ability. This will be to help offset the difficulty of finding those RNG core upgrades.

This is indeed arriving in the next patch. Every core upgrade can also be enhanced by using quality materials.

The RNG nature of core upgrades is also something we'll be addressing in future updates.


30 Jul

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We toyed with the idea of locks but didn't want it to be an advanced schematic that beginning players wouldn't have access to and be at a disadvantage. One thing we're trying out right now is that storage containers are simply inaccessible to anyone not registered to a ship until they have been damaged enough.

Similar to how a cannon would stop working when it has taken too much damage, a container would stop "working" once damaged enough too.


29 Jul

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We've made no changes to mantas in terms of aggressiveness so far, but I've toned them down a bit for the next patch, they'll have similar aggression to Wilderness and Expanse mantas but with a bit more hp.


17 Jul

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Speed is a calculation of weight, combined engine power, and a set value modifier. There is no coded cap (I believe that was confirmed on a dev's stream once), but there will be a natural limit due to a combination of maximum weight and maximum amount of engines with max power that fit within that weight.

It's worth remembering as well that engine weight contributes to the weight which slows you down, so adding more engines won't always give a huge bonus. It really depends on your ship but in many cases, more than 6-8 engines just become a waste of resources and weight that could be better spent on defences.

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Originally posted by TotallyToxic

So the brown chests are just dead players? Or a chest that someone put down and then left there when they moved on?

If you see a few brown chests close together, it often implies that's where the gold chest will spawn. One of the more common drops from the gold chest is actually a chest item, so many players will simply place it and drop any duplicate schematics they have in there for the next player to use. Likewise, some players are hoarders and will take those duplicates even if they don't need them - which is why they're still frequently empty ;)

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Our new moderators have now been chosen! Please congratulate theopenbox and tenaciousleee on being the new moderators for the subreddit!

I'm afraid there were just too many applications for me to reply to everyone individually, but we appreciate the huge response we got. Trust in that all five active Worlds Adrift moderators read every application we got and it was a tough decision, but we're confident our choices will serve the community well.


10 Jul

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Originally posted by Ch3v4l13r

Maybe we should also moderate the Worlds Adrift forum ? :-P http://imgur.com/a/rCkIo

on topic: If you can find the right people this will be good but dont rush it. Always risky recruiting people online. Personally i would probably keep some admin powers just in case.

The lovely Korean spam is an ongoing issue we're battling at the moment. It comes in waves and today was an especially big one, and I was at work so couldn't handle it, and I believe most other mods were busy too. One of the CS staff swung the hammer and resolved it pretty quickly once I passed it on though (as a result of your post here, so thanks for that :P)

That being said, the official forum is Bossa's call and they pick the mods for that not us, so this offer is only for Reddit I'm afraid ;)

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Originally posted by bastiVS

I would, but I started this very move of yours with my post, so me becoming a mod would look very much like a power grab on my part.

Sooo, not sure. Consider me the last possible option I guess.

edit: Thinking about it a bit more, yea, not gonna even consider it. Would only start a shitshow.

Honestly, I was initially sceptical, I figured you would have submitted an application once I posted that we are accepting them - but the fact you decided to back off for the very thing that made me sceptical suggests you know what a community wants from its leadership.

As such, feel free to submit an application if you so wish and it will be considered amongst the rest :)


09 Jul

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To my knowledge this is just an old wives tale and horns don't scare them away. As you said if anything, it should attract them - but honestly from what I've seen they just ignore the horns entirely.

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Hey, guys!

It has been pointed out that it's not good reddiquette for game developers to moderate the Reddit of their own game. This Reddit is currently owned by official moderators (not employed by Bossa, but hand-picked by them), but we agree that it should really be community-ran, and as such we are looking for a few good members to hand over to.

If you would be interested in taking over moderation of this subreddit, drop me a PM and tell me why you think you'd be a good choice. How long you've been active in the community would be a plus too.

Once we've selected a few moderators Bossa staff will be removed as moderators. We (the current moderators) will co-moderate alongside the new mods for a few weeks until we're comfortable they have the games best interest at heart and they know what they're doing. From that point, we will officially hand over to them to run the subreddit - whether they keep us as moderators too is totally up to them. We want this t...

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Hey, subreddit moderator here :) I am not employed by Bossa, but I am an official moderator on the official/steam forums as well as here. Fenix and Templar3lf are in the same situation as myself.

Now, I won't lie - I am far from a "Redditor" - until I was a moderator elsewhere I didn't even have a Reddit account. This Reddit was originally created by SmashT, who handed it over to Bossa, who then handed it on to us mods.

And honestly, I agree - this should be run by more active Redditors (as none of us are hugely active over here, and that's a bad thing)

SO, I'll be putting up a post shortly to see who is interested in taking on a Reddit moderator role. We will then select an initial few, and co-moderate alongside them. Once we feel comfortable that they are the right fit, we will hand off to them fully and this Reddit will be completely community-ran, as it should be. From there, they can decide whether to appoint more moderators or not.

(For the rec...

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30 Jun

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Originally posted by [deleted]

Error 404

Maintenance is usually an hour - but could be a little longer due to patching the bug