Murals will become very important in the future, just the nature of early access for now! :D
Originally posted by StealthyMatsuda: I get that PVE isn't possible, but I want to be able to know I have a ship to come back to when I log off. It seems that people are just able to take whatever they want when you're off for less than an hour. I've lost 4 ships this way and it's really killing the game for me.
We have overhauled the wind system in our development builds that should make the wind more predictable and sailing more viable.
Sails will also have their own procedural schematics like engines etc as well as large side sail variants. The intention is that when sailing with the wind they should outpace he heavy cannon, engine ships.
The WIP patch notes mention loot table re-balancing, whereas the more recent post puts it under 0.1.7 and .8. Hopefully they'll clarify this.
That'll be the first rebalance I did. 1.7 and 1.8 have further adjustments based on internal playtests.
I take it as a positive that he would still be interested in playing it. Once we fix up PvP, sort out the technical issues and start adding content it will be in a much better state to stream.
You'll notice if you have a character in the main game that you will play as them in the island creator, the plan is to expand this feature to allow you to use the equipment your character has as well, which would include gliders etc if you logged out with them equipped.
I think a better solution would be to get rid of the charges and destruction of ship. Replace with if you die farther from ship in any direction, it increases the spawn time. If you are on your ship or very near it. Then no time is added
This was our original idea, but we realised that no matter what the timer was people would rather wait it out than risk their ship. Then it feels like we are forcing everyone to wait 5+ minutes to respawn on their ship.
This is an incredibly well written and well informed response. At first I was pretty on board with these changes, and I think I still am, but your post definitely made me think things through. I think every single one of your points is valid, especially the point about grapple mechanics.
I in no way want them to change that and I think grappling is absolutely perfect. It is easily my favorite feature of the game and taking away momentum manipulation may very well ruin that for me. Your point about making the salvager much more close ranged seems like a very valid fix for this and I seriously hope the devs see this and hopefully decide to go in that direction instead.
TL;DR PLEASE DONT CHANGE THE GRAPPLE MECHANICS DEVS IT IS YOUR BEST FEATURE DONT RUIN A GREAT THING
An important clarification is that the movement restrictions while grappling only take effect while you are actively using your salvage tool. Otherwise it will remain as it is.
Harpoons are indeed in development :)
Actually Oli and Luke read and post here all the time. Mostly they just lurk, but every now and then they will speak up.
Always lurking!
One of the future changes that the developers have discussed, is that quality of materials will impact the Lifting ability of your core.
Right now, the basic core lifts 1000kg. But in the future, it will lift a minimum of 1000kg. Using better materials (say, copper instead of iron) will result in increased Lifting ability. And using high quality materials (Q8 instead of Q4) will also impact that lifting ability.
The result is that your very first Core will probably only lift around 1000kg, but as you explore T2 and get better materials (Titanium, Copper, Nickel, etc) then you will be able to build the same core with greater lifting ability. This will be to help offset the difficulty of finding those RNG core upgrades.
This is indeed arriving in the next patch. Every core upgrade can also be enhanced by using quality materials.
The RNG nature of core upgrades is also something we'll be addressing in future updates.
We toyed with the idea of locks but didn't want it to be an advanced schematic that beginning players wouldn't have access to and be at a disadvantage. One thing we're trying out right now is that storage containers are simply inaccessible to anyone not registered to a ship until they have been damaged enough.
Similar to how a cannon would stop working when it has taken too much damage, a container would stop "working" once damaged enough too.
We've made no changes to mantas in terms of aggressiveness so far, but I've toned them down a bit for the next patch, they'll have similar aggression to Wilderness and Expanse mantas but with a bit more hp.