Worlds Adrift

Worlds Adrift Dev Tracker




02 Nov


26 Oct


25 Oct


19 Oct


17 Oct

Post

🔴 We are doing a LIVE Q&A w/ our Chief Technology Officer Sylvain!
@ 5PM BST (12PM EDT, 9AM PDT)

👇👇👇
twitch.tv/bossastudios

JOIN US!

External link →

12 Oct


11 Oct

Comment

It's being tweaked today ;)


09 Oct


08 Oct


10 Sep

Comment

Originally posted by AppleSeed107

This made me laugh way more than it should have!


31 Aug

Comment
    Kinuferu on Steam Forums - Thread - Direct
Regarding the last question...

I never have done that, but now I really want to... where's my option to answer with that? ;)

(Good survey! Looking forward to seeing the results!)
Post
    Bossa Fureniku on Steam Forums - Thread - Direct
Please head over to Youtube and checkout the second edition of the Community Crafted Podcast. The timestamps to skip to the material you want to hear are outlined in the description of the video: https://youtu.be/sHAW2xCCy38

In addition, please check out the September Edition Survey here: https://docs.google.com/forms/d/e/1FAIpQLSdFqksufGptX5esEltmStGwJOLeqWjMt0XJYBgr8vZX6TqZ4Q/vie... Read more

03 Aug

Comment
    Bossa Julia on Steam Forums - Thread - Direct
Originally posted by Gatt: Except that the members of the council are not even playing the game anymore. Just one of about 3 standard responses you will get from the "dev's " if you post something that sounds negative.

The council members are allowed to play other games while we sort stuff out :p Tania isn't wrong, we are in full on development as usual :)


Originally posted by Falckom: LOL, i returned to play the game the last 2 days, in this mean i have fought 6 people!!! L...
Read more
Comment
    *diii* on Steam Forums - Thread - Direct
The game is not dead =D is in Early Access and in full speed...we are working hard, fixing stuff and hearing to your feedback to improve the game's experience. Some of the latest cool community activities is the creation of the Community Cloud Council, that consists in a group of players that are helping us in this mission. But as an early access player, you also get to share your thoughts, ideas and suggestions with the devs. You can find more info about them and other info here: https://www.worldsadrift.com/captains-log/captains-log-community-cloud-council/

13 Jul

Comment

Your engines are backwards :O

Unless you're keeping it authentic Delphinus, in which case, carry on. Skies of Arcadia is one of the largest inspirations behind the game :D


05 Jul

Comment

Originally posted by Litronom

How about having the chests stay open, when they're empty and closed when there is loot within? Or maybe any other visual indicator, just so people can already tell from a distance?

If chests have no loot they are seen as open and you cannot interact with them.


03 Jul

Comment

I'm currently in the midst of reworking the loot system. All chests and containers will always be present, so you'll at least know you've found the right spot even if there is no loot. However, if a container or chest is particularly well hidden and is not looted it will accumulate more loot and be worth a lot more to anyone who is a savvy explorer.


29 Jun

Comment

Originally posted by I_love_jayce

Fureniku is always in his stream, so he already has favoritism.

I watch vexus because I enjoy his streams and can help people (I explained this in the comments on the linked video in more details) - I wasn't aware of the exploit happening at the time, but I can raise it with the team.


08 Jun

Comment

We do have some future features designed that let's you "buff" clothing to improve certain actions, originally it was tied to specific items (like the engineers apron) but we don't want to limit your clothing choices, so instead those benefits can be applied to a clothing item of your choice.


29 May

Comment

Water is confirmed for the future. The physics aspect of it could be incredibly challenging though (for a waterfall, you'd need a water source - I doubt they'd have infinite water in a game so tied into physics), so initially I'd only expect stationary pools on islands.

But, there's already early signs. If you're unfortunate enough to need a Dev's help in-game, when they fly around to look at things the animation is them "swimming" in the air ;)