7 Days To Die

7 Days To Die Dev Tracker



12 Mar

Comment
    Roland on Steam Forums - Thread - Direct
A21 will be a big visual enhancement because of all the new art and custom decorative items they've added. Also, redoing and balancing the major systems of the game are exactly what they want to be doing right now.
Comment
    faatal on Forums - Thread - Direct

Last week we made some graphics improvements to fix two old issues. Ambient occlusion did not render on certain plants properly, so that was fixed by switching to a new mode. Unity's screen space reflections were disabled because they barely did anything, so we switched SSR systems, which now definitely shows reflections and has more features than Unity's and complements the reflection probe system.

Comment
    SylenThunder on Steam Forums - Thread - Direct
If you had put an LCB down, it's easy to scope the area of your base with a frame. Once you've done that, finding the entrance is usually rather elementary.

11 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
30k ping means that you didn't exclude the client from security software. This is covered in detail in the Support section of the forum. I've moved your thread to the correct section so you might find it.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Please be mindful that you post in the correct section, and remember to check your post history.

10 Mar

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by ProxyJames: it just really brothers my OCD when trying to build underground bases because the dirt around the base doesn't ♥♥♥♥ flush to the sides of the building, will also make clearing out the dirt and such more accurate

The game had cube shaped blocks for everything up until around Alpha 8. They experimented with a number of different shapes for terrain voxels until they settled on the diamond (octahedron) they have been using since that time. It is unlikely having tried both shapes that they will return to the old cube shape since they intentionally abandoned it in the first place and have been aware of the terrain to crafted block gap since that time. As others have stated they will probably look at solutions when they don't have more pressing issues to resolve.

09 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by kristynagel: Valheim has this problem, I think, depending on how you dig you may either get a very nice straight path, or you might end up digging up spike/diamond-shaped areas.
Valheim doesn't have voxel terrain.

The devs have said that they may eventually make it snap to the blocks level like it does to POI's during world generation. As stated previously though, it's very low hanging fruit, and is not likely to get attention until Beta.
Comment
    faatal on Forums - Thread - Direct

I sure hope so!

Comment
    Roland on Steam Forums - Thread - Direct
Eating broken glass aside, I personally don’t like that dying cures all injuries and refills hunger health and hydration for the negligible xp cost. Sure, when I choose to play Dead is dead then it doesn’t matter because I’m going to restart. But I don’t always want to play restart at death but would like to continue in my world and in those times of accidental death I often feel cheated out of the chance to solve the injuries I’ve acquired. So while I never eat broken glass to kill myself on purpose, the OP is correct, imo, that the death penalty could be better.

A toggle for persistent character status upon respawn would be perfect for me. I also always play delete all on death which helps death have more consequences by a lot.
Comment
    faatal on Forums - Thread - Direct

Terrain voxels by themselves are diamonds, so they can't fill a block voxel, which is a cube. Terrain voxels only fill a cube when blending into adjacent terrain or multiple terrain voxels together blending into air blocks, but that shape is a spike in that direction. Adjacent terrain spikes merge together and then remove hidden faces. You can change an adjacent block voxel's density to blend terrain into it, but that is a spike, not a flat face.


08 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Midas: Isn't this what everyone does? A hatch is basically a door you can shoot through.
I just use doors like a normal person. I don't need a door I can shoot through, I just design my base so I don't ever need to shoot through that space. :winter2019happyyul:
Comment
    faatal on Forums - Thread - Direct

Terrain uses the marching cubes algorithm, which makes a diamond shape that merges into their neighbors, so they stretch in each direction. They also stretch into air, so the density of the surrounding air also effects the shape and there are some density combinations that make a bad mesh, but normal terrain manipulation does not create those combinations.


07 Mar

Comment
    Roland on Steam Forums - Thread - Direct
Last November was the 10-year anniversary of the original idea sketched out on a napkin between two brothers sharing Thanksgiving together.

Nobody who's in their thirties played this game in their teens...

06 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Iirc backing up a save and just renaming the duplicate should do the same thing you're after.

Saves are located in:
C:\Users\\AppData\Roaming\7DaysToDie\Saves\\

Copy the right save, and just paste it into the same location to create " - Copy" an then rename that copy whatever you want.

Or you can copy it to a new location, rename it, and put it in the original location- Whatever the case, Just make sure you're putting the copy in the same world that it's associated with, ie, the same location you're copying from.

04 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
I just wish the area uncovered would scale a bit with your visibility. You can see a lot farther flying around in a gryo.
Comment
    Shurenai on Steam Forums - Thread - Direct
The Steam Workshop is awful, and it really drives me batty that so many people are obsessed with having it.
Here's an old post of mine covering my thoughts:
Originally posted by Shurenai: -Snip: Initial comment towards a quoted user removed; it's referenced later but you can overlook that line-

Steam Workshop is Awful. It has so many downsides, and very few upsides.
  • It's incredibly limiting; You're not allowed to include certain filetypes(arguably for good reason- Really though, it's just because steam doesn't want to pay for the screening such file types would need.)- This straight up limits the potential complexity of a mod. You most likely won't see a mod like Darkness Falls on the workshop for example- It changes and adds too much, likely using filetypes that would be disallowed.
  • It has zero version control- You can't opt to stay on an older version of a mod bec...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
I prefer it hidden by default- Exploring is a big part of the fun. It's boring if you know exactly where to go to find what you're after.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Better how? Unity supports modding more than most other game engines, and the develoeprs have designed the game specifically to make it easy to mod.

One has to wonder if you have done any research at all on the subject before starting the thread.
Comment
    SylenThunder on Steam Forums - Thread - Direct
UnauthorizedAccessException: Access to the path "C:\Users\Willoughby" is denied.

File access error usually indicates that you failed to properly exclude the client from security software.

Although based on the way the error is stated, it's more likely due to a completely non-standard user folder name. Windows usually limits this so that you wouldn't end up with C:\Users\Willoughby Family
For example, I created my profile with Sylenthunder, and instead of C:\Users\SylenThunder it created C:\Users\sylen.
Not entirely sure how you managed to end up with something like what you have.

If you at a minimum fixed it to be C:\Users\Willoughby_Family the game would probably read it correctly. That would require... Read more

03 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
If it isn't fun, you probably didn't configure the settings to suit your playstyle.