7 Days To Die

7 Days To Die Dev Tracker




13 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Dogmilk: probably just zombies with guns and new animations, it's how most mods seem to have done it

personally I always preferred the isolation and don't really like the traders
Most mods are just un-commenting the bandit code that already exists in the client. It's been there since Alpha 14.



So far, Bandits are expected to have their own POI's. Which will basically be like the current POI's with sleeper zombies, except it will have active bandits.

The AI probably won't be that much different except that they will be trying to shoot you instead of slapping you. Probably a couple will be melee types as well. TFP has stated that they want the bandits to have the ability to ... Read more

11 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by giftedfox: I'm trying to find the road map but all I could find is the outdated picture (outdated because we're almost in 2025 Q2 without that first update that was supposed to happen in 2024 Q4). There are just too many versions of it and I feel lost in the sauce. Where can I find the most up to date road map? I tried Steam Discussions, google, and IGN/Gamespot with no luck. I guess another issue I am having is one that is in more detailed than the more common picture of it.

Click General Discussions at the top of this page.
Click on “V2.0 Storms Brewing Dev Diary,” which is pinned to the very top of the list.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Spill Gates: You guys have taken this personally, I'm just a guy looking to traverse a ladder. Tell me what I'm doing wrong.

It sounds like you want to just run down the ladder without having to turn around. Am I right in understanding that you would like to just run forward and look down and keep running and stay glued to the ladder?

That isn't really how ladders work. Sounds like you want to build stairs.

I'm not taking anything personally. I'm not the one whose blood is boiling and typing all in caps.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Spill Gates:
Originally posted by Trooper Bri: This is refreshing. Usually it's the lack of jars freaking the Greenhorns out.
Ladders would not have made my Top 5 on Family Feud.

Seriously, can we get the old animated emojis back on Steam? Who do I have to e-mail?

Ok, so there are no tips for the noob then? You just have to spin around and wait for the game to register it? At night I use a controller, ironically due of a ladder injury.

... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Spill Gates: I don't need to see any numbers to know people have returned this game do to scuffed ladders, Of all the things I mentioned I can't believe you took exception to my ladder criticisms.

I guess I agree with you about the UI needing improvement and how new players don't understand how best to spend their points. I took exception to the thing you said that I disagree with the most.

As for your desire to save scum that's going to have to be something you learn to live with. This type of game just isn't going to allow you to save your game every time you attempt to mount a ladder and then go back and reload when you die. Same goes for the bloodmoon horde. You just have to wait another 7 d... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Spill Gates:
I'm sure I will learn some things, but just so we are clear? You think the ladders work well in this 10 year old game?

I do think they work well. Anything can be improved and ladder use could probably be improved although mostly just in aesthetics by adding proper 3rd person animations for when you see other things climbing the ladders.

But using them daily for gameplay purposes myself? I think they work very well. I wouldn't want anyone to stop working on new content to overhaul ladders.
Comment
    faatal on Forums - Thread - Direct

I don't know.

No plans I am aware of.

Comment
    faatal on Forums - Thread - Direct

I don't know of any int weapon changes.

1 meter.

Comment
    Roland on Steam Forums - Thread - Direct
Ladders are learn by doing rather than learn by watching. Once you stop being a spectator and actually play for yourself you will find that the ladders work just fine. With all the alleged tens of thousands of product returns due to ladders it is interesting that yours is one of the only threads I've ever read at this level of boiling blood. You'd think there would be more to read on this subject unless....maybe just watching others play isn't giving you the full experience you can have with using ladders.

Also, broken leg remedies are not locked behind skill trees. You can craft a splint before you spend a single skill point and you are not required to climb out onto a ladder to check the horde. There are other ways to design a base.

Hopefully you will come to see this as you actually put some play time in rather than just watching others.

10 Mar

Comment
    Roland on Steam Forums - Thread - Direct
Thanks for the feedback. Just a note on number 7, as you get more experienced with the game and your gamestage goes up you'll find that there are random wandering hordes and that your gunshots can attract screamers who will spawn in loads of zombies.

Wandering hordes are designed to pass nearby up to 30 blocks away rather than head straight at you. When your gamestage and level are low there may only be 3-5 zombies in the group and you may not see them or they see you. But later there will be larger groups of zombies and you'll be more likely to notice them passing by. If you turn feral sense on in the settings they will be more likely to sense you and come to get you whenever they pass by.

09 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Devs have been pretty clear in stating that this is not something they plan to add.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Try actually looking around the forum first. You are a couple of years late to the party, and there are a number of threads on this subject, some even recently active.

Don't clutter the forum just because you can't look around before you start a thread.

Water please

... Read more

08 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
1. Set the value in the server config for XPMultiplier to 300. It's on line 71

2. Set the value in the server config for AirDropFrequency to 24. It's on line 108.

3. You will need to provide information on your configuration, the ports you forwarded, ect.

Just a note, this is the dedicated server guide. Be sure to familiarize yourself with it.
https://developer.valvesoftware.com/wiki/7_D... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Bigbrotherj1992:
Originally posted by SylenThunder: It also says that is for "Update 2", and we haven't had "Update 1" yet. "Update 1" is currently expected to arrive Q2 2025. So bandits will be arriving with "Update 2", which I would currently estimate at being Q2 2026 based on TFP's current rate of progress.
pretty sure we got update 1.0 its just some people are not satisfied with it so they are not counting it because it doesnt meet their expectations and standards of ...
Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Bigbrotherj1992: https://imgur.com/a/3iZ0FNU says it right there under Q2 2025 Bandits first thing listed
It also says that is for "Update 2", and we haven't had "Update 1" yet. "Update 1" is currently expected to arrive Q2 2025. So bandits will be arriving with "Update 2", which I would currently estimate at being Q2 2026 based on TFP's current rate of progress.
Comment
    Roland on Steam Forums - Thread - Direct
I would. And did.
Comment
    Roland on Steam Forums - Thread - Direct
No. That is a false rumor.

In fact, they have improved the biomes in a number of ways for their next update. The forest biome has more varied areas of open areas and densely packed clumps of trees and underbrush. They changed the look of trees in the wasteland. Each biome will have an environmental hazard that will slowly kill you until you attain the needed upgrade kit to be able to deal with it. There will also be new biome specific special infected coming. So biomes are definitely not going away.

Navezgane is getting updated specifically with the biomes in mind. It is not being changed to just one biome. The positions of the traders are being shifted to make them better.

Seasonal shifts in nature and weather are not planned at all for this game.
Comment
    faatal on Forums - Thread - Direct

Sure. The biome hazards are burnt forest smoke, desert heat, snow cold and wasteland radiation. Rain, snow and wind weather are only cosmetic and do nothing with hazards. The old temperature value does nothing.

If you turn it off, you will not get the debuffs from each biome. You will still have the cosmetic rain, snow and wind weather.


07 Mar

Comment
    faatal on Forums - Thread - Direct

You can work on each biome's hazard challenges independently from each other, you just can't complete the challenge group to get the kit until you have the kit from the previous biome.


The kit is a single slot using video game magic. Picture it as whatever you want, but kit 4 protects from smoke, heat, cold, radiation, the IRS, Martians, etc.