Originally posted by Dogmilk: probably just zombies with guns and new animations, it's how most mods seem to have done itMost mods are just un-commenting the bandit code that already exists in the client. It's been there since Alpha 14.
personally I always preferred the isolation and don't really like the traders
Originally posted by giftedfox: I'm trying to find the road map but all I could find is the outdated picture (outdated because we're almost in 2025 Q2 without that first update that was supposed to happen in 2024 Q4). There are just too many versions of it and I feel lost in the sauce. Where can I find the most up to date road map? I tried Steam Discussions, google, and IGN/Gamespot with no luck. I guess another issue I am having is one that is in more detailed than the more common picture of it.
Originally posted by Spill Gates: You guys have taken this personally, I'm just a guy looking to traverse a ladder. Tell me what I'm doing wrong.
Originally posted by Spill Gates:Originally posted by Trooper Bri: This is refreshing. Usually it's the lack of jars freaking the Greenhorns out.
Ladders would not have made my Top 5 on Family Feud.
Seriously, can we get the old animated emojis back on Steam? Who do I have to e-mail?
Ok, so there are no tips for the noob then? You just have to spin around and wait for the game to register it? At night I use a controller, ironically due of a ladder injury.
Originally posted by Spill Gates: I don't need to see any numbers to know people have returned this game do to scuffed ladders, Of all the things I mentioned I can't believe you took exception to my ladder criticisms.
Originally posted by Spill Gates:
I'm sure I will learn some things, but just so we are clear? You think the ladders work well in this 10 year old game?
I don't know.
No plans I am aware of.
I don't know of any int weapon changes.
1 meter.
Originally posted by Bigbrotherj1992:Read moreOriginally posted by SylenThunder: It also says that is for "Update 2", and we haven't had "Update 1" yet. "Update 1" is currently expected to arrive Q2 2025. So bandits will be arriving with "Update 2", which I would currently estimate at being Q2 2026 based on TFP's current rate of progress.pretty sure we got update 1.0 its just some people are not satisfied with it so they are not counting it because it doesnt meet their expectations and standards of ...
Originally posted by Bigbrotherj1992: https://imgur.com/a/3iZ0FNU says it right there under Q2 2025 Bandits first thing listedIt also says that is for "Update 2", and we haven't had "Update 1" yet. "Update 1" is currently expected to arrive Q2 2025. So bandits will be arriving with "Update 2", which I would currently estimate at being Q2 2026 based on TFP's current rate of progress.
Sure. The biome hazards are burnt forest smoke, desert heat, snow cold and wasteland radiation. Rain, snow and wind weather are only cosmetic and do nothing with hazards. The old temperature value does nothing.
If you turn it off, you will not get the debuffs from each biome. You will still have the cosmetic rain, snow and wind weather.
You can work on each biome's hazard challenges independently from each other, you just can't complete the challenge group to get the kit until you have the kit from the previous biome.
The kit is a single slot using video game magic. Picture it as whatever you want, but kit 4 protects from smoke, heat, cold, radiation, the IRS, Martians, etc.