Last week we made some graphics improvements to fix two old issues. Ambient occlusion did not render on certain plants properly, so that was fixed by switching to a new mode. Unity's screen space reflections were disabled because they barely did anything, so we switched SSR systems, which now definitely shows reflections and has more features than Unity's and complements the reflection probe system.
Originally posted by ProxyJames: it just really brothers my OCD when trying to build underground bases because the dirt around the base doesn't ♥♥♥♥ flush to the sides of the building, will also make clearing out the dirt and such more accurate
Originally posted by kristynagel: Valheim has this problem, I think, depending on how you dig you may either get a very nice straight path, or you might end up digging up spike/diamond-shaped areas.Valheim doesn't have voxel terrain.
I sure hope so!
Terrain voxels by themselves are diamonds, so they can't fill a block voxel, which is a cube. Terrain voxels only fill a cube when blending into adjacent terrain or multiple terrain voxels together blending into air blocks, but that shape is a spike in that direction. Adjacent terrain spikes merge together and then remove hidden faces. You can change an adjacent block voxel's density to blend terrain into it, but that is a spike, not a flat face.
Originally posted by Midas: Isn't this what everyone does? A hatch is basically a door you can shoot through.I just use doors like a normal person. I don't need a door I can shoot through, I just design my base so I don't ever need to shoot through that space.
Terrain uses the marching cubes algorithm, which makes a diamond shape that merges into their neighbors, so they stretch in each direction. They also stretch into air, so the density of the surrounding air also effects the shape and there are some density combinations that make a bad mesh, but normal terrain manipulation does not create those combinations.
Originally posted by Shurenai: -Snip: Initial comment towards a quoted user removed; it's referenced later but you can overlook that line-Read more
Steam Workshop is Awful. It has so many downsides, and very few upsides.
- It's incredibly limiting; You're not allowed to include certain filetypes(arguably for good reason- Really though, it's just because steam doesn't want to pay for the screening such file types would need.)- This straight up limits the potential complexity of a mod. You most likely won't see a mod like Darkness Falls on the workshop for example- It changes and adds too much, likely using filetypes that would be disallowed.
- It has zero version control- You can't opt to stay on an older version of a mod bec...