7 Days To Die

7 Days To Die Dev Tracker




05 Apr

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Trooper Bri: What backpack? There's not a detachable backpack in vanilla…
Originally posted by Macdallan: …As for a backpack you can drop - I get what the OP is suggesting but the game doesn't have bags or backpacks at all so you aren't going to be able to drop what you don't have. Your character is not wearing a backpack…

The player character can and does drop a backpack… if they die. I guess y’all are so into that permadeath playstyle that it slipped yo... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
1. Without dismissing your idea OP, I will say you could create an RWG world with the “wasteland center” biome distribution. Then you could head for 0,0 and know for sure you’ll hit the wasteland. And if you feel the wasteland is where it’s at, then crank up the wasteland percentage so it takes up most of the map, and your journey will be short.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Since the things you’re asking for would mean reducing or removing aspects already implemented rather than adding new features, it would be pretty straightforward to make a mod that does this.

04 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
V1.4 b8 EXP
Hello Survivors!

While the team is working hard to get out v2.0 in the near future, we have a small, but important v1.4 update for you all. This update addresses the looping music issue, several reasons why bigger POIs were not able to be completed and a big backend change for Twitch to address the shutting down of the "pub sub" system mid April.

Here is how you participate:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download
*As always we don't expect this update to break anything, but recommend a new save to be sure.

In additional news, as we get closer to a solid build for v2.0, be on the lookout for Dev Stream announcements!

TFP wishes you all an enjoyable experimental weeken... Read more
Post
    Hated on Steam - Thread - Direct
Hello Survivors!

While the team is working hard to get out v2.0 in the near future, we have a small, but important v1.4 update for you all. This update addresses the looping music issue, several reasons why bigger POIs were not able to be completed and a big backend change for Twitch to address the shutting down of the "pub sub" system mid April.

Here is how you participate:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download


*As always we don't expect this update to break anything, but recommend a new save to be sure.

In additional news, as we get closer to a solid build for v2.0, be on the lookout for Dev Stream announcements!

TFP wishes you all an enjoyable experimental weekend!



... Read more
Post
    Hated on Forums - Thread - Direct

Hello Survivors!


While the team is working hard to get out v2.0 in the near future, we have a small, but important v1.4 update for you all. This update addresses the looping music issue, several reasons why bigger POIs were not able to be completed and a big backend change for Twitch to address the shutting down of the "pub sub" system mid April.


Here is how you participate:



Right click on the game in steam


Click on properties


Click the “betas” tab


The drop down menu will have latest_experimental available <— you want THAT


Select that and wait for the game to download


*As always we don't expect this update to break anything, but recommend a new save to be sure.


In additional news, as we get closer to a solid build for v2.0, ...

Read more
Post
    on News - Thread - Direct

 

Hello Survivors!

 

While the team is working hard to get out v2.0 in the near future, we have a small, but important v1.4 update for you all. This update addresses the looping music issue, several reasons why bigger POIs were not able to be completed and a big backend change for Twitch to address the shutting down of the "pub sub" system mid April.

 

Here is how you participate: 

 

  • Right click on the game in s...
Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
On the OP’s question, you’d need a new map one way or the other to get different traders in different spots. An alternative, assuming you’re admin of the server, would be to use the F6 debug menu and simply spawn whoever you want where you want them. For instance, you could go to Rekt’s POI in the forest and spawn a Trader Jen within his trader compound. Then your players could interact with whichever trader they want.

I’m not aware of any dev plans to go back to biome-agnostic traders.
Comment
    Crater Creator on Steam Forums - Thread - Direct
So, in this topic…
Lightning in Alpha 12.5
The SMG in Alpha 16.4
Why the game wasn’t finished 3-5 years ago
Raising the price of the game
Developers answering community questions
Whether the devs are on hard drugs

At a minimum, that’s way too many subjects to follow for one thread. Please pick one topic when making a thread.

01 Apr

Comment
    faatal on Forums - Thread - Direct

Yesterday I worked more on weather storms. It is happening in all biomes now, with increasing frequency/duration based on biome difficulty. Split rain and snow into light/heavy so we still have that variety which is separate from storms. Today back to finishing improvements to RWG wilderness road connections.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Rommell8: Im fairly new to this game, but why would we waste time farming and building when the new update in 2 weeks will wipe everything out? Or will it?
If you're new, you should not be opting into unstable experimental test builds. The update you care about isn't coming out until sometime in May.
Comment
    faatal on Forums - Thread - Direct

I don't think so.


31 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
It looks like that Beipanjiang bridge is built like this (top view).

⬛️🟥🟥🟥⬛️
⬜️🟥🟥🟥⬜️
⬛️🟥🟥🟥⬛️
⬛️🟥🟥🟥⬛️
⬛️🟥🟥🟥⬛️
⬛️🟥🟥🟥⬛️
⬜️🟥🟥🟥⬜️
⬛️🟥🟥🟥⬛️

Notice how only one side of each white pillar block is touching the load of the bridge in red. A small adjustment will yield much more support under 7DtD’s deliberately simplified calculations.

⬛️🟥🟥🟥⬛️
⬛️⬜️🟥⬜️⬛️
⬛️🟥🟥🟥⬛️
⬛️🟥🟥🟥⬛️
⬛️🟥🟥🟥⬛️
⬛️🟥🟥🟥⬛️
⬛️⬜️🟥⬜️⬛️
⬛️🟥🟥🟥⬛️

Now the white pillar blocks are touching the load on the north and south faces too. Each face can bear its own load, so this is much more stable.

If you don’t like the pillars encroaching on the width of the bridge deck, simply stop building up once the pillars get that high. Anything above the bridge deck is superfluous for SI, so leave it as part of the flush top surface. Your bridge will look different from the real one, but you’ll build it more efficiently with fewer pillars needed. Th... Read more
Comment
    faatal on Forums - Thread - Direct

Storms are in biomes.xml and per biome like this:



The buff does the damage, so that can be modded too.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Hard to say without a log. Instructions are in the Pinned threads.

30 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Invader Zim: I'm more interested in how you got either of those weapons by day 2.

Huh? Nobody said anything about day 2 before you did.
Comment
    Roland on Steam Forums - Thread - Direct
Sounds like one of the mods in your c*cktail isn’t happy with another. Purge your mods folder and then add one mod at a time and test after each install until you get to the one that is incompatible.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Dreaming Prince:
Originally posted by Macdallan:
The base damage was:

9mm Pistol 44.3
M60 82.6
AK 48.6
Tactical Rifle 62.9

kinda odd how a 9mm pistol have about the same damage number as a 7.62 fired from a (relatively short) rifle tho
Range and accuracy are largely different.

29 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Jonnson: snip

It sure sounds as though you’re staying in the deliberately less scary places, when you talk about not seeing animals & other enemies spawn at night. Last time I made a base in the wasteland city, there were always enemies at night. I’m talking multiple dire wolves or zombie bears, every single night. Not from screamers or Blood Moons, just prowling the city ready to notice you. Even during the day, it was cumbersome to do any significant building because there was always another zombie to interrupt you. I’d go through so much ammo just trying to get the local area secure for a few minutes.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The kinds of things you cited [edit: in the top post], like changes to obtaining water or collecting magazines… it’s not clear those made the game any less scary (which, like you allude, is a separate discussion from difficulty). They did make the game pretty dang bright even at night, so that’s less scary. But on the other hand,
  • One of my more recent oh ♥♥♥♥ moments was when a dog damaged a metal door until the hole was big enough for it to squeeze through and run after me. They couldn’t do that before.
  • Not only did dire wolves (and other animals) get a visual makeover to look much scarier, but I swear they seem to ‘play dead’ sometimes when hit before moving again, which makes it very unsettling when you can’t tell if they’re really down.
  • There’s now a night-only quest type.
  • The game can put the Blood Moon on random days and give you no warning until it occurs, if you set it that way.

None of th... Read more