7 Days To Die

7 Days To Die Dev Tracker




12 Dec

Comment
    faatal on Forums - Thread - Direct

The removal of the weapon camera made a big difference for those of us who gave me feedback. I went from 100 FPS to 120 FPS in Unity in a specific test case. Console definitely saw a boost. Every Unity camera has a good amount of main thread overhead, but if it benefits you would come down to where your bottlenecks are. Some of the other optimizations I have been doing are for FPS spilkes, like entities spawning, which do not change your average FPS.


11 Dec

Comment
    faatal on Forums - Thread - Direct

Convex mesh would not cause that, but failed creating window group would break the UI. Check for missing or corrupt files. Remove any mods.

Comment
    faatal on Forums - Thread - Direct

Check your log for errors.


10 Dec

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Crown:
Originally posted by Brevan: If you're trying to pick up workstations that you placed, then they need to be in the area of your landclaim block.
Wait is this a thing? 1k hours and ... what?! :steamfacepalm:

They need to be emptied and then you hold e until a radial menu appears and one option is to pick them up.
Comment
    Roland on Steam Forums - Thread - Direct
I’m pretty sure I press e to retrieve arrows and pick up rocks as well as anything someone drops out of their inventory. I’m at work so I can’t check but I think it’s e.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Kiritito: I've been playing this game on PC for years. I despise consoles. I just ask myself the question: why is so much damage caused by pointless updates that no one needs? Why should we play together with consoles now? They should let themselves put together a network and leave us PC gamers in peace!!!

I have two nephews who have the game on console. I look forward to being able to play together with them for the first time. This capability is awesome for anyone who has friends or family on different platforms and have been wanting to co-op this game.

I’d say that’s one good reason even if it doesn’t apply to you personally.
Comment
    faatal on Forums - Thread - Direct

You pick None under Betas and it will download the latest stable (1.2 b27), which is also the last experimental.
If not, then Steam had just not made it available yet in your region. Different people seem to get it at different times.

Comment
    faatal on Forums - Thread - Direct

Regular cities spawn in desert and snow biomes.

Comment
    faatal on Forums - Thread - Direct

So you will install a mod to change lighting, but you won't move a slider from 50% down to 25%?

I played at 25% this weekend and it was great. I had to actually use torches in a basement to see (new game).

Light effects how far they can see you, so there is a big detection difference from light to dark.

Well, bug fix patches are not supposed to take long as crossplay had already passed. PS5 approval took minutes. Maybe MS is backlogged and they don't give us times.


Hold stuff and people complain. Release it partially and people complain. Lose lose. Our mistake, we should have held it a day.

No changes that I can recall.

Holding a light greatly decreases stealth.

Comment
    Shurenai on Steam Forums - Thread - Direct
Steam shows two numbers.
The Download Size
and
The Application Size; As in, the total size of files modified/changed.

The way steam does things, is it downloads the patches, and then it makes a duplicate of all affected files, applies the patches, verifies them, and then replaces the original.

Thing is, Depending on the game you could have a 2mb download that applies to 100gb of files, because it changes 0.1mb in 20 different 5gb databases/glorified zip files (Files that are separate but shipped together as a single file for compression or other reasons)
Comment
    faatal on Forums - Thread - Direct

We are not doing any analytics/telemetry currently. We do have crash/error reports now, but that is (edit:) NOT the same.

Comment
    Hated on Forums - Thread - Direct

Spacebar

Post
    Hated on Steam - Thread - Direct
Hello Survivors!

Today we are making our V1.2 Crossplay patch available to every platform.
Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay.

Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon!

For cross-platform games to show in the server browser:
Console: Set the option General>Crossplay Enabled: On
PC: Set the option General>Crossplay Enabled: On, but it also requires EAC Protected set to On
Maximum supported player count for crossplay is 8 and world size of 8192.

We always encourage a new save with every update, but we do not expect any issues continuing older save games. Enabling crossplay for those older save games should be safe as well.

Here is the comp... Read more
Post
    on News - Thread - Direct

Hello Survivors!

 

Today we are making our V1.2 Crossplay patch available to every platform.
Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay.

 

Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon!

 

For cross-platform games to show in the server browser:
Console: Set the option General>Crossplay Enabled: On
PC: Set the o...

Read more
Post
    Hated on Forums - Thread - Direct

Hello Survivors!


Today we are making our V1.2 Crossplay patch available to every platform.
Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay.


Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon!


For cross-platform games to show in the server browser:
Console: Set the option General>Crossplay Enabled: On
PC: Set the option General>Crossplay Enabled: On, but it also requires EAC Protected set to On
Maximum supported player count for crossplay is 8 and world size of 8192.


We always encourage a new save with every update, but we do not expect any issues continuing older save ga...

Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
V1.2 b27 EXP
Hey Survivors!

Quick update to the Experimental again.
Here's what changed since b25:

V 1.2 b27 Changelog:

Changed:

  • Re-enabled Game Version display in server browser for console clients

Fixed:
  • Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
  • HUD markers flickering positions
  • Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms
  • Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present
  • Added fallback particle removals for bleeding and shock particles in status check player buff
  • Fixed excessive amount of animals spawned
  • Prevent...
Read more
Post
    Hated on Forums - Thread - Direct

Hey Survivors!


Quick update to the Experimental again.
Here's what changed since b25:


V 1.2 b27 Changelog

Changes


Re-enabled Game Version display in server browser for console clients


Fixes


Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope


HUD markers flickering positions


Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms


Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present


Added fallback particle removals for bleeding and shock particles in status check player buff


Fixed excessive amount of ...

Read more
Post
    on News - Thread - Direct

image.jpeg.a34daf74b0fcb1735f02b648ea3994af.jpeg

Hey Survivors!

 

Quick update to the Experimental again.
Here's what changed since b25:

 

V 1.2 b27 Changelog

Changes

  • Re-enabled Game Version display in server browser for console clients


Fixes

  • Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
  • HUD markers flickering positions
  • Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms
  • Mods that allow selling to non-trader vendors no longer generate NREs du...
Read more
Post
    Hated on Steam - Thread - Direct
Hey Survivors!

Quick update to the Experimental again.
Here's what changed since b25:

V 1.2 b27 Changelog
Changes
  • Re-enabled Game Version display in server browser for console clients

Fixes
  • Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
  • HUD markers flickering positions
  • Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms
  • Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present
  • Added fallback particle removals for bleeding and shock particles in status check player buff
  • Fixed excessive amount of animals spawned
  • Prevent NRE when spam clicking a trader to open ...
Read more

09 Dec

Comment
    faatal on Forums - Thread - Direct

This is not just people on the forum. Many TFP employees would like it darker, myself included.
Ambient light and moon light brightness reduction only happens at a Brightness setting below 50% and 50% is the default, so it is not changing the defaults.

Helmet lamp was a sensible balance adjustment, because the range was way too long and longer ranges lead to worse performance and I actually increased the brightness a bit to compensate for the reduced range as brightness decreases with distance.