7 Days To Die

7 Days To Die Dev Tracker




28 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Read the Pinned thread on how to report an issue.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by James:
Originally posted by Cheeseburger Royale:
Holy crap what a bad response. Because it's not common, doesn't mean it's not doable ........

I'll go connect a 3rd mouse to my desktop now.
Nothing he said was wrong and everything can be proven with facts.

Your response was bad. If something is not common, then it's usually not worth it.

Ever heard the saying.....just because you can, doesn't mean you should?

Yes, but... Read more

27 Mar

Comment
    faatal on Forums - Thread - Direct

No plans to add back zombie looting. I find it tedious.


Block ambient occlusion has returned, so interiors are darker separate from ambient light. We still change the ambient light for indoor/outdoor, but subtle.

Comment
    Crater Creator on Steam Forums - Thread - Direct
There are features & content (and to me, bandits and story are most salient on the list) that the devs have always talked about being part of the game. From what they've consistently said, they're still committed to having these elements: still planning for them, still designing everything in a way that they can eventually incorporate them. When the devs talk about going "gold," they mean when all those elements are in the game and stable. The timing of reaching that point, and how it relates to leaving Early Access or other development milestones, is less certain.
Comment
    faatal on Forums - Thread - Direct

Yes. Works like grass.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Looting is based on loot stage, not game stage.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Please take the time to use the forum before you abuse it.

25 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Hotdog Vendor: Any suggestions?
Read the Pinned thread on how to report an issue, and follow the instructions.
Comment
    Shurenai on Steam Forums - Thread - Direct
Quite the opposite as Random Lead said; The players Shortest maximum range, which is bare handed or with leather knuckles, is actually longer than the longest possible zombie reach. There is never a time where you can't hit a zombie but it can hit you, but there IS a range wherein you can hit them and they can't hit back.

24 Mar

Comment
    Roland on Steam Forums - Thread - Direct
Just so everyone is aware, the new console edition will not have split-screen. The PC and console versions will be identical. They assessed the performance demands for doing split screen and there is no way the console edition could be equivalent to the PC version AND run split screen. It was just way beyond the capabilities of the PS5 and XBOX machines. It wasn't by a small margin that if they did a bit more optimization it could work.

And since they do want the the console and PC versions to be compatible and equivalent there won't be split screen for PC either.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Does your PC support two separate keyboard and mouse inputs being used at the same time for separate programs?

It does not. Which is why only a very small handfull of games for the PC even have support for split screen.

Given the hardware requirements for this title, you are not likely to ever see it supported on the PC. I doubt you will see it in the upcoming console release either.

And if you did some research on this, you would find a number of threads with the exact same answers.

Just because a game has a mod to allow split screen, does not mean that there is a big enough demand to support it. I would estimate that the demand is probably similar as the relational marketshare of Mac OS to Windows. There is no good reason to develop for the 1% or less. Especially when a 3rd-party mod already exists.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by 961414077: the project will be made with Unity 2023 beta version or later in HDRP

Sweet! I will purchase your game and then uninstall it and re-install it a couple hundred times to see how well you manage Unity's newest pricing plan. ;-)

But I won't give you a jester award. haha

oops, I forgot...

AYE

23 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
There is already a thread for discussing how long the game has been in development. We keep it pinned to the top so everyone can see it. Please don't clutter the forum with redundant threads.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Driu420: i don't know how to enable it
This is a known issue with a large number of games if you are on the Insider build of Windows.

Do not use Insider Builds for a system that you plan to actually rely on.

And to be perfectly clear, this is an issue that is a result of the Insider build, and not anything to do with the game. Maybe the next update to the insider build will fix it. Maybe not. For sure going back to a stable release of Windows will resolve it.

22 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
I have the opposite problem: when I tab out of the game and back in (playing on Mac), the cursor appears in the center of the screen when it shouldn’t. Pressing escape twice (to render the pause menu) always fixes that for me.
Comment
    faatal on Forums - Thread - Direct

There are no hard dates. Console delays would typically be from failing submission, having to make changes, resubmit and waiting on approval. Almost all console games fail certification the first few times as there are tons of requirements to pass.


21 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
There is a 10-year anniversary thread already. Please use it.

20 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by SiliconPenguin: ... they destroyed/wrenched the 'key box' that opens the locked doors. And that "turned" the doors into the regular, unlocked versions. ...
This is an intentional game mechanic implemented as a workaround for a bug with some of the key boxes where they do not unlock the door when triggered like they are supposed to.
Comment
    faatal on Forums - Thread - Direct

Pretty much any large game has its own engine on top of whatever game engine is being used. In the case of 7dtd you have entities, voxels, occlusion, AI, audio, dynamic music, networking, mod support, file/object/data management and many other things that are engine systems on top of Unity and could be used in other games. Blood Moons uses much of that, so it is 7dtd at its core.


19 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Ripflex: It's a skill issue, I don't want to be that guy to say it but here it is. I play with my friend and he has the same issue regardless what game we play unless it has guns or ranged. He just can't melee in video games without getting hit. In 7 days to die on a live server at 30 ping I can melee and kite even with a Sledge Hammer no problems and he said I'm cheating. He tries and dies in a few seconds. *shrug* I can't really say why.

Only tip I can give you is swing a melee weapon of your choice and find that "sweet" spot of the weapon hit range, then you got into a swing animation just before that sweet spot to compensate the swing animation, and when that swing almost finishes step back enough to dis...
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