Best is the Official Forum[community.7daystodie.com].
Next best would be 7DAYSTODIEMODS[7daystodiemods.com]
Last place I would go is ... Read more
Next best would be 7DAYSTODIEMODS[7daystodiemods.com]
Last place I would go is ... Read more
Originally posted by Sylvaa: You can smash the wall down, walk around the little room, and there is nothing there, the moment you open the loot box they appear out of thin air. You can see them materialise, as if beamed down like star trek.
Edit, there are also a couple of rooms that you drop into, you can see the entire room is empty, from the hole in the roof, but when you drop in, they beam down from their starship.
Edit, certain events aren't too bad, so if you open door with a switch, you get a large spawn, that appear out of view, and chase you down, which other than making stealth builds completely pointless, works as a mechanic.
...Read more
Originally posted by simon:They can be fine, but it takes a lot of tools and work to make it so.Originally posted by Seftak: No survival RPG should EVER be played on public servers. Public servers are for FPS.
Yeah cant imagine the horror of a public 7DTD server.
Originally posted by Clan Bruce-Stewart: Literally, like the title says there are like 3 populated servers right now and two of them are se...Read more
Originally posted by Macdallan:Read moreOriginally posted by SylenThunder: Especially since the Fandom wiki has been abandoned for over a year.
Actual wiki
https://7daystodie.wiki.gg/wiki/Armor
Thanks for that info....
Originally posted by Macdallan:Especially since the Fandom wiki has been abandoned for over a year.Originally posted by gone fishin':
Appreciated !
No worries. FYI some of the wiki info isn't 100% up to date but it's mostly still accurate.
Originally posted by Scissor Quest:That option disables the "Sprint Lock" feature. Which is the toggle that locks you into sprint. Which sounds exactly like what the subject of your thread is a... Read moreOriginally posted by SylenThunder: Main Menu > Options > Keyboard/Mouse > Look at the bottom option under the first "Options" tab > Set to "NO"That's not toggle. That stops you from sprinting when letting go of a movement key. We're looking for an option to disable TOGGLE sprint entirely.
Originally posted by BodyBagger:Read moreOriginally posted by SylenThunder: Ubuntu is my personal go-to Linux flavor for the desktop environment, and I use Debian for my headless servers. Though I have used many different branches since starting off with Suse a few decades ago when it first came out. (Still have the original manual and CD around here somewhere.) Even tried out Zorin for a bit recently because they advertised easier integration with Windows apps that require Wine, but it ended up being a hea...
Originally posted by BodyBagger:Read moreOriginally posted by Macdallan: The Steam store even has the OS requirements listed for Linux:
Steam OS + Linux
Minimum:
OS: Ubuntu 16.04 (64-bit)
Processor: 2.8 Ghz Quad Core CPU
Memory: 8 GB RAM
Graphics: 2 GB Dedicated Memory
Network: Broadband Internet connection
Storage: 15 GB available space
Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may...
Originally posted by BodyBagger: Well that's good news!Ubuntu is my personal go-to Linux flavor for the desktop environment, and I use Debian for my headless servers. Though I have used many different branches since starting off with Suse a few decades ago when it first came out. (Still have the original manual and CD around here somewhere.) Even tri... Read more
From what you wrote, it sounds like Ubuntu might be the best choice since you can confirm that it actually works. Do you think this is the way I should go?
I don't know if you can answer this or not, but do you know if I can run Cities Skylines 1 & Stranded Deep, as well?
Thanks for your help!
BB
ps Any suggestions for setting up Linux?
It is an item, it does have kit in the name, it only goes in the kit slot, you can't do anything else with it and it may auto equip by the time we are done with it.
No, it could contain some amount of colliders on edges and they would fit. It would also depend on the zombies character controller radius as they vary a bit.
The old pathing system was replaced years ago and the new one does not make path points on walls, so no wall climbing. Anims could also be tricky to look right.
Zombies can attack upwards and I did fix a bug this week with them not attacking you if about 2m above them.
I did give it a thought and if done I would make it do some amount of damage, not drop you dead.