7 Days To Die

7 Days To Die Dev Tracker




19 Oct

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by LittleRed Does:
Originally posted by comet_65cali: Specialized Zombies aren't that great.

Its the biggest reason why we lost the cheerleader, cowboy, and football player zeds since they made no sense to be in particular POIs.

Why? This will only improve the game, you wouldn't find a flight attendant in a power substation, right?

That’s exactly the point. Why take the time to make a zombie that will only make sense in 1% of the world, an... Read more

17 Oct

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Dreadstone: Well, Knight pretty much sums it up quite succinctly.

A 5.56 can enter through your shoulder and exit through your lower back. For lack of a better term the round "tumbles" through the body as he said, "Shredding everything in between".

It's not necessarily the size of the round (.45 enthusiasts sit down. I see you), but the velocity. There's some serious kinetic energy that is transferred to you when you get shot
What really matters though is the force over time. As you say, It tumbles through your body... It may even pierce right through depending on the caliber. It takes time, and distance, to come to a stop, bleeding(heh) all that kinetic energy out all the little elastic lil... Read more

11 Oct

Comment
    Roland on Steam Forums - Thread - Direct
Traders give quests to individuals regardless of where their allies are standing. If the trader wouldn't give you a quest until your ally was nearby then you are probably playing a modded game.

Shared quests will give you a warning at the quest marker that your ally will fail the quest if he is not close enough. But you can still start the quest without them and they will simply fail it and you can do it alone.

The default game does not force you to quest with any of your allies. You can do quests without them. If they fail the quest it is just a message but they don't lose reputation or suffer any penalty at all.

08 Oct

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Ensign Toby: For someone who can't even level up their Steam Profile, I'd recommend:

Git Gud... 'Nuff Said.
Private profile shows level 0 regardless of the level of the account. He could be level 0 or 100, or 250, or whatever, it'll still show as 0 because his profile is private.
Originally posted by DthBlayde: Maybe the new player should use the tools available to them like reducing difficulty, turning off enemy spawns, increasing loot drops etc unti...
Read more

07 Oct

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by onewhofound:
Originally posted by Cor.: Cant you gift each one a single copy?

I know youre trying to save some $$$, but That might be the only way to do it.

I'm going to send money to one of them to buy the two pack, and have him send the other copy to the other guy. Cumbersome, but we're all friends on the same Discord server so it'll be fine.

Even buying the game is a game....lol

06 Oct

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by onewhofound:
Originally posted by Roland:
This is correct and I will add that it is a Steam policy and not something TFP has any control over. They asked Steam about changing it to a simple discount for buying two copies of the game at once and they were told no.

You should also understand that when you purchase the pack you are not getting a game key that you can then email to your friend. Instead one copy of the game shows up in your notifications and one shows up in...
Read more

05 Oct

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Krowle: You cannot buy it.
Example buying special price 4 pack game =
- one will always go for you.
- three for the other.
One of your friend should buy and gift among them instead.
You must not own the game to buy a special price gift pack.

This is correct and I will add that it is a Steam policy and not something TFP has any control over. They asked Steam about changing it to a simple discount for buying two copies of the game at once and they were told no.

You should also understand that when you purchase the pack you are not getting a game key that you can then email to your friend. Instead one copy of the game shows up in your notifications and one shows up in your frie... Read more

03 Oct

Comment
    faatal on Forums - Thread - Direct

I've seen some confusion on the net effect of the stealth changes in 1.1, so for clarity:

Overall player stealth was nerfed as it was OP.

buff - "Stealth is less affected by player movement and ramps up over time"

nerf - "Balanced stealth effectiveness for all combinations of perks, armor and light levels"

nerf - "Reduced distance from and radius that AI picks to investigate near the target"
nerf - "Balanced stealth world and block ambient light"

nerf - "Balanced player stealth enemy search duration reduction from perks and armor"

buff - "Increased Assassin and Rogue outfit sneak effectiveness based on other stealth calculations and balancing adjustments"

nerf - "Increased bear and dire wolf sight and hearing"

However a zombies get somewhere away from all players, the effect is the same. They despawn. Zombies also don't hunt you. They may come at you initially if they see you...

Read more

02 Oct

Comment
    faatal on Forums - Thread - Direct

There is another game that will probably be U6+/HDRP, but that is years away, so don't get excited now.

Comment
    faatal on Forums - Thread - Direct

When I say 15% to 20%+ boost, that is typical FPS boost, not some special case. Each camera uses a lot of main thread CPU for setup and culling.


Unity 6 LTS update is the plan. Much of those U6 perf gains are for SRP (HDRP), which would require a full graphics system update (shaders, lights, postprocessing), so not anytime soon for 7days or maybe ever. We are doing HDRP in our next Unity game, so we are going through those issues now and they are huge.


01 Oct

Comment
    faatal on Forums - Thread - Direct

1 There could be a 1.3.

2 There are big and small optimizations we are working on. A big one is the merging of the weapon camera into the main camera, which is giving a 15% to 20% performance boost or even higher in some cases. The merge effected a variety of things with hands/weapons poking through walls and FOV and shadow differences, but is mostly complete and should be in 1.2.

3 People on the team did not like the smaller numbers and I don't care as those numbers are free.


Thanks, I was laying low, recovering from 1.0 and getting some of my days off.

Comment
    faatal on Forums - Thread - Direct

I don't see any reason why we would not want to support newer consoles if their performance is equal or better than the current gen.

Comment
    faatal on Forums - Thread - Direct

That bug is one of many things I am working on currently, but it is not a simple fix. Basically you can't get too far away (about 30m) from min script spawned zombies or they will despawn while min script is still waiting for them to die. They do need to despawn in some cases, so it gets complicated. Hopefully fixed in 1.2.

Post
    Hated on Steam - Thread - Direct

Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.


Check out the full change log below!

b1-b14 Changelog

Added
  • Player stealth meter is green when no alert entities are near you otherwise it turns yellow
  • Stealth is less affected by player movement and ramps up over time
  • Controller support for the 3D map preview on the RWG window
  • (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons
  • New explosion particles for Propane ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Hated on Forums - Thread - Direct

Reserved slot

Post
    Hated on Forums - Thread - Direct

Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.



Check out the full change log below!




b1-b14 Changelog


Added


Player stealth meter is green when no alert entities are near you otherwise it turns yellow


Stealth is less affected by player movement and ramps up over time


Controller support for the 3D map preview on the RWG window


(PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons


New explosion ...

Read more
Post
    on News - Thread - Direct

 

 

1_1_STABLELibraryCoverImage(PreviewThumbnail).jpg.93cc2c22f9d2d18130c72e3198f83bdc.jpg

 

Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.

 

 

Check out the full change log below!

 

 

 

b1-b14 Changelog

 

Added

  • Player stealth meter is green when no alert entities are near you otherwise it turns yellow 
  • Stealth is less affected by player movement and ramps up over time
  • Controller support for the 3D map preview on the RWG window 
  • ...
Read more