7 Days To Die

7 Days To Die Dev Tracker




24 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Best is the Official Forum[community.7daystodie.com].
Next best would be 7DAYSTODIEMODS[7daystodiemods.com]
Last place I would go is ... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Sylvaa: You can smash the wall down, walk around the little room, and there is nothing there, the moment you open the loot box they appear out of thin air. You can see them materialise, as if beamed down like star trek.

Edit, there are also a couple of rooms that you drop into, you can see the entire room is empty, from the hole in the roof, but when you drop in, they beam down from their starship.

Edit, certain events aren't too bad, so if you open door with a switch, you get a large spawn, that appear out of view, and chase you down, which other than making stealth builds completely pointless, works as a mechanic.

Well, we’re getting crawl-out zombies in the next major release.
...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
How do you acquire a pigeon? Does it need anything to live, like food & water? Will zombies chase it? Is it vulnerable to attack? How does it navigate the game world? What if the recipient is sealed up somewhere? Is your pigeon identifiable from others? Can a third party intercept it and see the message? Could you follow the pigeon to discover a rival player’s base in PvP? Would text chat be disabled so you have to use pigeons, and if not, why would you? :cozybrawlhalla1:

Lots of things are doable, but the first phase would be to iron out the design.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Regarding turret types, my working hypothesis is they selected shotguns and SMGs because they’re the shortest-range weapon types that made sense to be turrets. Again, this is just a hypothesis but a rifle or other turret using high powered rounds might be expected to pick off zombies at such a distance that you’d hardly see or interact with zombies at all. And they don’t want to waste your CPU cycles simulating a bunch of unseen zombies you have nothing to do with.

AP/HP ammo in loot, sure why not? Traders sell them, so it’s not like they’re exclusively crafted. I’m surprised if they’re not already included.

There’s a plow you should be able to add to the 4x4, intended to help when driving over debris. I do prefer the motorcycle because it can cut through narrow gaps, like when there’s only one meter between a fence and a wall.

The main perk of legendary items is you get the maximum number of mod slots. The devs might want to do more though - see discus... Read more

22 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by simon:
Originally posted by Seftak: No survival RPG should EVER be played on public servers. Public servers are for FPS.

Yeah cant imagine the horror of a public 7DTD server.
They can be fine, but it takes a lot of tools and work to make it so.



Originally posted by Clan Bruce-Stewart: Literally, like the title says there are like 3 populated servers right now and two of them are se...
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20 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Macdallan:
Originally posted by SylenThunder: Especially since the Fandom wiki has been abandoned for over a year.

Actual wiki
https://7daystodie.wiki.gg/wiki/Armor

Thanks for that info. :steamthumbsup:...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Macdallan:
Originally posted by gone fishin':
Appreciated !

No worries. FYI some of the wiki info isn't 100% up to date but it's mostly still accurate.
Especially since the Fandom wiki has been abandoned for over a year.

Actual wiki
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Sounds like you've been using Vortex to install mods for 7 Days.

To fix it you will basically need to permamently delete the game client folder, probably the 7DaysToDie folder in your %appdata%, and definitely stop using Vortex for 7 Days. The hardlinks it creates can break client functionality, which causes the issue you are experiencing.

17 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Scissor Quest:
Originally posted by SylenThunder: Main Menu > Options > Keyboard/Mouse > Look at the bottom option under the first "Options" tab > Set to "NO"
That's not toggle. That stops you from sprinting when letting go of a movement key. We're looking for an option to disable TOGGLE sprint entirely.
That option disables the "Sprint Lock" feature. Which is the toggle that locks you into sprint. Which sounds exactly like what the subject of your thread is a... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Main Menu > Options > Keyboard/Mouse > Look at the bottom option under the first "Options" tab > Set to "NO"

15 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by BodyBagger:
Originally posted by SylenThunder: Ubuntu is my personal go-to Linux flavor for the desktop environment, and I use Debian for my headless servers. Though I have used many different branches since starting off with Suse a few decades ago when it first came out. (Still have the original manual and CD around here somewhere.) Even tried out Zorin for a bit recently because they advertised easier integration with Windows apps that require Wine, but it ended up being a hea...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by BodyBagger:
Originally posted by Macdallan: The Steam store even has the OS requirements listed for Linux:

Steam OS + Linux

Minimum:
OS: Ubuntu 16.04 (64-bit)
Processor: 2.8 Ghz Quad Core CPU
Memory: 8 GB RAM
Graphics: 2 GB Dedicated Memory
Network: Broadband Internet connection
Storage: 15 GB available space
Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may...
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14 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by BodyBagger: Well that's good news!

From what you wrote, it sounds like Ubuntu might be the best choice since you can confirm that it actually works. Do you think this is the way I should go?

I don't know if you can answer this or not, but do you know if I can run Cities Skylines 1 & Stranded Deep, as well?

Thanks for your help!

BB
ps Any suggestions for setting up Linux?
Ubuntu is my personal go-to Linux flavor for the desktop environment, and I use Debian for my headless servers. Though I have used many different branches since starting off with Suse a few decades ago when it first came out. (Still have the original manual and CD around here somewhere.) Even tri... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
yes. It is native to Linux.

My personal preferences are Ubuntu or Debian. I advise to stay away from some offshoots like Arch because they have compatibility problems. Mint I haven't used in a while because development was falling a bit behind and they had dependency issues, but it might be alright now. I haven't tested that one in a while.

Also, a side note, Wayland does not play very well with the client either. It doesn't play very well with much to be honest, but I see it more and more as an option for the desktop interface. It's supposed to be more secure, ect. However it doesn't work out very well for a lot of games, and is still not considered to be stable.

Something else to note is that in general you will have a 10-15% improvement in performance over like hardware running Windows 10/11. Though there are currently some growing pains with OpenGL and Vulkan.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Back around Alpha 13/14 days the devs had actually considered where POI's would be updated over time. Either by slowly degrading as they are not visited by survivors, or randomly being repaired and upgraded by survivors.

In the end the idea was scrapped because it required way too much overhead from the client.
Comment
    faatal on Forums - Thread - Direct

It is an item, it does have kit in the name, it only goes in the kit slot, you can't do anything else with it and it may auto equip by the time we are done with it.

No, it could contain some amount of colliders on edges and they would fit. It would also depend on the zombies character controller radius as they vary a bit.

Comment
    faatal on Forums - Thread - Direct

The old pathing system was replaced years ago and the new one does not make path points on walls, so no wall climbing. Anims could also be tricky to look right.


Zombies can attack upwards and I did fix a bug this week with them not attacking you if about 2m above them.

I did give it a thought and if done I would make it do some amount of damage, not drop you dead.


13 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
For 2-3 players that is probably "OK" if you keep the CPU cool. It is below min spec, but should boost the CPU to something more in-spec when it demands it.

If yall move too fast on vehicles in separate directions, you're probably going to experience some lag in area loading.
Post
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Comment
    Crater Creator on Steam Forums - Thread - Direct
They’re bandits. They are by definition robbers. I don’t think they’d be called bandits if they weren’t going to come after your stuff. But then again, it sounds like there won’t be any storms brewing in Storm’s Brewing, so part of me doesn’t know what to think anymore. I do know that bandits aren’t on the roadmap for 2.0, so we have a long ways still before they come to pass.

I agree it would make things interesting, and immersive. You know how Rick Grimes just leaves piles of food and weapons in the middle of the street, to come back to whenever? That’s right, he doesn’t. It’s easy enough to imagine the implementation of an economic heat map, where the game detects a buildup of valuables in the containers in an area and spawns a bandit scout to check out that buildup. I would also use a similar system to make herbivorous animals come after your crops. It’d add another layer of gameplay, even if bandit AI is little more than ‘zombies with guns.’