Yes, it is currently 2 2 1 and I don't know which way it extends.
Originally posted by SuperMeatBag: Genuine question as I've never tried them, how "finished" are the supplied pre-gen maps? Do they offer the curated and "built" experience like Navezgane or are they just standard random maps? If the former, then maybe OP could try them.They are curated in that the devs took the time to pick specific seeds; But they are not 'built' experiences like Navezgane- They're just a specifically chosen RWG seed with whatever settings the devs found fitting.
Originally posted by Fren: skill issueI think it probably has more to do with control issues. Games like this are MUCH easier to play with a keyboard and mouse. The controls on the deck don't give you the ability to move or aim as quickly and as accurately as you can on a real computer.
Originally posted by william_es: Wow, that is not only nice to look at but pretty much a functional station. Bellows, quenching/tempering bucket, and an anvil that actually has space around it. NOICE!Well....It has space around it now, Before we cram four of them into a corner with no room to do anything.
We won't be deciding things like that until the feature is in and we actually play and balance it.
No. I said previously that terrain diamonds can't fill a cube exactly.
Sure, each day is a day closer.
No. Different systems. A hand placed block on a road is not a decal mesh generated above a terrain block.
Originally posted by Humpenstilzchen: You are seriously looking for a story here?There is one planned, and it's been hinted at off and on over the years. I think some more hints will be dropping with a21.
Originally posted by Roland:Read moreOriginally posted by Remnar: Calling out "voxels" for bad performance or bad anything, is a bad excuse.
But what if it is the true excuse and calling it out is simply telling it how it is? If we can't tell the truth about the cause because someone like you thinks it just sounds like a bad excuse then how can we communicate?Originally posted by ...
Originally posted by Remnar: Calling out "voxels" for bad performance or bad anything, is a bad excuse.
Originally posted by Remnar: I think one does not need them to do the things this game does. Just some fancy math and triangulated dynamic mesh updates[, and...Read more
I don't remember, but I was and am working on the decal shader, which is not a systems change. Just a change to rendering the decals we have on roads.
AO draws shadows where inside edges are. It does not make things disappear. Those bugs are normally with the occlusion manager, which has some fixes in A21.