7 Days To Die

7 Days To Die Dev Tracker




16 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Used to be that all the traders only had large gates. None of them had "man doors".
Comment
    Crater Creator on Steam Forums - Thread - Direct
There is already a thread for discussing how long the game has been in Early Access. We keep it pinned to the top so you can't miss it. Please help keep the forum organized by using it instead of creating a redundant thread.
Comment
    faatal on Forums - Thread - Direct

Each zombie adds rendering, animation, collision and character controller overhead. You can turn off AI and watch the FPS drop as you spawn more and more.


15 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Please take the time to look around before you post. A thread on the same subject might already exist. It might even have been posted in mere minutes before you start posting your own.

I have never seen such cheese in enemy placement.
Comment
    SylenThunder on Steam Forums - Thread - Direct
For bugs, there is the correct place to report them so they can get fixed.

For changes in game features, for the most part the complainers are a very small group. They just seem large because a few people are very vocal. If you poll the numbers, you find that most people enjoy the changes, or are at least not bothered by them enough for it to matter.
The developers are listening to the majority and to their own goals, and not a few people making noise.

13 Apr

Comment
    Roland on Steam Forums - Thread - Direct
He was trolling you. Alpha 22 has not been released to experimental yet for anyone. They have announced summer as the release window for the A22 experimental branch. You should have plenty of time to get in another A21 playthrough before A22 becomes available if you were thinking of starting a new game.
Comment
    Roland on Steam Forums - Thread - Direct
NPC town? I can believe there may be a HQ poi for the two boss characters like a casino for the Duke and something like a trader compound for Noah but I doubt there will ever be a whole town of NPC in this game—-maybe 7 Days 2 someday.

The reputation system is likely to be limited to having an affect on trader prices, quests, and aggression from bandits loyal to the Duke vs Noah.

The Kickstarter mentioned safe houses which could totally be fulfilled by the traders. It makes no mention of reputation or NPC cities. Devs have talked about hoping to do a lot of these things but honestly I think if we actually see them they will come post 1.0 or in a future game.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Lizara:
Originally posted by SylenThunder: The dropped player backpack does not have infinite HP. It is possible for it to be destroyed.

that sounds like an oversight since very infested rooms or group play can easily cause the backpack to be destroyed by accident
Nope. It was an intentional change. Bags used to be indestructible.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Lizara: your dropped loot stays on the ground for 3600 seconds or exactly one hour. if you got to your loot before that and the bag was just gone, that is not normal, no
The dropped player backpack does not have infinite HP. It is possible for it to be destroyed.

12 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Versions of the Behemoth exist in some overhaul mods like Darkness Falls. There is another overhaul that utilized the same methods to create a number of other custom bosses, but I cannot recall the name of it currently.

It was shelved because the size of the boss caused issues with pathfinding in the voxel space. I wouldn't put it past TFP to bring something like that back later though for legendary bosses in specific areas with specialized mechanics. Either later in Alpha or as DLC after release.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Darren:
Originally posted by SylenThunder: I mean, I recognize people on that list that aren't actually playing, but just sitting logged into their servers all day.

There are other things to consider as well, like my profile only shows that I have 5,932 hrs on record. However it isn't recording any of the hours I had playing before Steam started tracking that, any "offline" hours from before they started including those, or any of the hours I have spent testing closed build...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by God Bless The Dead:
Originally posted by SylenThunder: https://steamladder.com/ladder/playtime/251570/

Also that person at top has fake hours, all his games played over 50000 hours lmfao

...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
This looks like gameplay for an actual game. It is called "7 Days Blood Moons", and is being developed by Illogika on the 7 Days to Die game engine.

This is real, and you need to do a lot more research before you start making assumptions.

10 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
No, this is not common with one exception. If you crash the game client (Alt+F4), your computer crashes, or loses power unexpectedly, any files that are actively being written to are going to be corrupted. Not just game files, but system files too.
In the case that something like this happens, there are backups in place so you could possibly restore. However attempting to launch the save prior to taking the restoration actions will over-write the backups with the corrupted files.
The process for recovery in this situation is outlined in the Pinned Troubleshooting thread in the Support section of this forum.

If you have some other issue, follow ... Read more

09 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Royal: Have never had this issue in all the years I've been on steam.
It might be useful if you mentioned what the issue you are having is.
Comment
    Roland on Steam Forums - Thread - Direct
Just remember they’re still stretching textures over 1 meter blocks so don’t expect to be blown away.

08 Apr

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Nerevar: the stupid consequenceless respawn system is why i play 1 life only. just dont die. this game feels like it was designed for that overall. i normally dont play hardcore in games but if you can just respawn without any real noticeable downside i fail to see any risk in this game when you can just endlessly respawn nearby. that option shouldnt even exist. it makes no sense. i can see respawn at bed so you have to take the risk of running for your bag atleast. but respawn nearby and all zombies reset is just dumb. pretty much cannot lose with such a system.

and its pretty simple to avoid like 95% of deaths in this game to begin with even on harder difficulty aside from the very early game days. diffculty is...
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Comment
    Roland on Steam Forums - Thread - Direct
The only way this could really happen is if you always woke up at the trader complex and your payment was for medical care. I could see it if you always respawned at the nearest trader because otherwise who are we paying the money to?

I'm not a dev though.

07 Apr

Comment
    Shurenai on Steam Forums - Thread - Direct
As if people by and large already don't just google "best skill spec for 7DTD" and cookie cutter copy the builds made by others. :conwayshrug:

Let's be real though, As it is, Almost noone (I won't say 'No one' because surely at least 1 user is doing this) is wearing mixed light/heavy armor... Either you've got the light armor skill and you're wearing light armor, or you've got the heavy armor skill and are wearing heavy armor. There's essentially no inbetween.. The only time most other users will wear mixed armor is because they just happened to find a mix of light/heavy while looting early game and ANY armor is better than NO armor. But once they pick Light/Heavy skill, they pick that armor class and stop wearing mixed armor.

So... What exactly has changed? Pretty much nothing. People're gonna pick their favorite set, and wear that set. If anything, the... Read more