7 Days To Die

7 Days To Die Dev Tracker



20 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Same way you upgrade/repair blocks; Right click with a building tool. (Stone axe, hammer, nailgun)

19 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
It's a wide shot of a military compound, so I'm not surprised it doesn't 'look' very interesting on the surface.. Plus, we can't see any of the interior details... For example, just based on the apparent visible size, I'm betting there's an underground bunker component to the POI.

It does look like a place I want to make into a base for myself though.
Comment
    Shurenai on Steam Forums - Thread - Direct
Is it night time? Traders are closed at night, and it teleports you away to prevent you from using the invincible area as protection from the dangers of the night. Traders are only open from 6:05 till 10:55.
Comment
    faatal on Forums - Thread - Direct

Yes, it is currently 2 2 1 and I don't know which way it extends.

Comment
    Shurenai on Steam Forums - Thread - Direct
What...? What indexes? O.o

There's no such thing on the left hand side of the screen by default.

The only thing I can think of is something you yourself must enable by enabling debug mode, and pressing F3.

https://steamcommunity.com/sharedfiles/filedetails/?id=2948919290
Is this stuff on the left hand side representative of what you're complaining about? If yes, Hit F3- Now it's gone.

Alternatively, If for some reason you want certain panels from the F3 menu to be visible, enable the F3 overlay and then open your inventory- Now that you have mouse control, at the top of the panels on the left side are a bunch of checkboxes for various informa... Read more

18 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by SuperMeatBag: Genuine question as I've never tried them, how "finished" are the supplied pre-gen maps? Do they offer the curated and "built" experience like Navezgane or are they just standard random maps? If the former, then maybe OP could try them.
They are curated in that the devs took the time to pick specific seeds; But they are not 'built' experiences like Navezgane- They're just a specifically chosen RWG seed with whatever settings the devs found fitting.

The Pregen worlds are basically just there for people whose computer struggles to generate RWG worlds.
Comment
    SylenThunder on Steam Forums - Thread - Direct
You can make a new map every time you start a save.

17 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Fren: skill issue
I think it probably has more to do with control issues. Games like this are MUCH easier to play with a keyboard and mouse. The controls on the deck don't give you the ability to move or aim as quickly and as accurately as you can on a real computer.
The console version has very similar limitations with the game controllers. I can't play it nearly as well on the PS4 as I can on the PC. And same goes for playing with the PS4 controller on the PC. (I do really like using the controller for driving though.)

16 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by william_es: Wow, that is not only nice to look at but pretty much a functional station. Bellows, quenching/tempering bucket, and an anvil that actually has space around it. NOICE!
Well....It has space around it now, Before we cram four of them into a corner with no room to do anything. :winter2019joyfultearsyul: Looks great though.

15 Mar

Comment
    faatal on Forums - Thread - Direct

We won't be deciding things like that until the feature is in and we actually play and balance it.

No. I said previously that terrain diamonds can't fill a cube exactly.

Sure, each day is a day closer.

No. Different systems. A hand placed block on a road is not a decal mesh generated above a terrain block.


14 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Humpenstilzchen: You are seriously looking for a story here?
There is one planned, and it's been hinted at off and on over the years. I think some more hints will be dropping with a21.

It's fun to speculate about what it will end up being, and this isn't the first thread on it. Maybe go find somewhere else to troll?
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Roland:
Originally posted by Remnar: Calling out "voxels" for bad performance or bad anything, is a bad excuse.

But what if it is the true excuse and calling it out is simply telling it how it is? If we can't tell the truth about the cause because someone like you thinks it just sounds like a bad excuse then how can we communicate?

Originally posted by ...
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Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Remnar: Calling out "voxels" for bad performance or bad anything, is a bad excuse.

But what if it is the true excuse and calling it out is simply telling it how it is? If we can't tell the truth about the cause because someone like you thinks it just sounds like a bad excuse then how can we communicate?

Originally posted by Remnar: I think one does not need them to do the things this game does. Just some fancy math and triangulated dynamic mesh updates[, and...
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13 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Alpha 16 was one of the buggiest versions of the game aside from a17. The only reason people say it's the best, is because it was the last version that still had some of the LBD system left.

In that regard, a15 would have been the best, but it wasn't around for as long as a16 was.

You have to know what the OP uses to set the bar for "enjoyable". Apparently it wasn't set on being able to have long-term saves or riding a minibike across the map safely.
Comment
    faatal on Forums - Thread - Direct

I don't remember, but I was and am working on the decal shader, which is not a systems change. Just a change to rendering the decals we have on roads.

AO draws shadows where inside edges are. It does not make things disappear. Those bugs are normally with the occlusion manager, which has some fixes in A21.