7 Days To Die

7 Days To Die Dev Tracker




24 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Hated on Forums - Thread - Direct

Greetings, Survivors!
b330 comes with one new POI and plenty of fixes.


Changelog b330:


Added


Zombie Audio Source Distance Filters


remnant_hospital_01


Changed


Default QuestProgressionDailyLimit from 3 to 4. Make sure to hit the defaults button on your game settings, change the limit before starting your save game, and/or update the serverconfig.xml.


Inconsistent block property "BuffsWhenWalkedOn".


De-Reverb Base Zombie Female Audio


Mountain Lion is no longer extending from Dire Wolf and using its own hand item


Slight increase to bear entity damage to be slightly harder than little bear


Removed 2nd infested chest from gas_station_10


Fixed


Quest Tier Complete could not b...

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Post
    on News - Thread - Direct

Greetings, Survivors!
b330 comes with one new POI and plenty of fixes.

 

Changelog b330:

 

Added

  • Zombie Audio Source Distance Filters
  • remnant_hospital_01


Changed

  • Default QuestProgressionDailyLimit from 3 to 4. Make sure to hit the defaults button on your game s...
Read more

23 Jul

Comment
    faatal on Forums - Thread - Direct

Spawning yes, the loot bag no, which was from them extending from the dire wolf and getting their health too. That is fixed.

Comment
    faatal on Forums - Thread - Direct

I can't, because I don't know, because there are many decisions still to be made.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Original source instead of some strange website.
https://x.com/7DaystoDie/status/1813723462554591481

22 Jul

Comment
    faatal on Forums - Thread - Direct

It was fixed in my testing.

Each forge had a burning light and a crafting light. I merged them into one light and with a reduced radius, which improved performance of each forge. I also reduced smoke particles by 25%, which also improved performance. This rendered with less than half the FPS drop on my 3070 TI.


You can also try lowering the graphics Particles setting which will scale down the amount of smoke particles.

Comment
    faatal on Forums - Thread - Direct

We test changes, but with limited time, there is limited testing. This is why we tell people it is experimental and to expect a variety of issues. I am surprised the save games actually made it this far being still playable.


It may seem like a lot of players playing experimentals, but actually a large majority of players do not play experimentals.


21 Jul

Comment
    faatal on Forums - Thread - Direct

1 No plans, but it could change.

2 They could use them, but not happening for 1.0.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Known issue starting with the 12th-gen.

I have been posting this for a while now when people bring up ♥♥♥♥♥♥ performance and mention that they are on a newer Intel CPU.

For those of you with the fancy Intel 12th-gen and newer CPU's, this can help to prevent Windows from putting the game on the worthless half of your CPU cores.
Take control of your Intel CPU's P-Cores and E-Cores with CoreDirector software[http//Take+control+of+your+Intel+CPU%27s+P-Cores+and+E-Cores+with+CoreDirector+software]
It can probably fix your crappy performance, but not guaranteed i...
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Comment
    Hated on Forums - Thread - Direct

Additionally a screenshot of the Pregen08kA folder please.


20 Jul

Comment
    faatal on Forums - Thread - Direct

I never said we planned allied NPCs. Apart from bandits, we have no specifics on what other NPCs may or may not be added to the game.

Are you using mods? Inventory data was changed to track each slots lock status, so mods may be breaking that.

Comment
    faatal on Forums - Thread - Direct

It tries to spawn 4 traders per biome, but they only spawn in gateways and gateways are random on sides of cities, and there is a minimum distance check between traders, so success in somewhat random.

It is an occlusion issue and is on my list with dozens of other things.

No code changes were made that should effect infestations.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by CrankyOldMan:
Originally posted by SylenThunder: First yall complain the update is on Monday, and not Friday, and now you complain because it is on Friday.

Why complain about when updates to an **UNSTABLE** EXPERIMENTAL Build drop?
You were warned ahead of time.

Um this is Saturday the patch/update says today! In 15 minutes in someplaces in the world it will now be Sunday!
Friday night counts as a weekend. At least, it does when you g... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
First yall complain the update is on Monday, and not Friday, and now you complain because it is on Friday.

Why complain about when updates to an **UNSTABLE** EXPERIMENTAL Build drop?
You were warned ahead of time.
Comment
    SylenThunder on Steam Forums - Thread - Direct
V1.0 b325 EXP (b326/237/238 Hotfixes)
Survivors!

This b325 EXP update is deleting the old EXP Pregens. New ones are provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds

Locate your existing world here:
:\SteamLibrary\steamapps\common\7 Days To Die

Alternatively, find it by:

  1. Right-clicking on the game in Steam
  2. Selecting "Properties"
  3. Going to the “Installed Files” tab
  4. Clicking “Browse…”
  5. Opening the “Data” folder
  6. Opening the “World” folder

We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to continue play... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
I don’t see why this wouldn’t be possible through modding. Moving to the Modding sub-forum where interested people go to discuss such things.
Comment
    faatal on Forums - Thread - Direct

Stable is first an experimental release, so one of these experimentals will become stable.

Comment
    faatal on Forums - Thread - Direct

Because there were issues with the builds earlier and it takes as long as it takes.

Comment
    Hated on Forums - Thread - Direct

Fixed, thank you.