7 Days To Die

7 Days To Die Dev Tracker




03 Aug

Comment
    Gazz on Forums - Thread - Direct

I'm left-handed.

Correct. The right hand has a chainsaw attached.




You guys do realise that this is getting into the territory of weird and hard to enforce rules, right?

There is no need for a solution because there is no problem.


02 Aug

Comment
    Gazz on Forums - Thread - Direct

What do ghosts use instead of a food/drink bar? Ectoplasm?


31 Jul

Comment
    faatal on Forums - Thread - Direct

Games always have lists of lowest priority ideas and they never get done, because you run out of time. You want something actually done, you don't make it the lowest priority.


28 Jul

Comment
    faatal on Forums - Thread - Direct

I have a bug ticket for it. Some of the fat zombies do it to. I don't know why anyone would want such a feature, so yes, it is a bug, probably from some of the colliders changing.


27 Jul

Comment
    faatal on Forums - Thread - Direct

Load order, current VRAM use and then where the OS decided to put textures would make it somewhat random what is in VRAM vs system RAM.


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Hopefully the disappearing backpack bug is now fixed. That was not easy to track down.


There was about a 5% chance, depending on when random chunk saves happen, that a newly dropped item would be lost when you teleported away, because its chunk might not save.

Comment
    faatal on Forums - Thread - Direct

A19 has a variety of rendering changes. Many textures got larger and more objects with textures were added, so there are probably more textures running out of system RAM for you. The next release will have 100+ textures that Justin shrunk down, so it might be better.


26 Jul

Comment
    faatal on Forums - Thread - Direct

Console messages are not as bad as you make them sound. For years the game has logged plenty of console messages as you play. It takes dozens/hundreds in a short time period to start lagging unless you have some weird issue with it writing to the file.


Now the code that is logging the message might be running slow, but that is not from the message itself.

If they don't take any damage then it is probably a bug, but I would not want them taking much damage even if we fix it, because people would make low resources corridors full of campfires to kill zombies. Yes we should fix it, but it would be way down the list of things we need to worry about.

Comment
    faatal on Forums - Thread - Direct

b169 did not load block entities up front, so less VRAM use, but added lot of loading lag, so that change was reverted in b173. One of our artists lowered texture sizes on many textures last Friday, so texture memory use will be somewhat less in the next release.
It is probably a memory issue on that GPU. How much VRAM does it have? Wiki says 2 GB or 4 GB. If yours is 2 GB, then that not much and you would need to put all texture quality settings to the lower choices.

Comment
    faatal on Forums - Thread - Direct

I checked the randomness of loot containers a few weeks ago. Was working fine. 75% of 1 means you have a 75% chance to get 1 and a 25% chance to get 0. That also applies to any partial amount. 5 items on 50% loot means 2.5 items, so a 50% chance to get 2 or 3.

There was this change: "Change "Boss Volume" to "Quest Exclude" on sleeper volumes", which repurposed the boss volume flag we never used to allow designers to exclude volumes from a quests requirements. Like a garage outside a house could have sleepers in it but not be required to fulfill a clear quest.


25 Jul

Comment
    faatal on Forums - Thread - Direct

If only it were that simple. Water runs fast for me normally. I've been around and under water during testing a lot in the last several months. It has never acted like it did during the stream.


Bugs that rarely happen on your own computer are often very hard fix.


Like I found a way that backpacks can be lost and can reproduce it fairly well now, but I needed to add code to move the backpack constantly to make it happen regularly. The reason the bug was so hard to find is it requires the backpack to move between chunks as the chunks unload and chunks save. That stuff is complicated with 2 different threads and after debugging all day, I still am not sure what is going on other than the chunk the backpack is in does not always save. Hopefully get that one fixed Monday.


24 Jul

Comment
    Hated on Forums - Thread - Direct

Due to changes to sleeper volumes it is recommended to start over.

If you do not, you may experience a POI flagged as clear before you cleared all volumes.


b170-b173 Changelog:


Added

Localization updated for destroyed concrete material


Setup xml, localization, and icons for Gas Pump Remake


Updated localization for Wild West Coffin helper


Setup xml and localization for Bleachers Set


Destroyed concrete material


"gfx graph tex mem" and "gfx graph tex stream" console commands


"gfx st reduction" console command


"gf

Comment
    faatal on Forums - Thread - Direct

I have not noticed that. I don't think it is doing anything fancy. Mostly changing the FOV I think.


22 Jul

Comment
    faatal on Forums - Thread - Direct

1 Is not the fix I'd want, since the message should not happen period.

2 There are many console messages that are in the game for the devs, not for you. Those messages should never happen and are supposed to be in our face, so we fix them. The values in the error are very close, so it could be a floating point precision issue and just needs a bit of tolerance.


Thx for the info.


21 Jul

Comment
    faatal on Forums - Thread - Direct

Spawn 'randomness' is from the name you chose for the world. Pick another name or add some numbers to it.

Sorry, I have other features to work on.

Comment
    faatal on Forums - Thread - Direct

That would not buy you much. Passive sleeping zombies are already low overhead.

Yes and no. It is from load on demand, but mostly from block entities. I've already made block entities preload again. Looking at other ways to reduce texture memory use. Unity streaming is not working as well as I'd like. What a surprise.... 🙄


20 Jul

Comment
    faatal on Forums - Thread - Direct

Bags normally drop and get unloaded (destroyed), because you respawn some distance away, so those chunks unload, then they reload as you get near the chunk. The reloading is where I think the bug is.


19 Jul

Comment
    faatal on Forums - Thread - Direct

That is why we have testers and I have not heard of any of them having issues. Dropped in on a lot of streamers this weekend and have not seen any of them having load delays either.


17 Jul

Comment
    Hated on Forums - Thread - Direct

Note:

There is a chance that character progression will be reset, if you continue a savegame from b163, due to a change.

As always we recommend starting over with a new savegame during experimental..


Changelog for b164-b169


Added

Option to change size of FPS display


Old Wild West Coffins


Tough Guy Sunglasses that boost your fortitude. Found in loot and for sale at traders


Allow XUi list ComboBoxes to be initialised with ints/floats from XML


Allow enabling/disabling XUi SimpleButtons from XML/bindings


Allow XUi controllers to react to binding changes at runtime


Mem obj and mem objs console commands to list and shrink the object pool


HD Biker Zombie


Chainsaw/auger flesh impacts for melee & harve...

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10 Jul

Comment
    Hated on Forums - Thread - Direct

Changelog for b158-b163


Added

Writable Storage Box


American Flag Version Flagpole


Chair versions of plaid and leather sectional couches.


Player stats UI shows values using tags if set


Night is darker when the moon is not full


Add POI name to dbs command screenshots


Boars, coyotes, dogs, mountain lions and wolves can attack while moving forward

Changed

Items that cure a condition show 100% instead of an unspecified amount


Updating steel club icon to match mesh changes


Zombie bears drop testosterone extract


Yucca juice recipe no longer needs water but is boiled in a cooking pot


The stamina buff from cooked food does not count down while your food bar is full.


Pu...

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03 Jul

Post
    Hated on Forums - Thread - Direct

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