7 Days To Die

7 Days To Die Dev Tracker




20 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Griffin: i don't know what you guys did but i don't get any lootbags from zombies anymore.

I started a new game for the new version, played for 2 90min days, killed 105 zombies and got no lootbag

Finding eggs and honey from nests and stumps are not even worth the time anymore and i'm sure other loot changes have been made in 1.3

I'm not happy about this, this is not an early access game anymore and changing these things change the early gameplay by "A LOT". Even worse, you guys do this without saying you changed anything.

Before 1.0 you guys could change anything, now you should stop it and just clear the bugs...
Honey in 1.2 was 0.2, and in 1.3 it still is. (that is a 20% chance on each stump. No matter how many stumps you take down, each is only a 20% chance.)

Likewise Loot Bags have not changed and are still at 0.02. You can compare this... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Really really take a look around before you post.

We already have tons of posts on this since the change. You don't need to make a new one. It just creates needless clutter.

Maybe try reading through the other threads instead. Then if you have anything to add to the already existing conversation, you can.

Water please

... Read more

19 Feb

Comment
    Crater Creator on Steam Forums - Thread - Direct
To be clear: the Blood Moon zombies didn’t resume because your character died. You get protection from that. The Blood Moon zombies resumed because you loaded back in during the night.

17 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
0. Never said we have to count up. :dis2_Rozalin:
Comment
    Crater Creator on Steam Forums - Thread - Direct
To Regain Experience Level
While in game, press F1 to open the console.
Enter “giveselfxp 10000”. 
Repeat until you are back to your level. You can increase or decrease the number.

To Recover Lost Items
Press F1 to open the console.
Enter cm to enable the creative menu.
Press F1 to close the console.
Press U to open the creative menu.
In the creative menu, search for whatever you lost and then transfer it into your inventory.

To Reset Game Time
Press F1 to open the console.
Enter “st day hour minute”. For example, st 60 7 30 would yield Day 60 at 7:30 AM.

15 Feb

Comment
    Crater Creator on Steam Forums - Thread - Direct
I’d say Tuitti has it largely correct.

Originally posted by Antearz: As for CPU and GPU.
No Offense. But anyone who Played Games like Darktide etc.
Knows that You can have Hundreds of Enemies on Screen with no such Issues.
It’s not a good comparison. Give an example of hundreds of enemies on screen in a 100% destructible voxel world, where any one of those enemies can destroy any part of the world at any time, with potentially significant consequences to e.g. AI pathing and structural integrity calculations.

And since the Additional Zombies are just Normal Ones. They dont really Produce any Effects or such. So the GPU is really not challenged by this.
The Big...
Read more

14 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by повестОЧКА:
Originally posted by SylenThunder: Difficulty level only affects simulated hp levels. Higher difficulty means that you hit zeds for less, and they hit you for more. It also adjusts the % chance for zombies to enter rage mode.
It does not affect your game stage.

GS13 for playing five days is actually a bit low. Your friends probably have a higher gamestage, and the zeds around them will be based on their GS. Night time has more difficult spawns as well. What bi...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Difficulty level only affects simulated hp levels. Higher difficulty means that you hit zeds for less, and they hit you for more. It also adjusts the % chance for zombies to enter rage mode.
It does not affect your game stage.

GS13 for playing five days is actually a bit low. Your friends probably have a higher gamestage, and the zeds around them will be based on their GS. Night time has more difficult spawns as well. What biome and POI you are in will additionally adjust gamestage and lootstages.

It isn't black and white. There are a lot of different things to take into account. If you think it's going to be easy mode when you're a nooblet because you are hanging around higher level people, that isn't going to be the case. Higher level players with a higher gamestage will call on higher level enemies. Doesn't matter that you're sitting there with hardly any experience.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by treydmarked: storm brewing update so what happened to quarter 4 update? we still waiting on that? havent seen any updates worth starting a enw world for in months
Helps if you look before you post. I merged your thread into the existing one that was just a few posts down if you had bothered to look.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by william_es: It's a peer to peer game. Literally no way to make that something that couldn't be exploited. It was never meant to be PVP.
"never meant to be" is a little harsh. The option to enable PvP has been in the game since the beginning.

13 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
The game is primarily catering to the PvE audience. This has been the case since inception. TFP has stated for years that there may be some balancing or DLC for PvP balancing post-launch (after the current 4.0 roadmap), and that there are no plans to do so before then.

11 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by teltow:
Originally posted by Wolfy6: On top of that, there are third party software for making 7d2d worlds that give you more options I believe

Oh wow. I didn't know that. Shame I'm on console now. I wonder if we will get mods and other fun stuff eventually.
Not likely given the hardware specs of the Series-S.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Macdallan:
Originally posted by william_es: I guess I just don't get this hatred of the whole magazine system.

Are people upset because they can't follow some insane ark like in rust, when 10 minutes after the server opens up they're rolling around with an ak-47 & bombs and they start raiding other players bases? Does it just piss off the pvp players because they can't join a random server and then be raiding in no time flat?

And the whole learn by doing thing made n...
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10 Feb


09 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
I believe it was Alpha 19 when they started to fix the zed pathing issues with blocks.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Part of your problem is going to be the CPU. You have six real CPU cores, and four that are pretty much worthless. If the game gets stuck onto one of the worthless cores, then it is going to have problems.

A log from when you have the issue would be more useful in troubleshooting. Read the Pinned thread here on how to report an issue so you can share your log on Pastebin.

08 Feb

Comment
    Roland on Steam Forums - Thread - Direct
It would take a significant number of people changing old reviews to make the overall rating drop even a few percentage points. Even if it did work out like the OP obviously would like it to, it wouldn't matter to most shoppers who would see a higher recent review rating score right next to it. It would just send the message that maybe things were bad earlier but have improved a lot. Its impossible to tell what message shoppers are going to see in the review ratings.
Comment
    Roland on Steam Forums - Thread - Direct
The February 1 update is an experimental branch that you have to opt into if you're willing to test and give feedback knowing that it isn't stable yet. I would encourage you to post your logs in a bug report as that is exactly the type of stuff they want to find and fix before they release it as a stable update.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Ghost:
Originally posted by Prismatic Platypus: But then don't both sensors need to be triggered for this to work?

No, either sensor being triggered will trigger the door.
More specifically, When two sensors are wired in sequence, IE
power - everything else - sensor 1 - sensor 2 - object(s) to be affected by sensor
they function as an OR gate, where both sensors receive power and can distribute that power down the line to the objects to be affect... Read more