7 Days To Die

7 Days To Die Dev Tracker




17 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Big:
Originally posted by Seftak:
Sadly he's right. It depends a lot on your system specs. It wil take exponentially longer if you have a weak CPU and low ammount of RAM. A SSD help a lot too. So i would not recommend making a large world if making a 4km x 4km takes more than 5 to 10 minutes.
Oh yeah, SSD and 8gb of ram are perfect for this game. The problem with a hard drive is that they are very slow and even the cheap SSDs have a huge impact in loading times and...
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27 Dec

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Maybe don't spend all your time ADS? I hardly notice the loss, but then again I only ADS when I am about to shoot, not holding it for any length of time.
Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Basically the ability to create such a mechanic didn't exist in A16.

If you're looking for immersion/role-play reason: holding your breathe, steadying the shot, etc.

29 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by textheavy: Why are so many people threatening to stop playing a game because of some settings in an experimental branch that was released a week ago? Sheesh!

I've noticed that although these zombie vultures seem to be more numerous in the current build, they don't seem to be as aggressive. I haven't had any of them swoop down and try to hit me, as long as I'm moving around. The only one I've killed was flying near the roof I was on, and still wasn't coming towards me.
Especially about one of THE most predictable creatures in the game. It doesn't take a degree in math to figure out their pattern. Just watch one for about a minute. On top of that their attack is so easy to avoid that it takes almost no... Read more

14 Oct

Comment
    SylenThunder on Steam Forums - Thread - Direct
It's days. Says so in the description inside the config file.


07 Aug

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Moderation Team Roland
OzHawkeye
SylenThunder
Crater Creator
Valmar
Red Eagle LXIX

List is in no particular order

21 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ðavз:
Originally posted by MystaMagoo:
Which VR unit have you tried?
VR is the dogs,racing games are on another level now and shooters are just so immersive.
i havent used any.. i follow a few youtubers that play vr games and it just looks broken to me.. there are cool things about it and often very funny to watch but i wouldnt want to experience it myself based on what i see
Watching it played, and actually playing it are like night and day. Even ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
I believe it's planned for after the game releases.

09 Jul

Post
    /u/ on Steam Forums - Thread - Direct
Are you posting about...

...meeting up with other players? Post in the Meeting Room.

...a server you have or seek? Post in the ... Read more

01 Jul

Comment
    Roland on Steam Forums - Thread - Direct
The developers don't endorse 3rd party utilities or apps that work with 7 Days to Die but neither do they hunt them down and close them down. Sphereii's mod launcher is a godsend for those who want to try out mods but feel timid about downloading and installing them themselves. There are server admin bots that help the multiplayer experience with 7 Days to Die. There are web based mapping utilities that keep track of your world as it is uncovered. Heck, there's probably at least one mobile app designed to work with 7 Days. Just as the developers don't endorse but also don't try to shut down these 3rd party utilities, they'll treat this build planning utility the same.

Crater Creator has already stated that since the utility is related to the game, is of interest to people who like to build in this game, and is contained within its own thread and not being reposted in threads all over the forum-- it is appropriate to allow it. It's not spam.

I don't think this ... Read more

30 Jun

Comment
    Crater Creator on Steam Forums - Thread - Direct
FYI, a link to a 7 Days to Die-related app, contained to its own thread, is not spam. There’s also no need to announce when you report someone; it tends to antagonize more than anything, and we don’t need that.

Thanks for sharing, donkong.

21 Jun

Comment
    Crater Creator on Steam Forums - Thread - Direct
Hmm. So you guys aren’t after railroad crossings and train yards; you just want something to facilitate ore processing? Then perhaps a conveyor belt block would do it.

Each one would occupy one block. You could orient it N/E/S/W. It wouldn’t be expected to handle curves or inclines. It would work with the existing electricity system. It could also be really fun to incorporate into zombie traps. You’d need special code to move a storage chest or other block along it, and performance may be an issue when you have a hundred of these in a tunnel. But other than that, I think it’s feasible.

20 Jun

Comment
    Crater Creator on Steam Forums - Thread - Direct
Unfortunately a voxel engine is poorly suited for rails. The rails wouldn't all be straight - you'd want turns and inclines as well. In order to not look ridiculous, those turns and inclines would need to be gentle, over a long distance, which doesn't line up with the rest of a voxel world split into cubic meter increments.

21 May

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
This is a clear reminder to report posts you think are trolling or fanboying instead of responding.
This is a clear reminder violations of the Steam Discussion forum rules, or this specific Game's forums rules will not be tolerated.

Thank you.

To those who do the right thing reporting such posts instead of interacting or providing vigilante justice commentary I would like to offer my thanks.

Together we can make this a better place for all to interact as a community.

29 Mar

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Originally posted by Soubi: And if I wanted to add someone with a custom URL, like mine (SoubixLoveless) do I just put that instead of the numbers. Or would the ID64 be better?
You need to get their SteamID in ID64 format, the name is not correct for the config file.
The easiest way is to indirectly exercise the public Steam API by using 3rd party sites to do the lookup for you. (Enhanced Steam Browser Addon also displays the numeric SteamID64)

Example:
... Read more

24 Jan

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
It also depends on what device and the drivers you use for that audio device.
I keep voice chat disabled for the same reason. On some systems, the interaction is performance detrimental. Most commonly when the audio device is USB based, but not exclusively. Just depends on how the driver responds.

11 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Nobody:
Originally posted by Shurenai: If they are NOT within this file, the command is not usable.

Commands not specified in this file will have a default permission level of 0!
That's..Very strange then, Because me and my friends were having trouble using a number of commands prior to including them within the file, despite all being admin w/ level 0 permission.. Guess thats just some oddity we ran into then, or maybe a relic from an older versio... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
I think debug mode is not listed within the admin permissions file by default, and as such it wont let you use it?



Your serveradmin.xml should look similar to this, Some of the commands above are ones i had to manually add to the file (Namely SE, ST, DM, TP, and Tele, i think) If they are NOT within this file, the command is not usable.

If you don't have access to the file you should be able to add commands in game by using the cp add command, in this case "cp add debugmenu 0"

10 Nov

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Originally posted by GhostGaming: anyone know how to fix this spamming the console with, "NullReferenceException: Object reference not set to an instance of an object"???
Probably have to go back to A15 when that worked.

08 Nov

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
The fake miss made sense at the time. Not anymore when arrows veer sometimes, drop over time, and have flight characteristics. All the things that add to legitimate misses that were not possible or happening when it was put in.