7 Days To Die

7 Days To Die Dev Tracker




18 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Actually, a20 is planned to be the first stage of Beta, and is expected to arrive near the end of this year. The is along the plan of a19 releasing within the next few months.
And if all goes well, Gold is expected by next summer.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Dark Fox:
Originally posted by Crater Creator: For some people, spreadsheets and optimizing are fun.

Anyway, this is good, and what would be even better is updating the wiki with your findings. :steamhappy:

I might do that, though I'm worried they'd just delete it, though the wiki itself is practically dead.

I don't see what anyon... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
For some people, spreadsheets and optimizing are fun.

Anyway, this is good, and what would be even better is updating the wiki with your findings. :steamhappy:

08 Apr

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Waaaghboss Smashface: Okay good to know this is an option. Thank you!

Since I was still able to survive the onslaught on Bloodmoon I'm fine and will try to just gather that Iron again.

Is there any way Forges share materials from a pool? (might be off topic, sry)

No. Each forge only uses its own, self-contained material. You can, of course, have a cluster of forges and keep the raw materials to eventually be smelted in one crate, however.

31 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Trooper Bri: The reason for resetting a POI for a challenge is to insure that it is in fact a challenge.
Just say no.
And to make sure theres loot there for you to get; And to make sure there are zombies inside for you to kill for the quest; And to make sure the placement of the quest bag is there if applicable; And to make sure the player hasn't turned the quest house into a killing floor for the zombies that spawn..etc, etc, etc. Lotsa reasons for why.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Ragequit Inc.: It is as intended, essentially. Activating a quest resets the whole POI.

(I always put my loot chests in the middle of the road)
This. short version is it's intended and there are reasons for it. Just plop your chests out on the road; Or don't do quests in POI's you know you have storage chests and stuff in. (You can always abandon quests instead of doing them.)

The area is only reset upon interacting with the floating '!' marker at the quest location; So you have plenty of time to cross reference your map or memory, or even just check inside real quick if it's a place you're using for storage.

30 Mar

Comment
    Roland on Steam Forums - Thread - Direct
When you chop down trees in the burnt forest you get both wood and coal as harvest material so I'm pretty sure that "coal" is a broad abstraction that includes charcoal. If your idea is to generate another source for coal in addition to mining it or chopping burning piles or trees in the burnt forest biome then I think it is a good idea and could be a campfire or forge recipe to convert wood into coal. But I doubt the developers will want to introduce a new item that is just a weaker version of already existing coal.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Can't have multiple output items from a recipe, so no. Also making it similar to coal would just be duplicating for the sake of duplication. There really isn't a need to make a second source for charcoal.

24 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Nimbull: I wouldn't say nothing myself. I've kept myself occupied pretty nicely with the game. That said, Alpha 18 has been the least played version for me because the terrain seem locked to a specific pattern and I can't get it as random as I used to like in Alpha 16 and such. Gets kind of old playing in remakes of the pre-fab map that's slightly random but not completely.

Have you tried Nitrogen to generate maps instead? A lot of users swear by it.

23 Mar

Comment
    Roland on Steam Forums - Thread - Direct
People have been bringing up "too long in Alpha" ever since 2015 when it hit its 2-year anniversary in Early Access. All the accusations of "dishonest devs" "lazy devs" "incompetent devs" "uncaring devs" "disorganized devs" etc etc etc were all made way back then and it turns out we were barely into it. Here we are now an additional five years beyond that time and the same exact pointless dialogues are happening.

Obviously, all of this talk about nothing has zero effect on how quickly or slowly the game is developed. "It's done when it's done!" is the only answer TFP has for those who wonder when it will be over. The journey is a ride that you either enjoy or don't. If the destination is all you care about then wait for it.

17 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Schamoo:
Originally posted by Shurenai: Timed charges are specifically intended for breaching doors and safes- It has basically no effect on any other block. I believe this is mentioned somewhere in the item description or perhaps elsewhere in the game.. Been a bit since I saw the description in question.

A wooden door?
There are iron doors, and steel vault doors in the game too- Both player made (pvp) and in PVE in several POIs, usually the higher end... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Timed charges are specifically intended for breaching doors and safes- It has basically no effect on any other block. I believe this is mentioned somewhere in the item description or perhaps elsewhere in the game.. Been a bit since I saw the description in question.

10 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Sinbad:
Originally posted by Shurenai: Fog density matters a lot.

Yes exactly. We cant compare the game to real life of course but I can confirm; Where Im from on the rural highway on a foggy night you cannot see 10' in front of you and on-coming vehicles dont pop up until they are right beside you and that is not an exaggeration. Also any light passing through the fog makes it seem even more thicker.

To the op. Entering weather fog 0 will completely fix ...
Read more

09 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by AviusL: Even if it's foggy fog doesn't make everything around you super bleak so then that's a game thing (bug?) that should be changed. Fog shouldn't appear right on top of you like that.
Fog density matters a lot. With dense fog in day light (which is fairly rare, as fog tends to occur in the evening or morning hours as the sun is rising/falling) it can very easily be super bleak. Where I live we get tons of super thick fog; Can't see further than a street away; often not even that far, and it greys everything that you CAN see out pretty harshly. Colors become very muted, and it can feel very smothering to be inside it.

... Read more

08 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Fairly certain that is fog; Or at the very least fog effect. It seems you've used some method to force FOV or something out further than it should be; Or perhaps to a resoltuion the ame doesn't support, since the UI is not against the edges like it should be..Is it possible whatever you changed screwed up something unintended, causing fog to appear 24/7?

In short; That is NOT how the game should be appearing most of the time. So if it's a constant thing for you, something, somewhere, is broken and not functioning as intended. IS this a completely fresh install? Including using the launcher to clear all game files before re-installing? Lot of possibilities here. Need more info.

23 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by JimmyIowa: I don't think much of anything is guaranteed if your game crashes. Including not being able to load your save file again.

The bigger issue is why is your game crashing. I don't remember having a crash for years now on my two systems.
Pretty much this. Data loss is a frequent occurrence when the game is shut off unexpectedly during a save function- And the game is constantly saving things here and there in the world. VEhicle location, for example, is being updated constantly as you're driving around.

So yeah...crashes will cause corruption. It's a problem in pretty much -Every- game that crashes, not just this one. And it's not really 'fixable'.

There's a reason that bas... Read more

20 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Did not appear in the above search, but was just posted a couple of days ago....
https://steamcommunity.com/app/251570/discussions/4/3845448688418473120/

14 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by JimmyIowa:
Originally posted by Vresiberba: How is this even possible to slip through testing?!

BTW - this didn't "slip through testing", lol :) And it won't change. It will stay this way. The reason is because the game can't tell if you have built a aabase in a POI. Because what would qualify as a "base"? You can't just count any player made blocks as a base, because lots of people use wood frames to climb and move around while exploring. So the program doesn't know what you consider to be a "base". Live and learn. :)
With the exception of a placed bedroll and/or a placed land claim block, yep.

Edit: To elabora... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Vresiberba:
Originally posted by Shurenai: Well.. For one, The game doesn't reset a POI until you reach the location AND interact with the giant floating exclamation point. Plenty of time to recognize "Oh, huh, this is my base. Maybe I should not do this quest"
Don't know why I owe you an explanation, but my base was in the back and the exclamation mark was on the porch at the front. I didn't even realise the building was my base. I also did NOT [because CAPS baby] know i...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Well.. For one, The game doesn't reset a POI until you reach the location AND interact with the giant floating exclamation point. Plenty of time to recognize "Oh, huh, this is my base. Maybe I should not do this quest"

For two, If you have a land claim block or a bed roll IN the POI you have received a quest in, The game won't allow you to begin the quest after reaching the location.

Third, The POI is reset because it's entirely possible you may have cleared and previously looted the building- Meaning if the quest starts and the POI is -not- reloaded, it would not be a completeable quest. -- It's also possible for zombies to have damaged the POI, either wandering hordes or if the player had used it as a horde base, or a number of other possibilities.. So, the POI is refreshed to it's initial state, to bypass all those possibilities and ensure the quest is doable.

I won't say you 'should have known' that it would reset your base...But, You should have k... Read more