Anno 1800

Anno 1800 Dev Tracker




07 Aug

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Hey Anno Community,

 

We have a winner! And against all our internal predictions, it has nothing to do with the Jorgensens.

No, you chose Annocius, the new god of Anno, as your favourite in a quite exciting, but ultimately decisive vote. Congratulations to HiddenMoon79 who designed it!

Combining 32% of the votes, “Annocius” won the Community Vote, ahead of “Latona” by Lucianus with 24% of the votes in second place.

 

Well, and what’s next? – We’ll sit together with our colleagues in the Art Team and discuss how to translate the drawing by HiddenMoon79 into a first concept art – checking with its creator to make sure we don’t stray too far from the original. This we will then later follow-up with drafts of the 3D model.

On all this progress, we’ll keep you updated here on the Anno Union. Congratulations once more to the winning design!

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Originally posted by LucianoWombato

Another day, another blatant case of misinformation. There is not, nor was or will be something as a 'first-person mode'.

stop lying.

Can confirm, why would we include something as alien as a first-person-mode into a top-down strategy game? Ridiculous.


30 Jul

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Originally posted by Lussarc

Why being in finance is important here ? 😂 Will I change my career after using too much spreadsheet for this game ?

That's very likely as well, but my point was more in regards to us selling more copies of the game, tbh ;)

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My colleagues in finance advised to me to recommend saying "definitely get Anno 1800 now (and Anno 117 later)".


29 Jul

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Hello Anno Community,

Here we are, ready for the next phase of the first Community Contest dedicated to Anno 117: Pax Romana! In case you’ve missed it, here’s a little refresher for you all.

Back in June, we challenged you to design your own statue based on a silhouette we provided and submit your creation for a chance of your design to be transformed into an ornament for the upcoming Anno game.

First of all, a huge THANK YOU to each of you who submitted their statue – we were extremely happy to see our inbox getting filled with your art!

In fact, there was so...

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Originally posted by unpaid_official

what are the chances of following the Impressions Games route? Caesar 3 -> Pharaoh/Cleopatra

anno 117 -> some egyptian themed scenario?

Egypt's importance for the real Roman Empire was massive. That would be a great place to explore thematically in Anno as well, indeed.

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Originally posted by Rooonaldooo99

/u/Ubi-Thorlof you were in this call with Volty - do you know if it was intentional or not 😄?

I wish that had been planned... but no, Basti is just bad at hiding spoilers.


26 Jul

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This is beautiful work!


24 Jul

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So, first of all: no, the "number 9 rule" is not an issue, since it's really just a joke (which we keep if we can) and not a rule. We said before that this would not stop us from making a game in a setting we would like to explore.

However, 1944 or WW2 in general as an era is not something we're very keen on. It's a very dark time, not many positives here. That does not fit with our more light-hearted approach to theme and setting.

Quoting from your original post: "it would have the largest sea battles, coolest ships, imperialism, multiple theaters, resource wars, amphibious assaults.." it also sounds to me like you're looking for a different type of game. Wars and combat are a part of Anno, but would never be a major focus. So, that's another point against the setting. It's not really a time of building, but rather one of destruction.

Highly unlikely that we'll ever create an Anno game in such a setting.


23 Jul

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Originally posted by VonLanzeloth

Male Monarchs were also just born into power

Eh... yes and no, especially when looking at the Roman Empire, which did not have consistent dynastic systems. Either way, that's besides the point since we were not talking about monarchs.

But again, that paragraph by Matt in the DevBlog very much references women's societal role in Ancient Rome and how society viewed them. And here we have some larger differences to e.g. society today and might take some liberties here and there to have female characters play a bigger role and do things they would not be able to do (or highly unlikely) in our world's Roman history.

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Originally posted by lordoflinks

The point about female characters is interesting, since even in history there were plenty of women who wielded power in antiquity (especially on the local civic level Anno takes place on).

For instance, Queen Artemisia, Artemisa II and Ada. Or Alexander's female relatives (including Kleopatra and Olympias). And later on Zenobia. Plus the direct power, and civic and cultural influence wielded by Ptolemaic royal women.

Plus the many female benefactors who sponsored civic works (and whose number increased in the Imperial Roman period- including figures such as Nikareta of Thespiai and Phile of Priene). So I don't think its even that historical inaccurate.

Of course there were female individuals who wielded power - including Rome (which should be the focus here to not mix multiple time periods and cultures). However, as you also pointed out in your list, it's almost exclusively women born into a position of power (dynasty) or wives or mothers of kings/emperors.

More an exception than a rule - and it might be that we'll bring in some more of those exceptions in Anno 117. With all the implications this will bring.


22 Jul

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“If a man were called to fix the period in the history of the world, during which the condition of the human race was most happy and prosperous, he would, without hesitation, name that which elapsed from the death of Domitian to the accession of Commodus.”
Edward Gibbon, The History of the Decline and Fall of the Roman Empire


“They make a desert and call it peace.”

 Tacitus, Roman Historian, quoting the Scottish chieftain Calgacus.

As announced with the reveal of Anno 117: Pax Romana just a few weeks ago, we’ll be taking you on a journey through the development of our game over the months until release.

Today, we’ve asked our Senior Game Writer, Matt Cook, to lead us through the world of Anno 117 and how we create Anno worlds inspired by ancient history.

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Hey there! Indeed, we did not send out any confirmation mails for the entries, but as long as you didn't receive an error message from your email provider and also stuck to the guidelines we provided, you can be sure it made its way onto our desks :)

On the voting: we'll likely move the voting to later this week - and instead have a DevBlog this afternoon - as we need a little bit more time to decide for our favourites.

There are many awesome entries, though, with a wide variety of ideas. We had a lot of fun so far.


16 Jul

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Originally posted by Wuslwiz

There seems to be an issue with the website currently. I also noticed a long commentary with questions missing, which was posted yesterday underneath the German version of the article about the Union event - today it is gone, no comments.

You also can't access the newest blog posts without direct links, since they don't show up in the subpage.

I also noticed that tags seem not to be set correctly for the most recent blog posts either, since you can't sort for them (noticeably the statue creation contest, which does not show up in the contest filter.

They really should take a deeper look into it, I feel.

Thank you, Wuslwiz and MGuenny.

Can't reproduce that myself (tried multiple browsers), I can see all blogs and comments, but will forward to the devs to investigate.

The tags are on me, I'll adjust them, thanks for pointing that out.

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Originally posted by Dulcamarra_

ARE YOU ALWAYS LURKING OR WHAT, OLI

Maybe?

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Originally posted by Dulcamarra_

I live in former Roman lands (like a ton of European peeps) but if I had made a naked statue they would have told me for the bazillionth time that "this is family game" and so on x)

And for good reason


15 Jul

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Hey all, little bit of (kinda) self-promotion here, but we're organising a community event in Cologne in August!

In addition to the opportunity to meet fellow members of the Anno community, you can also meet (some of) us as we have some presentations prepared by e.g. Lead Game Designer Andrea and Senior Game Writer Matt.

We'd love to meet of you there - more info here: https://www.anno-union.com/union-update-anno-community-event-2024/

...

Read more External link →
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We got so many cool statue concepts, thank you to everyone!

We're going through them this week with the Art Team, voting on the Anno Union will start next week.

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Salvete Anno Community,

We’re excited to announce Anno’s first Community Event!

 

On Wednesday, August 21st, we’ll be holding the very first Anno Builder Event in Cologne, Germany – and we’re inviting you to join us at the Roonburg (Roonstraße 33, 50674 Cologne) for an Anno-themed evening. The event will start at 6pm and last until 11pm.

There will be food and drinks as well as dev panels with:

  • Andrea Fricke (Lead Game Designer)
  • Lisa Wittmann (International Product Manager)
  • Matt Cook (Senior Game Writer)
  • Manuel Reinher (Creative Director)
  • Oliver Walz (Community Developer)

Special guest: Owen Phillips, the artist blacksmith, will share his experience on what it was like crafting ...

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Extreeemely impressive - has been shared with the rest of the team as well.

And hey, you already "predicted" the two starting provinces - even if they're different provinces. Very fun read!

The efforts to grab all the different assets alone and making those slides look so clear: great stuff.