Hey @nicholas_steel thanks again for your feedback and suggestion post, I will move this to our General Discussion area for our community team to be able to see, thank you.
Hey @nicholas_steel thanks again for your feedback and suggestion post, I will move this to our General Discussion area for our community team to be able to see, thank you.
Moving this control scheme request to our General Discussion area, thank you.
Hello again @nicholas_steel, I will be popping this thread into our General Discussion area now. If you have any more feedback, please make sure to post in this area instead for our community team and devs to notice, thank you > https://discussions.ubisoft.com/category/649/general-discussion?lang=en-US
Couldn't it be implemented as an upgraded road so both pedestrians and tramways can use it, rather than its own independent track? If you look at old pictures (or even recent ones), tramway tracks are often imbedded in the roads themselves and people often cross them/ride on them.
Thank you for the answer and love the game!
The problems here are a bit deeper, since this still brings several challenges:
We need to keep in mind every single kind of situation, where this type of road interacts with something else. Be it other types of roads, railways, canals, bridges, buildings, ... Not only from a visual point of view but also regarding the game logic (considering when talking trams, people usually expect a gameplay element connected to it).
Having two types of transport with their own logic share a system would most likely make it worse and not better ;)
Generally, the topic of new street types etc. is something we will have another look at regarding technical feasibility, but there are certain challenges connected to it which makes it tricky to implement in the current system.
Will it be possible for the canals to blend into the sea or will they be an enclosed system like in Enbesa?
The latter, yeah, no connections to rivers/lakes or the ocean.
They will have nice things again from Tuesday onwards
“I am not Marcel”
No worries, nobody is perfect 😏
It would be nice if canals have a real function for houses or industrie or even a, farm bonus!
Then it wouldn't be a Cosmetic DLC anymore ;)
Those canal landscapes look really good- it’s quite impressive what the art team have managed to put together! Does anyone know what the ‘groundplane’ ornament is?
I know!
You can see them in two of the screenshots: They are used for pedestrian path in the very first one and to create the circles in the 2nd one.
https://anno-union.com/devblog-pedestrian-zone-pack/
I'm not Marcel, but I hope you'll anyway check out our latest DevBlog ;)
External link →NO D: . Reworking again T_T >_< 0_0
But that's part of the fun, right? Right? :P
Well I am still stoked.
Will this be DLC be available for the New World like the previous?
Yes! You will also be able to build the canals in the New World
The developers agree, they won't do it for two reasons:
it will be hard to implement; it would be impossible to mix it with thd existing train system because it's different mechanics so it would have to be a totally separate system, which means a lot of work and a lot of game resources making it heavier to load
players already find the current railway tracks somewhat cumbersome; they take up quite some space, and disturb the continuity of the layouts. They don't want to add a second set of tracks on top of it. That's why they chose to use busses and not trams for tourist season.
It's really nice if I have to work less cause someone else already posts the answer! Thank you! ;)
(we addressed this topic in the DevBlog about the Bus System, 2nd half: https://anno-union.com/devblog-tourist-season-the-bus-system/)
It's one of those well-kept secrets of the Anno universe...
I'm sure many of us are crossing fingers right that it's just not an aesthetic
In the interest of transparency and setting expectations- as with all our Cosmetic DLCs, the content will be purely cosmetic and not add any new gameplay functionality.
Time to completely rework my city....again
Can't wait
You: How many more times do I have to rework my city?
The Anno Team: Yes
Thank you for pointing this out, the problem should get fixed with next week's Game Update