Anno 1800

Anno 1800 Dev Tracker




21 Sep

Comment

Originally posted by cjnewson88

I know this is a modders issue, but any chance, while you're looking at trade routes, at fixing the issue where ships are waiting waaaaay off the coast to dock instead of closer in? Or the issue where the ship gets to the location where it should be assigned a pier to dock at, and it skips docking and goes onto the next leg of the trade route? I know these are caused by mods but I'm sure there is a tweet you guys can do to fix it :-)

If it's caused by a specific mod (do you know which one?) maybe that's something the modder can look into themselves?

The chance for us to investigate and fix an issue that only appears when using a certain mod is rather low. That would mean taking resources from a bug fix for the main game and all players to fix something specifically that "breaks" when using mods. And as you can see by the meme here, our normal workflow is already causing "complaints".

(no offence, I understand it's a meme and not 100% serious)

Comment

Originally posted by MateuszC1

Thank you for the explanation. I hope that you can still appreciate a decent meme. ;-)

We always appreciate memes :P

Comment

Originally posted by ProfessionalAd8190

Thanks for the info. Due to I do not own the Land of Lions DLC, I guess I cannot do anything to receive these items for now. Hopefully a bug fix will be available soon...

Yes, this issue should be fixed with next week's Game Update. From then on they should appear at the Traders as described.

Comment

Originally posted by uberjack

would it help if you got more affected savegames to investigate? I just assumed it was a pretty widely spread bug and since I read here that the devs are already aware, I didn't bother getting in touch myself.

Should the issue still be present for you after next week's update, we'd definitely appreciate receiving more affected savegames to further investigate the causes. For the time being, on all savegames we received, the fix seems to work (final validation is still ongoing).

Comment

Just to provide some context here ;)

We're of course not ignoring issues to talk about Easter Eggs (Lotta and me, who wrote the blog, are also not much help in fixing trade route bugs, to be honest). But before releasing a patch, the issue itself has first to be found and fixed. Plus, we always bundle multiple bugs for a Game Update and each update goes through a roughly 1 week validation period to test the fixes/changes. So: Things take a while, releasing an update for a single bug after just a few days is not realistic. Additionally, this particular issue only affected some savegames and not all players, meaning the investigation and fixing tend to take a bit longer.

Long story short, though: The issue should be fixed with Game Update 12.1 next Tuesday.

Comment

Originally posted by Eldiabolo18

Basically all the reasons you quoted lead to „it‘s not possible“

Not really, no. They lead to "we won't invest significant amounts of work into reworking a system of the game and the engine to make sure it doesn't cause issues only for the benefit of increasing the harbor area a bit".

The efforts would be disproportionate to the gains (and potentially risky), especially so post-release in a live game.


20 Sep

Comment

Originally posted by Eldiabolo18

Cool, but not happening. They mentioned when docklands came out thats it‘s almost impossible to change the islands/ habour area which is also why they haven‘t increased habour area for docklands.

We continue to be quoted as having said "it's not possible", which is not what we have said ;)
Let me quote from the article where we addressed this topic:

"Reworking and expanding the construction space in the harbor area for all islands would have a significant impact on the game’s balancing and can further lead to issues impacting the stability of the game, AI navigation, and in certain cases, even corrupt savegames."


19 Sep

Comment

Fair enough, @nicholas_steel - I'll pass that on to our team. Thanks for the feedback!

In the meantime, I know it's a bit more cumbersome, but using win+shift+s to open the snipping tool and using that, since it defaults to putting the snip on your clipboard - that could be a useful workaround.


18 Sep

Comment

Hey there everyone, thanks for your posts! My apologies for merging them all together - I understand you probably weren't discussing the same thing.

We're only able to give official support for Anno in English on these forums, and we encourage only English discussions, too.

For support or discussions about Anno in German, please go to our German forums: https://discussions.ubisoft.com/category/649/allgemeine-diskussionen?lang=de

Alternatively, we also offer official support at our support website, in German: ...

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17 Sep

Comment

This is a currently known issue which we're investigating. We hope to have a fix with the next Game Update.


16 Sep


15 Sep

Comment

I appreciate that a free upgrade would have been great for players, but the reality is that we spent more than 6 months working on the History Editions, and that development time does not come cheap.

So the choice for us was to charge for the History Edition, or it would not have happened. I know that some other developers have handled this differently in the past, which is great!

But I hope that players can appreciate that one important reason why Anno is still going strong (arguably stronger than ever with Anno 1800!) after 23 years when many other classic strategy franchises have sadly stumbled or fallen, is that we always try to make economically responsible decisions that will hopefully allow us to bring our players more Anno to enjoy for years to come.

So I understand if some players are not happy with this decisions, but think that it was the right one for the long-term health of the franchise.

Best,

Marcel


14 Sep

Comment

Originally posted by Takarazuka012

The new production buildings that came in season 3 are considered multifactories and orchards and not regular production buildings. If an item says it affects production buildings then it will not affect multifactories and orchards because those are categorized as different types. This is not a bug and the developers gave a decent amount of background about why they chose to do this. A lot of it comes down to balancing because they know that a lot of items in the game are really overpowered and wanted to rethink how season 3 production chains could be balanced with items a bit better.

I like this guy, he gives clever replies.


13 Sep


10 Sep

Comment

Originally posted by Zepings

Hey ty dude! i was watching one of your vids while wainting for the answers, i will wait then, kinda dissapointed but at least it does'nt impact the gameplay...

We're currently having a look at this issue but I can't say more yet at this point.

Comment

The history edition does not add new content, that line is likely referring to the included Venice expansion.