Anthem

Anthem Dev Tracker




24 Jan

Comment

Originally posted by jimzeero

Ben Irving, the producer for Anthem, has been a Twitter question answering machine. I don’t know how many questions he’s answered, but he has incredible patience, and is doing a great job. It’s great to see such a high level of engagement with the players. Also, I’m sure he has loads of other things to be doing with launch right around the corner.

Two thumbs up. He’s going to need them. His must be tired.

You are all very sweet. Thanks for being a great community. I know all of us who are active on social media appreciate it

Comment

Originally posted by WarViper1337

Yay! I just want to say the sound of the various explosions are on point! I imagine I will be having a lot fun with the big boy collossus and all the exploding goodness that it brings. Thanks again.

Thanks!

Comment

Originally posted by Far_ice

Sure if you're free. Should I PM you after demo launches in case it is fine when servers are up and I can tweak setting?

Sounds good!

Comment

Originally posted by leeharris100

Sound is a huge deal for me in games. It really adds to the feeling of power when your guns and abilities have epic sounds.

Some of the gunshots and gun sounds in Anthem feel a little weak and I was initially thinking this is by design as they want "standard" guns to sound standard so that "legendary" guns can have incredibly beefy sounds to match their rarity.

But since you asked for constructive feedback I thought I'd mention this. Truthfully, I enjoy more punchy unrealistic sounds than realistic sounds. Look at COD BLOPS 4 for example. The Paladin has the most unrealistic Sniper sound ever, but it feels SO GOOD when you shoot and land a kill with it.

Crunchy, bassy, heavy sounds should be used for guns that fit. It seriously makes a big impact when you're using headphones.

Preaching to the choir :)

They definitely scale with rarity - and we want some impact to upgrading your gear, something we have found lacking on some other titles.

Comment

Originally posted by demonikpanther

What sound mixing will the game be getting? This would be a good game for Atmos sound mix

That is under discussion. We didn't have enough time to do it tbh.

Comment

Originally posted by Haezeus369

You guys are so responsive, it is simply amazing! As a huge PC player I love getting my hands on as much customization options as possible. I hope there will be just as many graphical options (for pc obviously). I'm the kind of person who will spend hours getting the perfect settings setup to my liking or customizing my characters. Excited for both!!! (Also this game is my most anticipated OST since witcher 3 or mass effect 3 hands down)

Awesome! Yeah user customization is kinda our bag. Any more suggestions throw em our way!

Comment

Originally posted by pig666eon

yeah keep it at - 23 lkfs @ 100% volume but please have the slider at 50% by default, we all have decent pcs that we set our audio levels then along comes a new game at with the audio up at max when you launch it, happens every game and causes alot of messing to turn it down without losing your hearing. i would be nice to see by default the volume slider at 50% by default and if people need to turn it up they can

im not sure also if you have considered the opening volume levels? there is a few games that has the credits at the start of the game that is set to max volume also with no way of controlling it, can you see if there is anything like that in the full release that would be like that? my audio setup is finely tuned by myself around lots of different programs, most games i would set to about 20-40% master volume from ingame settings, along comes the opening credits at 100% volume every time you launch it, i would usually have to take the headphones off for the 20 sec...

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Hey great feedback. We could easily set the defaults to 50 percent on PC only. 24/48 would best.

For the opening, your defaults are stored in your local settings so once you turn it down once it should stick (I think they are tied to Origin or something, so maybe a new playthrough you would have to redo).

Comment

Hey there! One thing to keep in mind is these don't represent final, stamped for all of eternity pricing. We are iterating on our economy design and balance almost daily, so you're seeing a snapshot of one iteration. This is why we tend to not discuss things like pricing, because it's one of those iterative things that's sure to change frequently right up until the day you play the game.

Comment

Originally posted by Haezeus369

Customized comms feedback sounds like it would be amazing, cant think of a game that does that!

We have our first petri dish idea! I'll get on it :)

Comment

Originally posted by chammer88

The menu music is frickin' awesome. Looking forward to experiencing more of what the audio team has to offer in the demo!

Yes! Thanks.

Comment

Originally posted by Far_ice

It's PC

Hrm. That makes it tricky with all the possible sound cards. Why don't you PM me and I can try to help?

Comment

Originally posted by Tonybear94

Hey so I know you've probably received feedback from this already, but I want to bring attention to the sound and audio feedback from weapons. It sounds great as it is but I think the guns deserve more of a "umph" in firefights. Some of the footage I've seen and audio I've heard doesn't seem to do justice to these mechanical deathbringers. It doesn't seem as viceral as how I would imagine it would sound, seems kinda softer than how I was expecting it. On one end you have the cheesy "pew pew" gun sounds from transformers, and on the other you have the gritty terminator 2 minigun scene.

On it. Play the demo and report back, freelancer.

Comment

Originally posted by Haezeus369

The music in all the streams have been awesome but waaaay too quiet... hope there are good audio sliders or it is rebalanced to make the music at the forefront. Most games now act so ashamed of their music and never want to put it front and center anymore. Cant wait to crank the awesome OST and play!

Thanks! There are :)

Comment

Originally posted by ZEE_THE_CEO

The weapons sound great to me.

Thanks!

Comment

Originally posted by ClockSlave

I will check back here after the demo as recommended, but one thing which is not entirely pertinent to the sound crew but I thought could be taken into account is pilot voice during combat.

The chaotic mosaic of sounds and bullets and explosions are amazing from what I have seen, but I feel like the enemies "talk" a lot. Even monstrous Titans, which is very cool, but the pilots don't chime in on the battle as far as I have seen/heard.

I was thinking it would be nice to have pilots shouting or taunting enemies with lines like "take that, time for payback, dodge this" and other cheesy lines, interjections, screams and things of sorts during combat. Not to the point of being annoying, but something with a low chance to happen and tied to events like triggering abilities, critical damage taken or dealt...

Thoughts?

edit: formatting

Yeah this came up early in development. We made a design decision to cut player soundsets as it breaks the fourth wall where it matters most, in combat. This is the time we expect the players to be chiming in, commenting and strategizing with their team.

We did think about adding it in single player only, altho we never got that far on the main game. Maybe in the future :)

Comment

Originally posted by pig666eon

here is some general feedback, any new game that gets released all of the volume is up to 100% and blows the hearing out of everyone until they can make it into the settings to turn it down, is there any chance you can start a new trend of having everything at 50% by default? there is no one that has it that loud 99% of the people will have to turn it down, it would save the majority of people messing with their audio/ headset until its turned down, it would also save people having ringing in their ears for the first hour of playing

That's interesting. Generally most audio teams are mixing their games into the LUFS standard for loudness. We aimed sort of 'in the middle' at - 23 lkfs. Titanfall was around -19 and Uncharted was around -26, we could default the sliders to half but then it would waaaay too loud if turned up. Interesting thought though, I will discuss with the team!

Comment

Originally posted by BronzeKnight

This didn’t get much attention when it was posted (also it’s not mine). But I really liked it, so I’m going to put it here for the BioWare fokes.

https://www.reddit.com/r/AnthemTheGame/comments/ai2wnv/a_nice_piano_version_inspired_by_anthems_valor/?st=JRA273F1&sh=5ae072e4

Sweet! I'll show Sarah.

Comment

Originally posted by Far_ice

Heyy I launched the demo client and it doesn't have sound at all. Not sure if this is a good place to post this. I'd like to ask if anyone is facing the same issue as me? I tried reinstalling and it didn't help. Hope for some guidance on a fix. Thanks in advance!

What platform?

Comment

Originally posted by USMarty

When you are talking to chars while in your javelin, adding some static and an effect so it sounds like it's over comms vs a perfectly clear voice would be cool.

There is a touch, but it was a fine balance as you are listening to that a LOT. We are open to feedback though, so I'll note that. Maybe we can make it customizable?

Comment

Originally posted by Karddon

If you ask me, this is the first thing that came to my mind about quality gun audio, this is how it supposed to sound if you fire a gun in the mid of the city or in some valley near Fort Tarsis.

https://www.youtube.com/attribution_link?a=5ENM0oi3HK4&u=%2Fwatch%3Fv%3DZL9fnVtz_lc%26feature%3Dshare

We actually recorded our weapons in LA with the same guys that did this movie! Such great folks. And yes, we 100% agree :)