Anthem

Anthem Dev Tracker




13 Feb

Comment

Originally posted by Vayn124

Will the PC users have access to the party UI on the upper left hand side of the screen like consoles? While playing on the PC my friends and I didnt have access to this UI element nor did we find an option to toggle it on.

Yes. It wasn’t available for anyone in the demo

Comment

Originally posted by LtCalvery

Lol I'm sure PLENTY of us will be making ridiculous faves as we play. Also pretty sure people like u/BenIrvo and the rest of the team are gonna laugh their heads off at all our mindgasms hahaha

Looking forward to seeing people enjoy the game :)

Comment

Originally posted by HeartySalmon

u/BioChrisSchmidt Is there a limit to the stacking? Say, can I do something dumb like put on 6 "ultimate inscription" components with 10% buff for 60%? Or three combo consumables and get the max bonus? Or are there diminishing returns?

Hey Hearty! Sorry for the late reply. All component are unique-equipped by type. The inscription stats on items however can stack.

Comment

Originally posted by LessonNyne

Seeing as how the demos were a taste of the game, do we know if some of each of the Javelins abilities were not available in the demos? Such as Interceptors Nova Strike. Or was Nova Strike and some other abilities removed from the game?!?

u/BioCamden u/BenIrvo

All Javelin gear was in, Nova Strike was renamed to Wraith Strike.

Comment

Originally posted by Belyal

yes! please like and share, doubt anything will happen with it but you never know... Maybe someone like Dantics or Arekz will see it and sign and share... Maybe the devs will see it on Twitter or /u/BioCamden will see it...

A boy can dream!

Comment

Originally posted by Ausy88

Hey, so just to clarify is there forge access on the strider just not javelin switching or no forge at all?

No forge or javelin switching in the strider while out in free play.

Comment

Originally posted by goal2004

Was this not live in the demo?

Yes it was!

Comment

Originally posted by Serpens77

Does this also apply when you revive NPCs that you're doing a world event with, or is it player-to-player revives only?

I believe both, but that’s a great question.


12 Feb

Comment

Originally posted by Anmoran89

I believe a minor buff (such as an extra shield or something from that nature) after you rez a fellow freelancer will motivate more team play... Just a friendly suggestion for Bioware, what do you guys think?

We actually already add a 5 second overshield to the player reviving, and the person being revived, after the revive is complete. This results in basically 5 seconds of damage immunity. You can usually see this with a faint blue shimmer VFX on the Javelin once it goes off.