Are there any plans to add 1st person POV while in the javelin? I think it would be much more immersive and fun and I want to roleplay as iron man.
Are there any plans to add 1st person POV while in the javelin? I think it would be much more immersive and fun and I want to roleplay as iron man.
That would certainly be something, but no plans currently.
Ye, I think the community understands. Hope it is one of the things we see within the first patch (excluding the day one patch, that is).
I think you guys are doing a great job at communicating, btw. I believe this level of transparency/communication puts most of the community at ease.
Thank you Storm! We’ll try to do our best.
Is the weekly cap pretty low? I dislike the idea of a cap in general, but if it's high enough it won't be a big deal
There is a cap yup, but it is fairly high. We expect most people will not hit the cap weekly.
Can we see who our top 5 are?
Absolutely! You can check the current status at any time.
Read moreI am referring specifically to Tarsis so it makes sense that you guys found it challenging to optimise. Additionally I feel some elements are lacking from out in the world too.
When standing on the platform in your E3 showcase, it really looked like the world was open and you could go anywhere. Personally, in the demo I feel this sense of open space has been contracted down a more linear path. Maybe this is because the demo has limited exploration, but it does feel smaller. Some textures, lighting and other elements seem to be toned down a bit too. This is especially seen when flying through the forest in your E3 demo.
I am not going to speculate on why this has occurred, and I am sure you have seen many people voice their concerns about this exact topic, but any light that could be shed on this would help in understanding what has happened. We only know as much as you share.
There are multiple comparison videos floating around that aid my ...
That's a super hard to quantify thing.
First off I would probably take the hundreds of thousands of design decisions, art decisions and multiply them by all of the optimizations that were made over the past year.
So many people making so many changes, the average rate was something like a change every 3 or 4 minutes in our perforce depot.
I guess that's a crap answer, but it's my best guess.
Gonna need a lot more than that if you're trying to compete with Destiny.
Make you a deal: you keep a/b-ing the two, and we will keep turning up the oomph til you're happy :)
Just wanna say thank you for being so active on here replying to posts and comments, even with what must be a crazy time at the office.
Thank you!
Hey man, great job. Seriously. I love the shaper-related sounds, especially. Really cool stuff. Thanks for all your hard work!
Thank you!
Tarsus. Don’t get us wrong, the graphic is still stunning and best I term of open world rpg. However, I checked the E3 demo again and compared it from the market to the forge. It’s different, there’s less people, less props, less smoke effects. It just felt more empty and silent than E3. E3 one felt like a crowded Marketplace, but the demo doesn’t.
Ah yes. Well it does get busier throughout the narrative. Maybe that will help?
I just logged in, and I could unlock all four javelins.
This was a little sorry gift from us, for the issues that were experienced in the VIP Demo :). All VIP participants can play with the four javelins this weekend.
Wouldn’t piling your friends list technically be beneficial because you would then have a larger pool of players for your Top 5 to choose from? Since, of course, you’re wanting the 5 highest possible contributors to go towards your weekly pool.
Only if they are actively playing the game ;)