Hopefully more keybind options too? I'd love to be able to stop space bar from cancelling hover, because I impulsively tap it and it's a bit of a pain during combat since I just have to do it.
Hopefully more keybind options too? I'd love to be able to stop space bar from cancelling hover, because I impulsively tap it and it's a bit of a pain during combat since I just have to do it.
Cancelling hover I believe is tied to jump, so if you rebind jump off of spacebar it should work.
no hold options like that are to hard for me to use on a controller
When you say you keep getting stun locked, can you describe exactly what’s going on?
crashed in the stronghold while carrying the last artifact towards circular platform. Logged back in and the artifact disappeared so my group was not able to continue the stronghold, since we were unable to pickup and place the artifact(it was nowhere to be found)
edit: on PC
Thanks for the report Fahn, I’ll pass this on to the team. Appreciate the details provided.
(PC user) VIP demo have had this very same issue and it's still a thing.
/u/biocamden /u/BenIrvo can you help us ?
On Twitter Mark Darrah try to help but...
https://twitter.com/Rynehawk/status/1091383240005439489
As far I can tell it's not a NAT PunchThrough issue for me (change my network topology, create my own NAT/PAT rules, etc...) but a conflict with another program maybe.
Hey Khiell, unfortunately I’m not able to troubleshoot technical issues like the one you’ve described. Please check out our Anthem forums (https://answers.ea.com/t5/Technical-Issues/bd-p/anthem-technical-issues-en) or contact Customer Experience at https://help.ea.com/en/anthem/anthem/.
So Ice Storm is a priming ability for the Storm. It's supposed to have a recharge (cooldown) when used--however, it seems that you can abuse the ability by not letting it continue once it comes close to the ending burst. Once you count 5 bursts (at least with no ability modifiers), you can stop and then re-cast the ability.
This makes it to where the Storm can infinitely freeze enemies without shields in-place and ignore the recharge rate--setting a ton of enemies up for countless combos.
u/BioCamden Is this intended, or am I looking at it too hard? Might need to be re-balanced in the future.
Thanks for the report Xenofei! This is something that we have already adjusted and addressed since Demo. It was certainly unbalanced.
Had this same issue last week...
When I start the game I just closes itself out with no error.
Last week the problem seemed to fix itself. This weekend the problem is back and yet again I am unable to play.
I really hope launch doesn't do this shit to me.
I'm only tagging so I can possibly get some help.
I emailed support last week when it was doing this same thing and their "troubleshooting" steps ended in me doing a full reinstall of origin which screwed me because I have really bad internet. The entirety of the troubleshooting tips did not help so I gave up. A day later I tried launching it and it worked the next 2 days. Now, we are back to the same issue I dealt with once already.
E: let's get this comment thread up voted for visibility. Seems a lot more people are having this issue than I thought. I figured it was an isolated incident but it seems to be further stretched than previou...
Hey Danknoodle appreciate the tag but I’m not really qualified to give technical troubleshooting to get the game running. I went ahead and searched for your problem and I found some forum posts related:
https://answers.ea.com/t5/Technical-Issues/Anthem-Demo-is-only-for-SSE-4-1/td-p/7371355
/u/biocamden , any insight on this one?
Hey Impressive, we have seen reports of this one. Though I don’t know if I have seen it in any recent builds occurring. Certainly not intended
Thank you for hard work. I am really looking forward to play Anthem full release. Mainly it is because when I was younger back in 90s there was an Anime on TV, i believe it was called Tekkman Blade, guy was fighting monsters in mech suit, I remember I did enjoy watching it a lot, now I can do that in Anthem which is great!
That’s awesome uruziel, I’ll have to check that show out.
Oh no, I don't have any friends :c Thanks for the info!
That's ok, you will still earn Coin for yourself just by playing the game ☺️.
Is there any incentive on my side to being in someone else's Top 5 for the week? Anything to encourage myself to keep grinding for them? Any rewards or bonuses for me to shoot for with high weekly performances; or just my sense of pride and accomplishment that I'm carrying others, like I already do in everything else I play?
yes, I'm being sarcastic, but not completely!
Yes. You are progressing through personal tiers (which make the bucket bigger for your friends). As you pass through each tier throughout the week you are awarded some Coin immediately as opposed to the social Coin at the end of the week when we tally your friend's XP.
Whether or not you have friends in your top 5 list you still progress and earn your way through your personal Alliance track just by playing the game.
Sure, put me on the payroll and I'd be glad to.
Well played :)
Is there a "players you recently grouped with" function? Because being able to add people after finishing a random group stronghold/etc would be quite valuable.
You can add people during your expedition to a Favorites list, which lets you invite them later if you had a good time playing with them.
Can randoms fill up all 5 buckets? If not, why not?
No, we group all randoms into one bucket. This is primarily a technical limitation. For friends, we are tracking all of your relationships to them, and their relationships, and their relationships, etc, using a node graph database. It's just not possible to track the relationship of everyone you have played with, and everyone they have played with, etc etc to find the top 5 people for the week. So we limited the scope to friends which is still feasible, while providing what we felt to be a good compromise to those players who don't have as many friends who play Anthem with them.