Anthem

Anthem Dev Tracker




02 Feb

Comment

Originally posted by Starfire013

What's the effect of having response high vs low? Does having it high mean less acceleration or more acceleration?

Flight Mouse Precision Precision involves differentiating slow from fast mouse movements.

Low: Cursor movements are treated the same (no acceleration) regardless of input speed.

High: Mouse input over the same distance will move the cursor less for slow movements and further for fast movements.

Flight Mouse Response Response involves cursor movement based on its relative location to center.

Low: Less acceleration for cursor movement based on relative location.

High: When the cursor is near center it moves more slowly, and near the edge of the flight box it moves faster for the same input distance.

Comment

Originally posted by m10594f4293

everytime i try to fly I get stun locked in place lol. Any chance that'll be toned down.

Are you using the hold-to-fly option in the options menu?

Comment

Originally posted by XxStReeTzxX

Hey Cam! Great job you guys are doing with transparency. I had a quick question about crafting consumables and I wasn’t sure if it’s been answered. Will we be able to craft more than one at a time at launch because currently in the demo you can only do one at a time. Thanks!

Hey Streetz! Not that I am aware of. I believe all crafting is one at a time (consumables included). But I haven’t honestly done it myself since the demo.

Comment

Originally posted by TrendK

u/biocamden

Om ps4 during the i tend to have an audio bug from time to time. The audio seems to cut momentarily. Can you explain the issue?

Not sure what is causing this but it’s something we have received reports about. Thanks TrendK!

Comment

Originally posted by Lucordien

If it wasn't for the constant communication with the Dev team I probably would have canceled my preorder last weekend. I hope this message shines through to the Dev and management above because I feel like im not the only one.

Hearing you loud and clear my friend :)

Comment

Originally posted by LongLiveTheHaters

Kinda crazy to think about, but it makes sense right? They are the planet creators and they've created the world for us to play in. Kind of like Stan Lee being 'The One' for Marvel. I wouldn't be surprised if we see eventual lore that resembles a BioWare devs name in some way. This my become my favorite game.

We... are... the... shapers....?????? OMG!?!?

Comment

Originally posted by Dark-Revenant

If that's the case why have a cap at all? Seems like artifical extended of material. Instead of letting players who play a lot & grind able to afford something in a timely manner putting caps so it takes even longer is tiring.

The cap doesn't extend the grind. If we didn't have a cap and left it unbounded you would be rewarded with very little additional gain for a ton more grinding, which we think isn't a great experience.

Comment

Originally posted by artifex28

Paging /u/BioCamden and /u/T0TALfps

3770K @ 4.5GHz, RTX 2080, 32GB DDR3 1333MHz, Anthem on SSD, Windows 7 64bit.

Issue is that both CPU and GPU usage is LOWish. 50-70%.

I have tried setting different pre-render frames values from nVidia control panel, but no help there. Apparently some people had help with this on Battlefield, but they were able to open console in the game and set the in-game values to certain values as well.

Changing graphical settings / resolution won't impact this really either. Yes, I have latest nVidia drivers and yes, I have max performance settings from everywhere. Temperatures are good (65-70C).

This is the only game I recall having this issue. Other games utilize GPU 100%.

I am forced to tune down details / even resolution to keep the game on reasonable FPS (~60). For some unknown reason the game just is unable to use the GPU/CPU properly?

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Hey Artifex I appreciate you reaching out and tagging me. I’m unfortunately not able to speak to PC performance and why our game appears to be running at sub-optimal CPU and GPU usage for your PC. I’ll try to pass this along to the team responsible.

Keep in mind that this is a branched build we took nearly 2 months ago off main development. It is not reflective of final build.