Thanks for addressing and most importantly communicating these changes so quickly.
Thanks for addressing and most importantly communicating these changes so quickly.
<3
And here's me hoping to find a job in the industry once I finish my computer science BA / MA - 80 hours you guys are nuts. Major props for the commitment to the art and your fans, I really hope Anthem will be a hit just so you can take a breather and bask in the glory of your work :)
Cheers to you guys
Thank you! Hit us up when you've graduated :)
Does the full game have a toggle for PC that an ability button press (and release) preps the ability reticule and a left mouse click fires the ability? Instead of hold to prep and release to fire.
Because this would free up my fingers for full WASD controls. And allows for more flexible movement.More easily put: Would love be able to ready abilities with a single keypress and fire them with mouse click! Frees up the fingers to keep moving around with WASD :).
Division PC also allows this to fire off your abilities!
Would love to see this added!
Not currently for launch no but could be something we look into with enough feedback. Thanks prodygee!
Will there be a FOV slider? I haven't heard mention of one.
It’s something we definitely want to do but is extremely complex because of the many different cameras we have. Stay tuned
Would it be possible to change colours to fit element? Blue is ice, fire is red, acid is green and lightning is sky blue, or any sorts?
Potentially but we kind of like the red being an alert color to be more highly visible for combos. But if we get more feedback we could mess with it. Concern would be acid or electric blending in with environment too much.
Oh god I hope this is true... I love the game so far but the PC controls were a "huge!" bummer for me... sad that it didnt make it into the demo because it turned a couple of friends off who are now sceptical to jump into the full version :X
Ben made a post with all the awesome details! Coming soon!
I was honestly worried that i would hit burnout with this game like destiny 2, but the consistency and high potential of you guys communicating with us directly like this, and especially here on reddit where most people go for information, is the thing that makes me excited to play and stay engaged with the game. The only time ive ever witnessed magic like this is through Overwatch, and still to this day I play that game because of the wondrous communication that they have kept up with us fans.
In my opinion what makes a game phenomenal is the communication with its community behind it. So please, talking to us and giving us direct transparency like you have been makes us feel like we are part of your family.
Thank Sun! <3
Hopefully we will get closer to 1 to 1 mouse movement instead of the joystick emulation we have now! As it is, it tends to make me a bit sick, especially in the water. Love the gameplay, and I want to love the flying it's just the controls are keeping me from getting there.
Yes we have now enabled a way for you to get to 1:1 mouse input in flight and swimming as well as fixed a bug that was causing symptoms similar to negative deceleration in aiming.
Hey u/BioCamden I would @ Ben/Mike but I'm not a twitter user.
Do you know if its intentional that the Ranger's frost grenade has no base damage component? Its the only skill (outside of support skills) in the game that does no damage.
This means against enemies with a blue bar it does literally nothing, because they're immune to primers. I'm not sure if this was by design or just an oversight, Ranger's really struggle with blue shielded enemies because we have no damage on our frost skill and our melee is the only source of electric damage (but can't melee flying guys)
Would love if you could pass this on, so we get even a minor damage component added so its not entirely redundant against prime immune enemies. Thanks!
Hey Khrucible this is something that we are constantly reviewing in our balance passes and will continue to do. It’s a really good call out. Thanks for the well-constructed feedback.
Thank you for taking the time to reply. To be honest it was one of the biggest concerns I had during alpha gameplay. Looking forward to these said improvements.
Me too, can’t wait for y’all to try them at launch