Hmm, is this still happening for you?
Hmm, is this still happening for you?
North American
Thanks :D
EU, but my teammate can c banners
Okay interesting, thank you!
I am EU and I can't see any banner, regardless of where I am (lobby or in-game), even the banners around the maps show a blank black screen
Thank you, hoping to solve this soon!
EU.
Edit: Apparently turning on TSAA fixes it.
Thank you, will be looking into that possible fix as well!
EU here, happening as well brodda
Thank you :D
North American
Thank you :D
North American or EU server?
North American server or EU?
Are you on a North American Server or EU?
its a feature broh
How much damage did they do before?
Depends on the weapon!
All they keep saying is "It's bad for new players, and it's bad for teamplay", so maybe there's more to it, but we don't know and they don't share it, so I'm not going to imagine what are the possible other problems.
We could always share more, but ultimately when we say we're not doing A for reasons B or C, the people who want A are going to pick those reasons apart. And doing so isn't generally difficult if they don't have to consider reasons D-Z. We could share those too. We could write a whole thesis about why we're not doing A but, in addition to being incredibly time consuming, it still wouldn't convince everyone because we're generally talking about highly subjective issues.
And in a twist of meta-ironic fate this post exemplifies exactly that, where A is "sharing more". You can pick apart everything I've said, without the context of everything I didn't have the time or the patience to say. I can reply to you (and every other new thread spawned by this reply) and we can debate if it's worth the time or not.
Or I could go work on the game.
Thank you for engaging with us here, it means a lot and shows us you care! As a data scientist, could you please explain a bit more how/why you think solos harmed retention of new players? Do you think it was because new players (assuming they're noobs) had no one to carry them/show them the ropes? Or instead of being downed with the chance of the team reviving them, they instantly turned into a deathbox in solos- meaning negative player experience instead of the euphoria of a team clutch?
Good question! I don't know the answer to that, but I can tell you why i don't know :)
Understanding "why" a player did something is a lot harder than "what" they did.
If I really want to know Why, I'd recommend the team conduct surveys or focus groups to get the particular data you need if you want to answer those questions.
Moving on, since I only know what you did and nothing else, I'm stuck in Guesstown. Population: Me. I've been here before, here's my guess: your squad mates are your real mates. So be nice to those new players, you're actually carrying both him and his future. Be a good role model, you've got more influence than you think. taps head knowingly
That final armor swap was *chef's kiss*
Hello! Do you enjoy data analytics for the game? It sounds like a fantastic job
It rules. Theorycrafting all day...then working all night because you theorycrafted all day...
If the problem is solely for new players, when not try to put it as an unlockable gamemode after you played the "real gamemode" a few times? This doesn't tell me if solo was popular or not by itself, just that it wasn't popular with new players (which, while important for the game's future, isn't the majority of the players currently). I think the new player retention problem can be easily fixed or mitigated if you think about it a bit, or at least try new things.
If the problem is solely for new players
It's not though, that's just one piece of the puzzle.
Does it really take over a year to change caustic so that his abilities don't completely screw over teammates? I would also add that it's their duty as a strong team to communicate with their playerbase, were not 50 million people anymore, we are the dedicated players. Lack of communication certainly perpetuates a negative community.
It's not the difficulty of the individual change, it's that plus everything else. Changing Caustic Gas has knock-on effects that we're dealing with even now; previously, seeing the gas meant "bad; stay away". Now it's uncertain... and the "fix" for that is team colored gas. I personally dislike that idea because it makes it easy for a squad to abuse their immunity to their own squads gas, which I don't think is a healthy play pattern. But we might do it anyway, which of course has the knock-on effect needing to re-evaluate the damage/visual model of every other ability that affects squadmates, each of which may have their own new unhealthy play patterns.
TLDR; seemingly simple changes can have far reaching effects on balance, FX, audio, animation, etc... all of which can end up multiplied by the number of other legends. We don't take such changes lightly.