I also made the Revenant bird orange n blue color, but couldn't be used, unless....you want it only for yourself ;)
hahaha cool, im good thanks
I also made the Revenant bird orange n blue color, but couldn't be used, unless....you want it only for yourself ;)
hahaha cool, im good thanks
Each bullet fired applied a base amount of pitch and yaw, and put an extra amount randomness in any direction on top of that
But isn't that exactly what's still happening with guns in Apex?
Back in S0-S1 it was possible to laser people at long range with the R-301 if you knew how to control it, but then its recoil randomness was increased in a patch in order to "nerf" it, meaning that it's now very dependant on pure RNG.
Wouldn't it be better to increase the raw, predictable recoil patterns while minimizing randomness in order to tie the effectiveness of a gun to the player's skill instead of some Math.random() function? If someone spends time in the firing range learning spray patterns they should be rewarded.
> But isn't that exactly what's still happening with guns in Apex?
Not really. Instead of a small base pitch/yaw offset with high randomness, Apex has hand tuned recoil patterns where each bullet applies a specific pitch and yaw offset amount from it's part of the pattern, with a small variance. In the editor it looks like a squiggly connect the dots with little boxes around the dots (where the box represents the variance).
> Back in S0-S1 it was possible to laser people at long range with the R-301 if you knew how to control it, but then its recoil randomness was increased in a patch in order to "nerf" it, meaning that it's now very dependant on pure RNG.
"Recoil randomness" is such a broad term and one that is often incorrectly translated to "random recoil". The randomness that you're talking about applies slightly around each point in the overall pattern, but we tune the weapons to have minimal to no overlap between those points, meaning the overall...
Read morethese are, SO SICK
LOVE IT! <3
Read moreIDK, maybe these are the results of game-testing where designers concluded that it is correct decision. But to be honest I cannot understand why designers changed the nature of some weapons from TF|2 in Apex.
I liked the idea of FLATline that this gun has actually a FLAT recoil. I mean mostly horizontal-only. You know, it's kinda unusual and interesting by concept. Same was with Alternator, but this gun now is a bit closer to TF Origins.
Spitfire is useless potato. In TF it has pretty big but predictive recoil pattern and really huge damage. It was nice gun to cover friends/ defend position and for suppression. But you could counter it with SMG due to Spitfire's low fire rate. Pretty fair.
L-Star... I REALLY love and enjoy this gun since TF|2. And thank you Respawn Team for swapping it with Devo, and for deleting stupid reload.
But I cannot understand the last change of this gun. Whether it's new or old recoil pattern - this gun is still ...
> But to be honest I cannot understand why designers changed the nature of some weapons from TF|2 in Apex.
TF2 recoil was functionally random. Each bullet fired applied a base amount of pitch and yaw, and put an extra amount randomness in any direction on top of that. This put a very wonky skill ceiling on controlling recoil because it was either easy to control (e.g. "up and to the right") or impossible to control; it was primarily dependent on the tuning of that extra randomness value. Yes, the Flatline had horizontal recoil, but it was also impossible to learn because the bouncing left/right were completely random. We did experiment with a more horizontal recoil for the Flatline in Apex, but when it comes down to it, trying to practice and learn a recoil pattern that involves rapid left/right direction changes isn't fun. It's hard enough to do with a mouse, and damned near impossible on a controller. For more evidence of the difficulty of controlling left/right r...
Read moreI think Rev is missing in the video lol 🤔
Hey @AquarusHILARIUS.
The Apex Legends team is always investigating and working to fix bugs that come up in the game. I know it can get frustrating when you run into a bug or a glitch, but the team is always working to improve things.
Like @DarthValtrex mentioned, if you're missing content on your account it would be best to reach out to the EA Help team so they can take a look. For more details on how you can...
Read moremaybe the servers thought they had to stay home? you know along with bartenders and other staff :)
(sorry i cant help myself)
Hey @Dovahkin1202.
Unfortunately we don't have any details on if there are plans to bring back particular skins in the future. It's an awesome skin that I don't have myself, so I would like to have it back as well.
/Kent
This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.
... Read moreThis is so sick. Thank you!
(btw, I'm the dude that just tweeted @ you on the Twitter thread https://twitter.com/m_ray/status/1250257505201995776 )
Jesus Christ this isn't something I wouldnt expect from a player much left a Dev. You seem like such a epic dev. Tho ngl. I don't know what dev. Stands for 💀 an I BURSTED out laughing when I saw this comment was made by a Dev.
im just a big fan of the nightmare before christmas i dont know why everyone thinks its so funny XD
@Iamjohnryan There may be a regional/platform component to this issue. If you're still seeing this error message can I check your region and platform?
I'm not saying this is what happened, but here is a legitimate case of why this could be happening: Players A and B are gold and silver respectively, they are friends and party up into Ranked. They get matchmade as gold. Player C matchmakes into their party, and is Plat. Plat players can and do play with Golds. After the match if Player C tries to join a party with Players A and B, we do not allow that because Plat can only play with 1 Tier difference away.
Why is there a 1 Tier difference max then? Mainly this is an attempt to stop boosters in Ranked.