Apex Legends

Apex Legends Dev Tracker




22 Feb

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Originally posted by LedgeEndDairy

No worries! And a Dev! I'm honored. :)

Just for clarification's sake:

It's 10/20/25% for tiers of helmets, and +25% for Skull Piercer on Wingman AND Long Bow (in other words, I goofed in the title), correct?

EDIT: Sounds like, according to your tweet, you're letting us figure it out. Fair enough. ;)

Sounds like, according to your tweet, you're letting us figure it out. Fair enough. ;)

That's right. No hints from me about Skullpiercer! =)

The original helmet tweet (and the coming updated one) was meant to clarify how helmets differ from body shields, as they mitigate damage in different ways.

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    EA_Darko on Forums - Thread - Direct

Hey all, if you have linked your Twitch account to the wrong EA account then you can unlink it by following the steps in this help article: https://help.ea.com/en-us/help/apex-legends/apex-legends/apex-legends-and-twitch/

 

Darko

Darko.png
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fwiw, I am gonna re-post the original tweet with the corrected numbers (and a nice little gif!) once I can, but yeah, sorry about the goof, y'all.


21 Feb

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Originally posted by Jayfresh_Respawn

Thanks for getting this post up guys. I'll provide updates as I get them.

We are seeing recovery now on PC and players getting back in. We're continuing to investigate.

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Thanks for getting this post up guys. I'll provide updates as I get them.

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Originally posted by [deleted]

Awesome! Can always use a Lifeline in hectic squad play, I like her.

I haven’t figured out which situations are best to use Bangalore’s smoke though

Digi threat scopes are awesome with Bangalore smoke

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Originally posted by vhdblood

You can animation cancel the Peacekeeper for a faster fire rate, that's the only issue I have with it.

we have a fix coming for this no ETA yet but I've played it.

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Originally posted by spillednick

Any chance for platform specific balance? The Wingman and Peacekeeper are pretty oppressive on PC, and the increased tracking makes the r-301 and to a lesser extent the r-99 pretty powerful.

we're considering a wide range of ideas which could theoretically include platform specific adjustments. no promises though.

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Originally posted by QueefingQuailman

Any work being done about the Ninja control scheme bug? Or does it work as intended?

Can you link or provide more info please?

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Originally posted by [deleted]

Hi Sean, if I may ask, what is your favorite legend to play as right now? Mine is Pathfinder :D

Bangalore is my soul as a weapons guy. I vibe with her so hard.

Squad comp wise, when I play with my normal squad of killers I like to run Lifeline to support their insanity.

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Originally posted by Juggale

So with talk of the new gun using 2 hopups, could we get the hopups in training to practice with them? For all the guns really. Hopefully I'm not to late with this question.

Edit: forgot to mention before I hit submit, and mods for practice with the differences.

we feel you! nothing to announce tho.

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Originally posted by darkensync

Hey Sean,thanks for this thread,very cool to see more insight into your inspiration for the gun.

Not related to Havoc,but I see you noted CoD2 in your twitter bio,what was your favorite weapon in that game?Would love to see a apex gun that was inspired by a cod2 weapon!

I've spent probably a few thousand hours on CoD2 snd PC when I was young,had a very active community in my region

So many good weapons in CoD2. Love the feel of the Thompson, kar98, Springfield, MP44, and that chunky BAR.

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Originally posted by solaire2395

I was ranging from 55Dmg to the chest at close-medium range, and I think 30 and longer ranges. Hit scan helps a lot, as sometimes you don’t want to kill, but get an enemy off your back so you can change locations ya know?

Max damage is 55 for charge beam mode, and scales down over distance. (Not a linear scale but I'll leave it for the community to discover)

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Originally posted by donny_jon

So Triple Take is even more useless now, k. I'm happy with the new gun but don't forget other guns as well ¯_(ツ)_/¯

Some of my thoughts... 3x Take fills a unique role in our game thanks to its fast refire rate and forgiving horizontal three-round pattern.

You can shred with it at mid ranges if you're landing 2+ pellets per shot. It's more capable in CQ than the DMR if you hit the whole pattern (like for emergency house clears)

I think its most unique role is ranged squad fire support. Tag the bad guys and suppress them while your offensive Legends close the gap.

I agree it's not a marksman's rifle, but it's designed as an entry point into ranged combat that is more forgiving for less experienced shooters. In the hands of a pro, always select the Precision Choke and flex those headshot skills.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by brandongoldberg

Best shotgun in your opinion Eva 8 or Peacekeeper? Seems like the debate started off 100% peacekeeper and people are now moving towards the Eva 8. Personally I miss the monster that was the TF2 Eva 8

I'm not Sean, but don't you dare sleep on the EVA-8. Personally I'm 50/50 on whether I'd prefer a Peacekeeper or EVA-8 if given the choice - if I want that oldskool Terminator 2 Arnie flavor or relive my OG Quake days with a tight spread and fast ROF shotty...

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Originally posted by JumpIntoTheFog

Great now where can I learn these types of tips about weapons already in the game 😩

What do you want to know? I'm here brah

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Originally posted by BaghdadAssUp

I'm just curious if the crouch fast weapon switching is something that will stay or be fixed?

that's a bug, we're on it. no ETA yet.