ARK Survival Evolved

ARK Survival Evolved Dev Tracker




05 Sep

Comment

Originally posted by Luckboy28

That's a fair point -- other pirate games have less ships.

I think the big difference is that the Skeleton Ships in Sea of Thieves actually have skeletons that you can fight, and there's more than one way to sink them. That adds a whole lot more gameplay/immersion than just "I shoot cannons at an empty ship."

Think about it from a PvE perspective: There's currently no such thing as raiding/boarding ships in a pirate game. If you want to swashbuckle something, you have to go on land and dig up a chest. But even that combat is clunky and unsatisfying -- which is why ATLAS combat is pretty much just a sniping game: Slowly reload gun via mini-game > Shoot once > slowly reload gun via mini-game.

It would have been cool to see a really rich move-set to allow for more detailed combat. Things like rolling, grappling, execution animations, dodges, etc, could make melee combat more engaging, and make ground combat more viable.

Comment

Originally posted by FormalPineapple

yeah but those act like normal bins/refrigerators right (also haven't use much of s+)? if so then the meat would spoil slower than being in your inventory whereas the spoilling bin from automated ark makes things spoil a lot faster and keeps things like spoiled meat last a lot longer

The thing about a mod like automated ark is that it's designed to let you make an entire automated pipeline.

Drop off your meat and narcoberries in storage and come back to find it automatically made into narcotic, that kind of thing.

Whereas S+ is designed to make some things more convenient and not so much automate them.

Comment

Originally posted by Luckboy28

I think they meant more verity, not literally more spawns everywhere.

Launching a pirate game with only like 3 pirate ships was... bold?

And I was massively disappointed when I realized that they don't even have crews. I wanted to throw a hook, swing over, and do swashbuckling battle with skeletons. But no, it's an empty shell that just magically shoots cannons without a crew.

I'm talking about more variety, not spawns. More variety means more unique meshes that cannot be batched together for drawing (performance) and cost more memory.

Also I think you are confusing ATLAS (4 ships + dinghy + raft) with Sea of Thieves (3 ships).


31 Aug

Comment

Originally posted by fatherteachergamer

And Grapeshot would have you believe that many of these Changes are not possible or will take many months to do.

On the contrary, these changes are along the lines of our own plans for balance and changes and (as mentioned briefly in the Roadmap Recap post) our changes will be coming to the Live Game during Phase One. And no, they don't take long to implement. In the past, our approach was waiting to do a full pass and programming changes to improve these aspects of balance but, again, as mentioned in the Roadmap Recap post, we're now going to bring some quick and simple changes in to improve player experience in Phase 1 then loop back to do a full pass in later phases of our Roadmap.

Myself, Jat and Erik watched all of Okasen's vids a few days ago, took notes on some great ideas and discussed alternatives where we felt his proposed value changes weren't quite where we'd want it. Okasen frequently sends us valuable feedback and theorycrafting.


30 Aug

Comment

Originally posted by WorcestershireToast

What's the reason for not adding more pirates ships to your, you know, pirate game?

Currently, performance and memory.


29 Aug

Comment

Originally posted by usernametakennr57744

It is literally the same engine, you just added some more ue blueprint systems like the water.

You still haven't learned that lies suck .

The engines have a lot of custom source code and are quite a bit different, from each other and from stock UE4. Also if you think the ocean water system is ue blueprints I have a bridge to sell you.

Comment

Originally posted by TamatIRL

I think you're missing the point here, Jesse. Trust is like a currency and because of the actions in the past by WC and now Grapeshot, you're flat broke. You'll need to build some trust if you want to come in here, say shit that seems unlikely, and have people just take you at your word.

There is no reason it won't happen, and we demoed it on the stream live today (so I'm not just "saying" it). We designed the ATLAS engine for crossplay between all platforms. ARK engine is not.

Also there will be no Win10 version of ATLAS at launch, only Steam and Xbox playing together. So... There you have it!

Comment

Originally posted by BasharAlAspaci

Yeah it'll work just like Ark where if you want crossplay you have to purchase it on the Microsoft store. Atlas will not cross play via Steam.

You will not have to buy it again and Microsoft is fine with Steam cross play. It will just work. :)

Let me repeat that for you.

Comment

Originally posted by mangodurban

How about they make the game prioritize pirate fun shenanigans instead of grindy anti fun mechanics. There is a reason the trailer got so much hype, make all that stuff shown there easy to experience. There are ways to add some grind without it effecting every aspect of the game.

That was literally the entire point of the information in the live stream. :)

Comment

Originally posted by BasharAlAspaci

Yeah im interested to see how the cross platform works because steam doesn't cross games with Xbox because of Microsoft. Might have to buy the game again just to play cross platform.

You will not have to buy it again and Microsoft is fine with Steam cross play. It will just work. :)


27 Aug

Comment

If the hundreds of cable channels that are forced upon you are any indication, I think there is room for a few streaming services.

Comment

Gaucamelee! series should be high on this list. It's co-op Metroidvania with a funny and cute love story, great art style, and the puzzles and combat are completely approachable by players of all levels while not watering down the experience to compensate!


26 Aug

Comment

Originally posted by earthtm

Earlier this month YSS attacking BLDX on server 490. Zero punishments given out.

https://clips.twitch.tv/SoftRichGarlicCharlietheUnicorn

Ah understood, after asking QA about it it looks like this is on our Radar. I normally deal with a completely different category of bugs so I'm not always up to speed on these.

As for actions taken, that is beyond my capacity, so make sure if you see anyone using these exploits to grab any evidence you have and report it via:

https://support.survivetheark.com/hc/en-us/categories/202563177-Report-Abuse

so that the enforcement team can look at any instances of abuse and act accordingly

Comment

Originally posted by earthtm

Good meme, tek buggys have been spotted suicide bombing into turret towers with zero punishment towards the offending tribe.

what? How? I thought they weren't even enabled in multiplayer.

Comment

Clearly, this is singleplayer footage since the Tek ATV doesn't work in MP.

;P

Comment

Engram points are calculated, as opposed to an accumulated score. I don't think the mod authors have the ability to change the way engram points are added, not without creating a new type of engram point system to layer over it.

That said, mod authors could add new ways to directly unlock individual engrams directly.


22 Aug

Comment

Originally posted by FieryCat221

They also should of disabled the war mechanic in pve, the community crunch said it would be removed today

I don't think we removed the functionality, just disabling it on officials.

Comment

Originally posted by CptJeiSparrow

Weird that a patch with so little new content is almost 12gb, I can't imagine that fixing a spawning bug with Fire Wyverns and incompatibility with Tek Gauntlets will need a whole lot of files to be edited.

Methinks there's a load of new secret stuff that's been added to HLNA ("Misc. HLNA polish")

I think it's more likely due to the way chunking of console package builds works.
I don't know for sure though if that is the cause.


19 Aug

Comment

Originally posted by Luckboy28

Why isn't there one, out of curiosity?

If I had to guess, Discord came into popularity after ARK was in full swing and we never got around to setting one up.

Comment

Originally posted by SubstituteCS

It isn't even an official discord. Wildcard have stated multiple times that there is no official discord for Ark.

Correct.