Ashes of Creation

Ashes of Creation Dev Tracker




06 Dec

Post
    Vaknar on Forums - Thread - Direct


Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.

Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!

Dev Discussion - Drop Rarity

How do you feel when it comes to rare loot? Do you prefer when rare mobs and boss mobs drop something interesting often or less often?

05 Dec

Post
Office Hours is an opportunity to join in on player discussions about topics Intrepid Studios is actively collecting feedback on. Join @Roshen and @Vaknar over in the Ashes of Creation Discord for a voice chat during our next Community Office Hours on Tuesday, December 12, 2023 at 4PM PT (... Read more

04 Dec

Comment
    Vaknar on Forums - Thread - Direct
BraydenS;d-56759

Something that I've been wondering for a while is if we really need the three tiers of the primary currency that we have seen so far in AoC. It appears that Ashes of Creation has a system similar to World of Warcraft where 100 copper is equal to 1 silver, and 100 silver is equal to 1 gold. If we have these three currencies then I should expect to see items with values of a silver or less, otherwise copper serves no real purpose. Based on what I've seen so far, even low level players will be acquiring silver and gold as rewards far more than simple copper.

I feel that if players are always going have enough money in their bags to ignore the existence of copper, then keeping it in the game just becomes information bloat. Lets look at it with USD. Would having a coin that is 1/100 of a penny make your life any easier? People already complain about having to deal with change now that almost everything costs more than a dollar. Addi...

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Comment
    Vaknar on Forums - Thread - Direct
The wind and its effects are adjustable ;) There are different reasons why the weather might change. The team might have wind "turned up high" during most livestreams, but there will likely be variance in weather depending on different variables <3

01 Dec

Comment
    Vaknar on Forums - Thread - Direct
I expect many to say yes to this question! We did a Dev Discussion on an adjacent topic, and many players felt they wanted to "normal," or rather not "the savior" of the universe <3

Here's that Dev Discussion for ya, in case you're curious ;) https://forums.ashesofcreation.com/discussion/55231/dev-discussion-49-lore-characters/p1
Comment
    Vaknar on Forums - Thread - Direct


My topic has nothing to do with the ability for attackers to assess a caravans capabilities. I don't mind if the attackers can't see it till cast, all I care about is that something happens when he ability is cast similarly to a person casting a spell. Something happening is all that I want, instead of what currently is in place where the ability just happens there is no "cast"



It might be helpful to try to reiterate your idea, or what you're asking for!

Perhaps if you can come up with an additional 1 or 2 examples of what you're talking about (similar to the flower = healing idea), with some arguments as to why these ideas would be nice to see, you might start some new thoughts or discussions in the thread!
Comment
    Vaknar on Forums - Thread - Direct
The team is hard at work on all things Nodes, and is excited to share updates when they're in a place to do so ;)
Comment
    Vaknar on Forums - Thread - Direct
I already see a few - But are there current systems that you think do this well, that you'd like to tell us more about?

Perhaps you can identify what aspects of similar systems that exist in other games can improve upon?

Feel free to use screenshots or other visual examples to help your points :)
Comment
    Vaknar on Forums - Thread - Direct
I'm curious OP, are there any problems you see with this idea? Perhaps the same as other's have pointed out, or any that you can think of?

Are there any other ways in which you think the problem you feel could be solved? Perhaps it's worth dissecting the core of your concern further <3

Look forward to hearing additional thoughts on this!
Comment
    Vaknar on Forums - Thread - Direct
Here is the quote from Steven, which comes from yesterday on Discord:

"I enjoy big swords, so long as it isn’t overly sized to ludicrous proportions. It’s purely subjective but not consistent within our style guide of a higher fidelity of magical realism" - Steven :)
Comment
    Vaknar on Forums - Thread - Direct
First of all, as @NiKr said to answer the OP's question, Ashes of Creation will have it's own launcher :)

[spoiler]
SirChancelot;d-56720

Has Intrepid said anything about their outside of game plans for their games.

Will they just go through steam?
Will they do a launcher like Bnet?
Will they have some weird online system for your account like the Mog Station?

I know WoW is just a shadow of what it used to be, but I did really like the clean and easy game/account management of the Bnet launcher... Before Activision infected it anyways.



Talents

It won't be on Steam, it'll have its own launcher.

[/spoiler]

Nerror

I just installed the launcher again after these news. :smile:



I am not...

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Comment
    Vaknar on Forums - Thread - Direct
Lots of information coming out of the Artisanship Preview livestream! We look forward to seeing all of the feedback, thoughts, and suggestions from the showcase <3

30 Nov

Post
    Vaknar on Forums - Thread - Direct
Hello glorious community,

We’d like your feedback on the Alpha Two Artisanship Preview shown during the November 2023 Development Update Livestream.

To help guide this conversation, here are a few thought starters you can choose from:
[list]
[*] What excites you about playing and interacting with the Artisanship system?
[*] Is there anything in particular you’re excited or concerned about regarding what was shown with the Artisanship Preview?
[*] How do you feel about the full-cycle of Artisanship shown during the November livestream?
[*] What is your impression of the dynamics shown with gathering? (E.g. Nightstone being invisible during the day, and visible at night)
[*] What is your impression of the crafting portion of the livestream? (E.g. Using fragments of various rarities to affect the stats of the item)
[/list]
Please don’t feel limited by the thought starters above. ... Read more