Originally posted by iareyomz
oh I dont think you are failing at all... I have been following development closely for nearly a decade and I have nothing against you people... I disagree with monetization models but that is personal bias and not a demerit on your part...
I am simply pointing out a fact that the game has measurably performed worse compared to the very first demo you showcased and that is worrying...
this community being full of fanatics that want to shutdown any attempt at pointing this issue out is my problem... I genuinely hate the fact that people in here think trying to downvote and report people who are trying to point out problems in the game is going to help in the end...
game is genuinely good from a game standpoint... from a performance standpoint, game is terrible right now... people trying to hate me for saying that is the problem...
we all want a good game, so why are people actively avoiding performance talks and suppressing others who try to talk abou...
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From my perspective, I often see a few things from people that could be better informed about either; Game development as a whole, or our project and our goals.
First, while it is true that Ashes has been in development for 8 years, it is important to put into context that nearly the first 4 years was in a different engine and codebase. While we are able to carry over much of the art and gameplay code, we rewrote our backend, which required overhauling the gameplay code that uses that backend. It is also disingenuous to compare the first few years of pace to development to the pace we have now, given that the studio size grew from only a handful of people, to the over 200 developers that now work on Ashes. Much of that growth began after Covid.
Second, many who are unfamiliar with software development, expect that progress always moves in one direction. This is not always the case, as the complexity of the code, and the systems grow new bugs get introduced. And alth...
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