Ashes of Creation

Ashes of Creation Dev Tracker




10 Nov

Comment

Originally posted by LosingID_583

Introducing safe zones will cause some people to request more safe zones. I'm anti-griefing and agree with the bans for blatant harassment, however I worry about implementing the rigid permanent solution of safe zones. Safe zone game mechanics are ripe for abuse and hurt the degrees of freedom and player-driven conflict aspect of the game.

Balance in an Alpha is like a pendulum. With this introduction it will swing slightly in a different direction. We will introduce more changes until the systems work as intended.

Comment

Originally posted by rozenblood93

And I'd also like to ask, is it not the individuals fault himself for streaming the game and making his location known for everyone to see and hunt down? They are basically putting a hunt marker on themselves and then complain about the consequences.

If they didn't stream and broadcast their location to all these players this would never have happened in the first place, it's like they want to eat the cake and have it to. They could have easily prevented this themselves.

I know a lot of older players have tons of experience playing older MMORPG's with open world PvP like this, and we have countless of stories where we all been camped and ganked for hours by individuals. We had the option to just wait it out or call for backup, which the streamer in this case easily could as he had thousands if not tens of thousands of fans playing the game able to do so. Is this something you don't want to see in this game? The person in question had multiple options to avoid, figh...

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I’m someone who played in the older days. We never ran around the starting zone griefing new players so that the game was unplayable. That is an easy way to kill a game. Whoever thinks that is the purpose of our PvP systems should see themselves out of the community. I have said this throughout development, griefing is an actionable offense, whether the target of the harassment is a streamer or not.

Comment

Originally posted by fpsdende

Ok so what if he wasnt running around in the starting zone, but protecting a caravan ?

Is it illegal to raid a streamers caravan now?

First, the caravan is the definition of opportunity. It is also an opt-in PvP system. If a streamer or non-streamer is running a caravan, they are an open target.

Don’t conflate griefing a level 1 who is logging into the game for the first time, with PvP. Some people I notice offer the false dichotomy of “either allow griefing or remove PvP entirely”. This is not the way. Exercise good judgement on what harassment is vs legitimate PvP.

Comment

Originally posted by rozenblood93

But it's an Alpha, why are people getting punished for using the system you failed to implement? Isn't the entire point of the alpha to test out these stuff and make it known to the dev team?

If it's such a big and obvious issue that people get banned so fast, how did it make it past the Alpha state in the first place, and shouldn't the people highlighting this and making it known be rewarded instead of punished as they are doing what they are suppose to do in an alpha?

I provided 3 warnings to the individuals. They ignored it.

Comment

We have plans to introduce safe zones around shrines and the starting area for next weekend. We had previously targeted phase 2 for this tech.

Comment

Our tech for PvP suppression zones around starting areas and respawn shrines is not yet in the game. It was targeted for next phase, however, I will prioritize it for next weekend.

I don’t care if the person that was getting griefed was a streamer or not, it is actionable to abuse our PvP systems to harass other players in an effort to make them quit the game. Any testers that are upset by the no griefing rules, please save me the CS time, and find a different community.

The open world flagging system in Ashes is intended to provide risk. When this system is used as a result of political conflict, resource competition, or opportunity, then it is serving its purpose.

Comment

We are aware of the character data corruption. It’s affecting about 2% of the character records. We are currently investigating

Comment

Originally posted by frank1ewildee

It left a very sour taste in my mouth honestly and the thing is this happened with over 50k people watching his stream.

It's very bad. Maybe disable PvP in starting area?

That feature will not be online until phase 2

Comment

Originally posted by onesciemus

but what even is the point of having PVP on the starting location? This would’ve not happened if there are safe zones for beginning levels.

That tech is not yet online, we intend to ease players out of the starting zone with PvP protections. But that won’t be in till phase 2

Comment

I want to be clear. Our PvP systems are intended to provide risk to the open world experience. When PvP is a result of political conflict, resource competition and/or opportunity... then we have hit the mark we are looking for. However, what I watched today with a streamer, however big or small, was a desire to grief this player from being able to play the game. That is, and will always be, an actionable offense. PvP = Good, Griefing = Bad


09 Nov

Comment

We are all investigating. Eta 30 min

Post
    Vaknar on Forums - Thread - Direct
Dev Discussions are an opportunity to join in on player discussions about topics that Intrepid Studios want to hear your thoughts on. This is less about asking us questions, and more about us asking YOU the questions! If you do have questions about Ashes of Creation, keep an eye our social media channels for our ... Read more
Comment

What country are you connecting from, and do you use a vpn. We are currently fighting a DDoS attack and certain mitigation strategies can block whole countries and our ip ranges.


07 Nov

👋 We are excited to welcome our First Wave Bundle testers to Alpha Two tomorrow! While we’re not doing a wipe, we’ve added two new fresh start realms for people who want to experience Verra with a clean slate.

🔗 Find out more here: https://ashesofcreation.com/news/preparing-for-alpha-two

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06 Nov

Comment

Originally posted by ReapsIsGaming

From everything that is being said, is that “you better have friends or this game is going to be tough / rough for you”.

Is this not the case or is there something getting lost in translation?

Having friends will absolutely make the play experience optimal. We are an mmorpg after all. But the current solo experience is lacking complimentary systems like a fully fleshed corruption system. More quest structures, more population options and economic structures like auction houses etc. There is a lot of content and gameplay polish that is scheduled for phase 2 and 3.

Comment

Greetings brother. I’ve been very clear over the years about many of the old school designs I employ across our systems. That approach will hold true. However, I would advise waiting to make judgements about content. Especially solo play. I cannot say this enough, phase 1 is not a content test. It’s about performance and stability. We will introduce and expand on features and content as we enter into phase 2 and 3


05 Nov


04 Nov

Comment

Originally posted by iareyomz

oh I dont think you are failing at all... I have been following development closely for nearly a decade and I have nothing against you people... I disagree with monetization models but that is personal bias and not a demerit on your part...

I am simply pointing out a fact that the game has measurably performed worse compared to the very first demo you showcased and that is worrying...

this community being full of fanatics that want to shutdown any attempt at pointing this issue out is my problem... I genuinely hate the fact that people in here think trying to downvote and report people who are trying to point out problems in the game is going to help in the end...

game is genuinely good from a game standpoint... from a performance standpoint, game is terrible right now... people trying to hate me for saying that is the problem...

we all want a good game, so why are people actively avoiding performance talks and suppressing others who try to talk abou...

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From my perspective, I often see a few things from people that could be better informed about either; Game development as a whole, or our project and our goals.

First, while it is true that Ashes has been in development for 8 years, it is important to put into context that nearly the first 4 years was in a different engine and codebase. While we are able to carry over much of the art and gameplay code, we rewrote our backend, which required overhauling the gameplay code that uses that backend. It is also disingenuous to compare the first few years of pace to development to the pace we have now, given that the studio size grew from only a handful of people, to the over 200 developers that now work on Ashes. Much of that growth began after Covid.

Second, many who are unfamiliar with software development, expect that progress always moves in one direction. This is not always the case, as the complexity of the code, and the systems grow new bugs get introduced. And alth...

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Comment

Originally posted by iareyomz

you know performance has been asked since the first demo? how many live demos have we had? and now this is the 2nd Alpha... and the performance had gotten worse in comparison to the first one...

the point of development is progress... so can you explain how the hell did it become worse in terms of performance when there are supposed to be improvements based on feedback from the first one?

this is why this community is getting worse by the minute... we have an abundance of data from multiple internal testing and the first Alpha yet somehow the game has become a worse hardware performing game... and here we are with people still making excuses and defending Intrepid for it...

I like the game just as much, probably more than most people here, but Im not gonna be bending over and defending bullshit when I can see the game has gotten worse over the course of development...

  • the first demo was a stable game at 60fps on 4K btw...
  • the first Al...
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Hey brother, I understand there are a lot of people who want Ashes nao... but as the world grows and content gets introduced both in the form of new code, and new assets, you can see new bugs get introduced which take time to hunt down and that is the purpose of these tests.. Most projects of our size and following would never dream of including the community in stages such as phase 1. But it is a path I have chosen as I believe it will make the game better.

So I recommend to people who feel we are failing, or not delivering, to take a break and come back when we are closer to launch. If instead people want to help test or give feedback on how certain systems are working... that is what we want from our audience at this phase, since it will help us iterate <3