Ashes of Creation

Ashes of Creation Dev Tracker




26 May

Comment
    Roshen on Forums - Thread - Direct
Nerror

I think we had an amazing community on Thistledown back in the day (year 2000). We even had to have the developers intervene in a live event, because the community banded together to protect the Shard of the Herald, that other servers killed, but we elected to level up and save instead. I forget now if it was @Roshen or @Vaknar that experienced this as well? :)



I don't think @Vaknar is old enough to remember peak Asheron's Call ๐Ÿ™ƒ

Thistledown x Shard of the Herald event seems like such a unique moment in MMORPG history, both from the player and dev side.

On the player side, the server community organized to create unexpected gameplay. Devs had to intervene... Read more

25 May

Comment

Originally posted by Leonerdo5

I heavily believe in a principle I learned from Riot: RNG is only fun if you can do something about it.

They call this "input randomness," meaning players can be put into different situations based on RNG, and then they can adjust how they approach it. The randomness happens before the player acts on it (or perhaps between actions), so they can respond and still succeed (or mitigate failure) even if they get "bad RNG".

On the other hand, "output randomness" just changes the results of your actions. Sometimes it works, sometimes not, there's nothing you can do about it. Critical strikes in a fast-paced engagement are the typical example. If you crit, you can two-shot your target, and if not, you die instead. You perform the same actions, but you win or lose based on RNG.

So, applying this to MMO combat, we might get something like: Random procs can be good, but only if you (and your opponent) can play around them and have time to react/adjust...

Read more

Input/output randomness is an interesting way to approach this topic, and thanks for adding this to the discussion!

Comment

Originally posted by Apocrisy

I enjoy occasionally if certain select bosses have RNG in their skill rotations, so you have an element of unpredictability. I think "RNG progressed" gathering professions, which would increase in chance of success with proficiency, is an acceptable area for RNG also. RNG is also nice in something like an in game casino.

You mention you "occasionally enjoy" if certain bosses have RNG in their skill rotation.

There's a fine line between having PvE encounters being repetitive/predictable, and having "too much" RNG. Where do you think that line is?


24 May

Post
    Vaknar on Forums - Thread - Direct


Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.

Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!

Dev Discussion - RNG
Which systems do you feel utilize RNG the best? Where do you feel RNG does not belong? What RNG-based systems or features have you enjoyed the most?

Keep an eye out for our next Dev Discussion topic regarding Time Dedication!

23 May


21 May


20 May

Post


Glorious Ashes of Creation Community!

Our next livestream will be Friday, May 27, 2022 at 11AM Pacific! (Click here to convert this to your local time.)

Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our livestream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct and succinct the better (think one to two s... Read more
Comment
    Roshen on Forums - Thread - Direct
Noaani

So, I am somewhat curious as to why Roshen hasn't voted in the poll.



Would you believe it's because I'm shy? ๐Ÿ™ƒ

19 May

Comment
    Vaknar on Forums - Thread - Direct
Certainly a comprehensive and interesting design! I'm glad to see other folks in here adding their thoughts and feedback to your ideas! Great conversation, everyone!
Comment
    Vaknar on Forums - Thread - Direct
You're in luck! As others have pointed out here, Italian is a planned supported language ^_^ You can read more about it on our support page, here: https://support.ashesofcreation.com/hc/en-us/articles/360016194714-What-languages-will-Ashes-of-Creation-be-in-
Comment
    Vaknar on Forums - Thread - Direct
Very neat quest ideas! I'd love to see what other quest ideas you all can come up with :)