ATLAS

ATLAS Dev Tracker




19 Feb


18 Feb


17 Feb

Comment

Originally posted by icemanthrowaway123

What's your go to energy drink?

The best one! Mother- Kicked Apple.


16 Feb

Comment

Originally posted by [deleted]

[deleted]

Edited to anchored boats now, so sailing they'll still be a threat.

Comment

Originally posted by thetacticaldonut

just checking because duration doesn't mean anything but time to me, so damage could be the same over less time.. thanks. I was guessing that was the case, just wanted to be sure.

aye aye, all good. Was verified by our team too :)

Comment

Originally posted by thetacticaldonut

oil jar duration... does that include damage? or does the dmg just happen in 30% of the time?

Damage would be reduced as it won't last as long

Comment

Originally posted by Davey716

What about nerfing grenades? This shit is out of control

They'll receive some changes w/ this update.

Comment

Originally posted by Baisius

Anchor damage reduction needs a timer on it. Nothing major, could be as low as one or maybe five minutes. But with this change, you're gonna have a bunch of ships insta-anchoring to try and avoid damage.

Another solution would be to only make it in effect in your territory.

So the damage resistance won't apply until the boat has fully anchored and there is a little bit of time on that. We are open to making further changes to improve this if necessary though :).

Comment
    Dollie on Forums - Thread - Direct

We may not reply to everything and sometimes things take a little more time than you'd like but I can reassure you that we are aware of what's happening along with community feedback and will respond via a patch appropriately (when appropriate). Can we integrate everything the community would like or has an issue with? We need to analyse it within the context of our design, pipelines and technical requirements, which is the biggest factor for how and why things can or can not be changed or implemented.

Our investigative process in relation to enforcement and the outcome of such is not something we generally divulge publicly. We do take enforcement action for griefing where we deem it appropriate and we will continue to do so (including dev-wipes and bans). As we've stated previously, addressing such things via technical solutions is our priority in order to prevent these issues moving forward.

We've taken note of the torpor-related quirk and we'll be ...

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Comment

So glad you guys are happy! We worked hard on this one. My body is comprised of energy drinks and black coffee at the moment. We look forward to continuing to move forward in our development process and future updates.

Comment

Originally posted by [deleted]

[deleted]

just me multiboxing

Comment

Appreciate the feedback folks. We've still got a lot of work we want to do, including the major redesigns. Day at a time! If anything is bs, don't hesitate to let us know - we may/may not agree, but we'll be paying attention. We don't reply to everything, or things take a bit more time then you'd like, but just want to reassure you that we are aware of what's happening and will respond via a patch appropriately (if necessary :P).