ATLAS

ATLAS Dev Tracker




12 Feb

Comment

Originally posted by trillabyte

I'd be happy with changes like "Your animals don't fall through the floors and get murdered in the middle of the night or vanish off your boat somewhere into the sea while you were sailing lost forever". Those things really sap the drive to play.

Yup, those are a nightmare and a priority for us to resolve. Sadly they're one of the more difficult cases we've encountered and we are working on a solution.

Comment
    Jatheish on Forums - Thread - Direct

Good news. Team have informed me that the painting issue on Galls + Brigs is just a client side issue. We're working on a fix now and will have it posted as soon as possible. No colours are lost, so they'll reappear when the patch is live

Comment

Originally posted by womeninwhite

Honestly man I want this to work out, but at this point alot of faith has been lost. Its easy to type a quick couple sentences to give us hope. Is there any reason you cant share what some of the changes are? Personally, I would feel better having an idea of what you think can fix things, instead of just living off hope for "some pretty big design changes over the coming months"

Cause we're still figuring it out. Once we have that is worth sharing, we'll share it. Some of the things we've touched on at a high level:

  • Allowing players to experience the ‘piracy’ side of the game immediately, whilst not trivializing the content.
  • Making sure that solo players and smaller groups feel safer when logging off, or that after they’ve taken a break they can come back and know that it won’t be such a difficult feat to get out on the seas again.
  • Incentivize companies to neutralize their territories, inviting others to make use of their land so that both can benefit.
  • More MMO aspects: player markets, player-specified automatic trade routes, additional quests, and daily missions
  • and moreeeeeeeeeeeeeeeeeeeeeee

But nothing specific to give details on right now. Developing and designing a game is a pretty huge undertaking, so redesigning core aspects can take a bit of time.

Comment

Originally posted by Luckboy28

:|

I want to believe.

Same? Ultimately talk is cheap, so over the coming months we'll have to show it, otherwise, the game will not do as well as it could and everyone at the studio recognises that.

Comment

The new plan is making some pretty big design changes over the coming months, so yes! Continue forward with the new plan. Old plan was sunk.

Comment

Originally posted by falicor

Because they straight copied ARK ~2 years ago. That feature wasn't implemented yet. I would guess that many of the same exploits/bugs that existed back then are still in ATLAS, which explains the prevalence of dupes ( and other exploits ). Search for bugs and features requests from before ~2017 and you will see a few familiar things

I wouldn't say 2 years ago, at least not entirely! But aye the game comes from the same foundation. The good thing is, we're often able to bring in fixes or make similar changes and vice versa, there are some fixes and optimisations we've done on ATLAS that the ARK team have also been able to incorporate. As for dupe/transfers, the methods used in ATLAS are pretty different to ARK so we have different problems we had to address prior to launch and any new ones now that are discovered wouldn't have happened in ARK.

Comment

It's a bug we're looking into at the moment for tames and players, sadly it's one of the more complex ones but still a priority so hope to have a fixed line up as soon as possible.

Comment
    Jatheish on Forums - Thread - Direct

Looking into it, thanks for the report guys.


11 Feb