Barotrauma

Barotrauma Dev Tracker




12 Apr

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Hello everyone, we've just released a single-change hotfix to address an exploit that was discovered recently:

v1.3.0.3
- Fixed an exploit that allowed crashing servers by sending them specifically crafted malformed data.

We're sorry for the trouble this exploit has caused to some multiplayer servers in recent days. This fix should allow you to get back to playing normally!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Apr

Comment

It seems someone has discovered an exploit that allows crashing servers by sending them a specifically crafted malformed packet, and is abusing this to take down servers. We know where the issue is and are working on a fix. We'll hotfix this as soon as we can. Sorry for the inconvenience! :/

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, sorry for the trouble, everyone. We've taken steps to address the issue being exploited here and will release the fix soon. This should prevent further uses of this exploit to crash servers.

05 Apr

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Hello everyone!

The next update is just a few weeks away now, and we have more new features to sneak peek at. We also wanted to give a little update on the development of the Permadeath mode that we ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Apr

Comment

The initial version of the campaigns were very sandboxy, with no clear sense of progression, and no goals or objectives - you just wandered around the map doing whatever. For this type of campaign, the circular map where you could easily keep moving between biomes as you pleased worked well.

As the campaign started getting a more clearly defined structure and difficulty curve, the circular map no longer made as much sense, and we felt a more linear map fit the linearly increasing difficulty better.

I also have to point out that the old map wasn't intended to be a map of the whole moon: it wasn't a cross-section of Europa and you weren't travelling to the center of Europa. It was just a normal top-down map of a circular area on (and under) the surface, and you were travelling to the center of that area, which also happened to be deeper than the edges. The ocean on Europa is by most estimates at most 100 km deep - the center is much deeper, and you would need to push ...

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02 Apr

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We've release a hotfix today that should fix this. :) Sorry for the trouble!


29 Mar

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I agree it's somewhat hard to justify why practically all animals on Europa would be this aggressive towards the subs. It's of course something they do for the sake of gameplay, but I think there are some potential in-world explanations for it too. Maybe the smaller creatures have evolved to be extremely territorial, so any large abyss creatures that happen to wander above the abyss get quickly driven back by swarms of smaller critters? Or maybe the submarines are something so alien to them, they don't realize how dangerous they are: it's a huge, chunky whale-like thing that doesn't even have teeth, claws or fins, looks really slow and not very agile - and apparently it doesn't even have a mouth, so it won't eat you, why not go and take a bite for an easy meal?


28 Mar

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Hello everyone!

Something that we have been working on for a long time alongside developing updates has been making Barotrauma available outside Steam as well. As we have seen unexpected successes with our little submarine simulator, year after year, we’ve been looking into ways to take it to other platforms eventually. Now we’re ready to make the game available through Epic Games Store in addition to Steam!

The Epic launch will not change anything for players who want to stick to Steam: When you launch Barotrauma for the first time following our EGS release, you will see a prompt asking you to enable crossplay between Steam and Epic. If you do not wish to do so, you can decline, and that will be all. You can also update your preferences at any time in the game settings.

If you enable crossplay, and if we find a lot of new users through E... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Mar

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Hello everyone!

Let’s have another sneak peek at our upcoming spring update.

Diving suit rebalance We always intended diving suits to be used only for acute pressure protection: during hull breaches and while swimming. However, there are not many actual downsides to wearing a suit all the time, so a lot of people do just that… which has effectively eliminated water pressure as a threat. We wanted to change that by encouraging you to take your suit off when you don’t need it. Here’s what we’re changing:

  • Slowed flooding speed to give the crew more time to suit up during a hull breach. Hulls will fill with water more slowly, so the pressure will not become lethal as quickly.
  • Added new animations to diving suits and made walking and running in a suit slower. Swimming speed has not been reduced.
  • ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Mar

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Hi! We've made some changes to the bots' behaviour which should make them much less likely to OD you with opiates. I've also forwarded the point about bots trying to treat the poison you're using to cure a husk, so we'll keep an eye out to see if any issues come up related to that.


01 Mar

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Hello everyone!

The next Barotrauma update is in the works, to be released in the late spring, and it will include some improvements to the medical system. This won’t be a complete overhaul, but we have reworked medical items to give each a clearer use case and stronger progression in the campaign, as well as added a few new afflictions to create additional late-game challenges.

Here are some highlights:
  • Opiates have been rebalanced to give each a clearer use case. They also cause addiction and overdose much more easily than before, making them high-risk, high-reward treatments.
  • Infected Wounds, a new dangerous affliction caused by Thresher attacks.
  • Antibiotic Glue now has multiple uses, so one tube can be used to treat multiple limbs. It can also treat Infected Wounds.
  • Deusiz...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jan

Comment

Originally posted by Playmaker-M1

can you perhaps write in the names used?

This would help us a lot in diagnosing this! We get reports about this every now and then, unfortunately no-one ever lets us know what kind of special symbols in the name were causing the problem, and we haven't so far been able to find a way to get the issue to occur at our end.


11 Jan

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Hello everyone!

We have just released a second hotfix for the Winter Update. Please be sure to update your game to the latest version to be able to host and join multiplayer servers, and see the full list of changes below.


v1.2.8.0

Changes:
- Allow scaling most items below 0.1 in the submarine editor again. We set 0.1 as a hard limit because smaller scales caused issues with tiling items (such as labels), without realizing some sub builders have found some creative uses for heavily downscaled items (such as tiny turrets used as "dials").

Fixes:
- Fixed escorted characters trying to leave the sub if they can't find a safe hull to get to (e.g. when the sub is flooded).
- Fixed rotated structures not appearing rotated on the status monitor.
- Fixed wires getting misaligned when saving them in an item asse... Read more