Barotrauma

Barotrauma Dev Tracker




27 May

Comment
    Dynamoon on Steam Forums - Thread - Direct
Let's not call OP out, that's unnecessary. I know there are players here who dislike reporting on Github, and that's probably not going to change :) we do read the forums for bug reports too, but it's largely just me and our other community manager doing that, whereas Github is read by programmers directly.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, if you haven't already, it would be great if you reported this in the GitHub discussions. I will also pass this along already, but bug reports are much easier for us to handle there, and other players can also upvote the issue to show that they have the same problem. Here's a link: https://github.com/FakeFishGames/Barotrauma/discussions/categories/bug-reports

02 May

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! This issue should now be fixed as of the hotfix we released a moment ago: https://store.steampowered.com/news/app/602960/view/4191239030281207530
Post
Hello everyone!

We've just released a second hotfix to address issues in the Blood in the Water update. Find the list of changes below, and be sure to update your game to the latest version.

Please note: We are aware of localization issues in certain talent descriptions, but unfortunately these could not be addressed in today's hotfix. We will release a third hotfix for the localization issues specifically a bit later, most likely next week.


v1.4.6.0

- Fixed monsters sometimes spawning immediately after the round starts (Often happened between levels, when there was no outpost between them).
- The 'Art of Submarine Warfare' book granted by the 'War Stories' talent is now a separate item and the original book has been reverted to its original state.
- Fixed Thalamus' fleshgun ropes not being able to stick to a submarine anymore.
- Fixed Thalamus' flesh spike crashing the game in the multiplayer game mode.
- Added a scrollba... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Apr

Comment

This is actually unintentional, but I suppose it makes sense a husk cultist would consider husked crawlers allies, accidental feature? :)


26 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. We're aware of the issue, it was recently reported in our GitHub: https://github.com/FakeFishGames/Barotrauma/discussions/13847#top

If you have a GitHub account, please give the report an upvote. You can also keep tabs on the issue's progress there. We'll work to address the issue soon, but unfortunately I can't give a clear ETA on our next hotfix/patch yet.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Update: the hotfix is now live, and your bots should respawn normally again following a restart. Find the list of changes here: https://store.steampowered.com/news/app/602960/view/4181105297285388664
Post
Hello everyone!

We've just released a hotfix to address a few commonly occurring issues in this week's update.


v1.4.5.0

- Fixed crew remaining dead, mission remaining completed/failed, etc when you return to the lobby an restart the round. The issue was that the server did not properly load the previous save when opting to continue the ongoing campaign.
- Added a button to the server lobby which opens the server description in a popup to make it easier for players to find. We are still thinking of the best way to handle the description/MOTD, this is more of a quick band-aid solution for the description being too easy to miss / difficult to find at the moment.
- Fixed descriptions being outdated on some of the modified XP talents. Currently only fixed in English, the descriptions in other languages are still outdated.
- Fixed "command not found" error when trying to use the new "converttowreck" console command.
- Fixed items in a co... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, we've a hotfix in the works to address this and a few other issues in the update. We'll hopefully release it soon, in the next couple of hours, or next week at latest!

24 Apr

Post


Hello everyone!

The Blood in the Water update has just been released, with two new monsters, a medical system mini-overhaul, extra difficulty settings for campaign mode, and new wrecks and beacons for you to explore, to name only a few things.

Read more about the update in last week’s ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Apr

Comment

Originally posted by Templarknight145

events are getting a huge overhaul in the next update, check in next week!

I wouldn't actually consider it that huge: most of the text-only events have been expanded so the things the event describes "actually happen" (e.g. you actually see an NPC spray-painting a wall, or can see Mike the Idiot as an actual NPC sitting in the crew quarters), but gameplay-wise there's been no major changes or new events. Regardless, I still think it's a nice little improvement that makes the events a bit more immersive. :)

Comment

Originally posted by The_Tank_Racer

I know this is an unpopular opinion, but I do like the diving suit rebalance, and I love what yall are doing with my favorite "not so post traumatic stress" sim!

I'm very glad to see that people get the point of the diving suit changes! We know this is going to be a contentious change, and have already gotten a lot of negative feedback about it (as always, when it comes to any kind of nerfing), but we feel it was necessary and long overdue: the way I see it, if there's practically no downside to always wearing a suit, that in a sense removes the entire pressure mechanic from the game, and means you're basically forced to always wear one because not doing so just makes you more vulnerable for no good reason.

Comment

Originally posted by Fantastic_Builder_33

isnt that already in the game?

You're probably thinking of the setting that controls how much skills you lose when you die. Reaper's Tax was an additional penalty on top of that when you opt to respawn mid-round instead of waiting for the next round, which has now been replaced with this adjustable setting.


19 Apr

Comment

Originally posted by Astronimia

U just kill it and bop its corpse once its dead

That's cheating though, Honkmother loves you more if you do it while it's alive

Comment

Originally posted by BathtubToasterBread

I hope the new Reapers tax replacement isn't as oppressive as it's predecessor

It's been replaced with a slider that lets the server host choose how much skill gains you lose when you opt to respawn mid-round. So, it's up to you: you can disable the penalty entirely if you want to, or crank it all the way to 100% if you're looking for a more punishing experience. :)