As a general rule of thumb, always err on the side of easier on the whole, rather than harder.
There will always be players who think every game should be just shy of unplayably difficult/limited and want everything to be a Souls-like. (And they'll always press for the content to be harder and harder.)
Inevitably, following that mentality ruins the game for those in the moderate-to-opposite side of the gaming spectrum.
So just stick with following whatever makes the game more enjoyable to play, rather than what makes it more challenging just for the sake of challenge.
I don't entirely agree with this, although I do see where you're coming from. Many people feel the challenge (and overcoming it!) is what makes a game more enjoyable - and all the way back from the legacy days, being a very challenging game has been a part of Barotrauma's identity. And actually, we do get quite a lot of feedback about Barotrauma being too easy once you get past the initial learning curve and figure out the best strategies for different situations (which I don't entirely agree with either). So finding a good middle-ground isn't easy!
That being said, I'm not entirely sure what the difficulty has to do with the storage container changes. If anything, it should make things a little more convenient since the larger stack and cabinet sizes mean fabricating a ton of storage containers to expand storage capacity is no longer necessary.