Barotrauma

Barotrauma Dev Tracker




01 Jul

Comment

Originally posted by minimum_wage_effort

I feel like allowing us to change the names or colours of storage containers would have been a better solution

I personally feel like this is just a workaround to the underlying issue: the fact that there's not enough space in a cabinet to store everything you need without having to resort to these clunky nested containers. What we're aiming to do with the changes is to make it more viable to just store everything directly in the cabinet, so you wouldn't need storage containers.


30 Jun


15 Jun


09 Jun


29 May

Comment

Originally posted by Monke12ed

I sure hope the GitHub code for the game being public has nothing to do with this unfortunate event

Having access to the source code makes it easier to pull this kind of stuff off, but it would've most likely happened regardless if it's public or not. You don't even necessarily need the game's code at all - it's quite easy to just look up the Steamworks API documentation, see what kind of a request you need to make to Steam's servers to get your server listed publicly, and write a program that sort of pretends to be a Barotrauma server and sends a bunch of those requests to Steam. And I actually suspect that's what these people are doing, I doubt they've actually got this many "real" instances of the game running.

But in any case, I'm sorry for the inconvenience caused by this. As mentioned in this other thread, we'...

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Comment

Originally posted by IcyNote_A

Happy to see you are working on it. Don't you mind if I use your message as reference for people who asking about spam?

Feel free, until we can implement a proper fix for this it's good if people are aware what these are and how they can temporarily work around the problem. :)

Comment

It's someone (or a group of people) spamming fake servers onto the server list. Here's an earlier thread about the same issue: https://www.reddit.com/r/Barotrauma/comments/13thvdi/is_this_happening_to_anyone_else_or_just_me/

We are working on some countermeasures against these spam servers, but as mentioned in that earlier thread, it's unfortunately a somewhat tricky problem to solve. There's no easy way to automatically detect whether a server is legit...

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Comment

Originally posted by Alternative_Cap312

Nah not really. You can try to contact a developer about this but they don’t really care about ingame problems.

This is honestly a little depressing to read, considering almost our whole team is currently working hard on addressing issues reported by players (see our issue tracker) as fast as we can and trying to get things patched asap. Also, as a side note, about third of the open issues in the tracker have already been fixed, but our QA team (that tests the fixes before we close the issues) is also absolutely swamped at the moment, so we can't get fixes into the public build as fast as we'd hope.

As ...

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15 May

Comment

Please don't call out individuals or groups of individuals in public, no matter how badly they've treated you. The drama potential is immense and we don't want that!

If you have feedback to give to a host, it's best to take it straight to them (and always be polite about it).

If it's related to something that moderators or developers can help with (subreddit/Discord/Steam forums), use the report function, send a modmail or otherwise directly contact without creating a public post.


10 May

Comment

Hi! In case anyone is wondering: we previously talked about a 1.1 patch, but that version numbering was erroneous (1.1 will be a bigger update, not a patch). In other words, this is the patch that we posted a preview of, a little over a week ago :)


18 Apr

Comment

A crucial part in gaining reputation for the secondary factions is completing the "main event chains". The cultist chain starts when you encounter some young cultists, one of whom has tried to ascend a little too soon, and the clown chain starts when you encounter a Jestmaster.

Both should appear frequently - it seems strange that you wouldn't have encountered them by the 3rd zone. I wonder if it could be that someone from your crew already talked to one of them and was given a task of some sort, but you haven't completed that task yet?

But in any case, this isn't the first time we've gotten reports about it being too difficult to gain rep for these factions, so I think we definitely need to make the secondary faction content harder to miss.


30 Mar

Comment

Originally posted by Timpstar

But in the patch notes it says "will you find out what's causing the jovian radiation?" Or smth like that

True, but the cause isn't Jove (at least directly). ;) There are several other hints in the game that might help you piece it together - probably the most explicit ones in the conversations you can have with a certain researcher in the beacon station right next to the center of the Eye of Europa.


15 Mar

Comment

Originally posted by Hot_Ross_Buns

Just joined the discord for 'tech support' because apparently the bug reports on steam go mostly ignored. only to see one single discord volunteer doing 100% of the bug reporting work for users. So disgraceful. I thought small companies were supposed to be pro consumer.

They didn't even bother helping me look for others with the same issue, as if im an employee who works for them, and its my job. I googled barotrauma freezing and this is the first result.

Oh but people who are foolish enough to put illegal characters in their name? They get help rights away no problem.

Thanks for the help Barotrauama team. I regret buying the supporting edition. I regret buying 4 copies for my friends. I regret it, thanks for that.

I'm sorry it's taken as a while to get back to you and to diagnose the issue - we're quite swamped with stuff related to the 1.0 release right now, including ironing out some of the most critical issues in the build.

I'd like to point out though that our CM team (which is just 2 people) can't monitor Discord constantly, and that the time you reported the issue was outside our working hours. But luckily there are lots of community members on the server who can sometimes offer help!

As for the issue you're facing, we unfortunately haven't still yet figure out a way to reproduce it at our end, which makes diagnosing it extremely difficult. But we are looking into it, and hopefully pushing a fix soon. I'm sorry for the inconvenience!


13 Mar


12 Mar

Comment

Originally posted by anthonycj

Other things of note: A rework of the carrier that turns it into a hermit crab style crustacean stealing ship hulls as shells, an artist rendering of either a new alien guardian or a different take on it, maybe related to the last point a "portal guardian" and a new type of cave? Biome? I don't know its not up for long and it looks like a sandstorm, 5:22 in the video if you're curious.

I'm sorry to say but that's just a very old piece of concept art we made when brainstorming how to reimplement the carrier (and ended up going with the thalamus), not something that's coming in 1.0.

None of the other concept art you see in the video are for 1.0 either, e.g. the guardian art was concept art for when we were reimplementing the guardians.

Comment

Originally posted by MrWereWolph

This is the Funbringer 3000, it's a craftable clown exosuit unlocked with true potential (as of unstable) with a built in megahorn that causes inverted controls and distorted vision. Instead of batteries it uses fuel rods to power.

There is a glitch with it right now that takes up one equipped item slot so two handed weapons cannot be wielded while using it.

Hope this helps!

This is not a glitch. One of the suit's hands is a weapon in itself, and can't be used for holding things.


10 Mar


03 Mar


27 Feb