Barotrauma

Barotrauma Dev Tracker




07 Feb

Comment

Originally posted by Knifetoface

I’ve done lots of fiddling around in the sub editor and what I’ve discovered is that most of the time containers such as medical compartments, fabricator compartments, ammo loaders, etc. simply aren’t tagged. If you tag the containers in a sub properly (you can even tag the suit cases within the containers!) The bots will not only efficiently put things away but they’ll do it very quickly!

https://imgur.com/a/5oWdEs7

I think the issue is that the way the AI works in the game is very confusing. It took me several hours to figure out how to properly tag a ship so that the bots know how to put things away. Making it easier to understand would be great. Now that I figured it out however the bots are extremely good at loading weapons and putting away materials all where they need to go!

There are some restrictions currently. I wish there was a way to label spent ammo to go somewhere different other than where full ammo go...

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I'm glad you brought this up! Not being as closely involved with sub building as some of the other people in the dev team, I've sometimes resorted to looking up the tags in the item config files when doing something related to them, and thought to myself that we should make assigning the tags easier at some point™️. But it never fully occurred to me how big of an impact this one hard-to-use feature of the sub editor actually might have on the game as a whole; I'm certain there are a lot of sub builders who aren't even aware of the feature, and as a consequence the bots most likely tend to perform worse for people who mostly play on custom subs.

I think we'll need to bump up the priority on this and make this part of sub building a little more user-friendly soon!

I wish there was a way to label spent ammo to go somewhere different other than where full ammo goes. So far I haven’t figured out a way to have them automatically pick up fruit that falls on th...

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Comment

It seems that the issue with "All-Seeing Eye" still wasn't fully fixed in the December patch, but so far we haven't been able to find a way to get this to occur. If you happen to have a save file available with this bugged engineer in it, it might help us diagnose the issue. You could post the save file (or any other extra information that you might have) in the ticket in our GitHub issue tracker, or if you don't want to create a GitHub account, this thread is fine too. :)

Thanks and sorry for the inconvenience!

Comment

Originally posted by Prink_

While I totally agree that current AI is pretty bad and needs an overhaul, I think you are massively underestimating how much work there is to create a correct AI. Next update is unrealistic and like others say there is a lot of things that are likely higher priority than this.

The way AI work currently (excluding machine learning which is a whole other can of worms) is by manually programming each cases, an enormous task by itself, and then having weights that determine the priority in of said action. Obviously those weights needs to be adjusted depending on context and player given order.

This is a massive undertaking that is hard to justify prioritising in a game where a lot of people don't even play with bots

Well said.

I agree that we have a lot of work ahead of us in improving the AI. But as said, it is an enormously complex task to get them to act smart in every possible scenario, including custom submarines with unusual solutions, systems and layouts that we hadn't accounted for (and often with issues in the way their waypoints have been set up). So improving and fixing the AI will most definitely be an ongoing task that we'll keep doing until the eventual full release and beyond.

Overhauling the entire AI for the next update, or even the one after that, is simply not possible I'm afraid; even if our AI programmers didn't sleep there still wouldn't be enough hours in a day to pull that off.

But in any case, there's lots of useful criticism and feedback in this thread. We'll keep these in mind as we continue improving the AI and ironing out issues like these! :)


05 Feb

Comment

This is a known issue in the current public version: the artifact missions can sometimes break like this when there's no space in the artifact holder(s) inside the ruins. We've got a fix coming up in the next patch though. Sorry for the trouble!


16 Dec

Comment

I agree that we definitely need to do something about the reactors. One option I've been thinking of is making automated reactor control circuits less effective by making the reactor react to the set_fissionrate and set_turbineoutput signals more slowly. However, I'm not sure if that's the best way to go either: forcing the engineers to constantly man the reactor to get it to run optimally would most likely just make playing an engineer more tedious. Making the automatic control gradually drift off from the optimal values sounds like a good way to address that problem though, I think we could give that a test!


15 Dec

Comment

Originally posted by Alastor-362

That's not the reason for jovian radiation, the jovian radiation stems from some kind of undefined alien thing deep in Europa. The first colonies of Europa were in the oceans but they didn't have to go deeper and deeper until Barotrauma "starts". If Jovian radiation were natural and had been ocurring naturally then Europa would in no way be habitable at this time.

Actually that's not entirely accurate: the Jovian Radiation in the game was intended to depict the real-world phenomenon, and explain why the colonists settled under the ice as opposed to building outposts on the surface. However, the radiation has somehow started to penetrate deeper into the ice, and Europans still haven't found an explanation on what's causing it or whether it can be stopped - but in a future update, they will. :)


15 Nov

Comment

Originally posted by 1Dynamoon

Without going into the origins of the SS13 clown as that is far from my area of expertise, I would now like to be the dev that addresses this for the purposes of Barotrauma: clowns are not Nazis in disguise and the Honkmother is not associated with Hitler (and neither are we). You may quote me saying this, too. I realise I'm probably just biting the hand that trolls here, but I feel like this is important to address: The clowns and the mother of honks are there because they are funny and as homage to Space Station 13, Barotrauma's spiritual ancestor, nothing more and nothing less.

As for trolling our subreddit with jokes in this vein: please don't, it's not actually funny.

Comment

Originally posted by ScrotiusRex

Some time ago Neo Nazis coopted clown world and clowns as a weird sort of secret nod to each other. SS13 had a Nazi community as a result.

Honk Honk/ heil honkler is code for Heil Hitler.

Barotrauma then introduced clowns to their game, after it had been established there was a neo Nazi community involved with the clowns.

The devs have never addressed this despite this l being established before the development of this game which I find telling. I usually get downvoted for bringing this up but it's f**king real.

https://rationalwiki.org/wiki/Clown_World

Without going into the origins of the SS13 clown as that is far from my area of expertise, I would now like to be the dev that addresses this for the purposes of Barotrauma: clowns are not Nazis in disguise and the Honkmother is not associated with Hitler (and neither are we). You may quote me saying this, too. I realise I'm probably just biting the hand that trolls here, but I feel like this is important to address: The clowns and the mother of honks are there because they are funny and as homage to Space Station 13, Barotrauma's spiritual ancestor, nothing more and nothing less.


11 Nov


28 Oct


27 Oct


22 Oct


15 Oct


06 Oct

Comment

Originally posted by [deleted]

[removed]

That these details about OP have been available elsewhere, even through resources shared in their post, is no excuse for anyone to shine any additional light on them – as you have now done a second time, so I have also deleted your post again for the same reason. Furthermore, arguing with me about applying the rules of this subreddit exactly as they are written is not a fruitful use of either one's time. I am not a fan of swinging the hammer, but this rule, like the others, exists for a reason, so you will have to excuse me for enforcing it on everyone equally (:


05 Oct

Comment

Originally posted by Gianarasps

Well the new ones are meh , the old ones gave the feeling of how europa sucks and everybody is tired but i guess alright

Don't worry, the majority of the faces are still firmly on the "scruffy, old factory worker" side. :) When we generated these random faces we hadn't implemented commonness values for the different facial features, so many of these don't quite represent the look of the average Europan.


04 Oct

Comment

Originally posted by Terragen

I'm not outing him, he's OP who made the entire post about the sub/game mode.

Had he been a competent admin and discussed the matter with me rather than throwing a tantrum and rage-banning me for the unforgivable crime of beating him at his own game the first time I played it, then yes we could have had direct communication.

Perhaps if I had cared even a fraction as much as he did I'd have found another way to message him but incompetent server admins are a dime a dozen (in any context not just BT) so I didn't really care. It's not like I made the reddit post, lol!!

I only brought it up because he mentioned posted about it and I figured it was worth warning other people before they get griefed what kind of server admin they're dealing with.

To be clear, what I took issue with was particularly the bit where you named the host by three different aliases. I might be tempted to intervene even if it had been just about dropping by the host's post to warn others about them, because even that is questionable in my opinion – it is after all just your opinion against someone else's, and debating who was right is not something our public, official community platforms are there for. Writing another person's screen names and calling them out on the other hand is simply unkind and hugely drama prone, so messages like that are categorically deleted wherever we see them. This is also clearly stated in the subreddit rules.


01 Oct

Comment

Originally posted by [deleted]

[removed]

Don't out individuals or groups of individuals, no matter how badly you think they have wronged you.

If you have feedback to give to a host, it's best to take it straight to them (and always be polite about it).

If it's related to something that moderators or developers can help with (subreddit/discord/steam forums) report posts, send a modmail or otherwise directly contact without creating a post about it.


17 Sep