Battlefield V

Battlefield V Dev Tracker




29 Jul

Comment

Originally posted by Kiromana

Hey, if you could re-consider this function/feature, if some airplanes have "shootable" glass but some don't, it feels a bit random.

I'm not too sure how to put it in English but if just sometimes you're able to penetrate, and sometimes not, it doesn't make for consistent gameplay.

Also, a sidenote: Could you please discuss with the team regarding troop-transports and adding seats to them?
Both of the transports in the game lack passenger-seats, even though they are troop-transports. I don't mind if the guns on them are spawned on first, when entering/spawning on the vehicle, but please do add regular passenger seats so our battle taxis can actually.... transport a squad or 6 men.

Hi! It's not really up to me, I don't work on vehicles. Just trying to shed some light on posts I know more about.

I do agree that it would be great to have more seats in transports, I'll ask the vehicle designers about the topics you raised.

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Great stuff, dat ledge grab.... Keep making videos plz

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Reported him internally :)

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Originally posted by [deleted]

Id like to see mercury included in the marita 24/7 playlist!!

For at least the first 2 days we'll keep it to Marita only. We could maybe change it up later on in the week, but I think folks best appreciate the chance to jump in and play new content right away vs. playing the Server Browser game.

Comment

Originally posted by HiDefiance

No, your bipod is unfolded so the animation of you folding your bipod collies with the one that plays when you bash a door open, creating what you see.

Good observation! I forwarded the video to the animation people and included your comment.

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Originally posted by aqeelramzi

I'm just so excited you replied to my comment haha.

I have a weird question tho, if and when those bizaros you mentioned pop in, is it like the standard reporting we all do for toxic behavior or is it like you get up from your desk in office and shoot out "YO FOUND ANOTHER BIZARO" and a guy pops his head around the wall and says "IM LISTENING" and you go "XXpussyslayer6969xX" and he goes "YEAH PERMA BAN LETS GO!"

In all seriousness, it's sad people have to resort to such behavior to get a point across. Ruins the name of the community to such an extent.

I report them via the same method as any one else - in extreme cases I've pinged it directly to the team to put it higher up the queue (in instances where the player is actively breaking various parts of the TOS and disrupting all players experiences).

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Great opportunity! I always panic in these situations, trying not to let it go to waste but doing so nonetheless, so props for you for staying calm.

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Originally posted by aqeelramzi

They really shouldn't. No matter how frustrated you are with bf5. I'm really frustrated with bf5 but I dont bash the developers and community managers cus they are people as well. Treat them with respect. I'd treat them how I'd want to be treated if I'm the community manager of bf5. So sad to see people have descended to this level.

I understand it to some extent. It's my job to be hear and talk to you and fairly, some folks are frustrated right now. I understand that this gets directed at me and I can appreciate it for what it is vs. being an attack of any kind.

I'll volunteer that when I'm playing in servers, Chats usually pretty respectful and decent toward me. I quite enjoy having the chat on most rounds (until the usual bizarros appear and earn themselves a few reports)

Comment

Originally posted by Al_Sunday

u/PartWelsh, are you guys going to restore the TDM Devastation map to it's former glory? :(

I understand the mindset of having maps of varying sizes, but the Arras - Devastation - Hamada TDM triple rotation was my personal favorite to play (Arras and Hamada are still good). If not, I'd ask that you guys at least keep the future map sizes a bit more varied than Mercury or current Devastation.

It's not that fun to be spawned in a corner that your team can't break out of.

Thanks for everything!

Slide into my Reddit DM's (or Twitter if you prefer) with some notes about what you feel we could change with Devastation on TDM (or if 'Go Back' is simply the answer) and I'll see that it gets through to the right person. We don't get a lot of feedback from TDM players as they're often chased out of town by everyone else so I'm well up for hearing more from you!

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Originally posted by WolfhoundCid

A moustache with a man hiding behind it and psycho mantis from mgs.

😂

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Originally posted by Eirik-E

Ahh I see thanks for discussing your thoughts. Much appreciated. I see you guys are individually trying to help out here whenever you can lately so I'm sure its appreciated and not going unnoticed by me at least.

And if what I'm reading into is correct, our inputs in this physics based movement system aren't as much of the old "move to grid x=**** y=***** z=*****" but an actual velocity in which checks occur and could be performed ahead of time based on that velocity and what's possible. Which doesn't need to be present while hard animations/inputs like vehicle exits and vaulting occurs. But then picks up again once the animation and pathing is finished. If I were a physics programmer, I would think my first act in trying to reproduce it is to try and break that transition period between the two? Good luck on locating it. Have a good day.

Yeah exactly, someone would have to try to reproduce the same thing and then check all systems involved on what is currently going on. I'm surprised of it happening here since afaik there is nothing overriding physics, but that makes the issue more fun to fix :)

Comment

Originally posted by Eirik-E

What my uneducated eyes see is that regardless of physics and angle/velocity, he falls from 2-3m which doesn't seem like long enough for the game in this scenario to catch that hes actually hit a hard obstacle, so he just goes through like it never existed. Isnt this the same issue that plagues pretty much any online game? Didn't I use this same issue to get OOB in Tony Hawk PS as a kid? Travelling at a speed with latency? Having the game to try and relocate where I should be but having passed a solid barrier and placing me on the other side where I "was last" in a sense? But without the rubber banding actually being visible?

With a very basic physics system your observations would be valid, but with the one we use these things shouldn't matter. Moving objects in a physics system are not simply teleporting from point A to B. Instead there are many ways to detect intersection of moving objects. I don't know the specifics, thankfully I'm not a physics programmer, but you can think of 'sweep checks', where in a given time like 1/60 of a second (one frame) objects are compared based on their location and velocity. The system will be smart enough to detect very high velocities and act accordingly.

Now there are systems that override this behavior, like the vaulting system, or when you're attached to a vehicle for example. What happens here I don't know, but our QA will see if they can reproduce it which should at least point us in the right direction.

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Originally posted by ANEPICLIE

Thanks for the info! I still think you should aim to have breakthrough on maps when they launch, but I'm glad to know you are currently working on it.

An aside, from what you've and Braddock have been saying, it seems 4.4 is going to be a big update? 4.2 was a bit underwhelming.

The development cycle for the patch ends next week so that it can enter it's testing and polish phase. Next week is when I should have a good idea of what to expect. For now the headline features are very much the new maps and the rank increase to 500

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Originally posted by billnyethesuccguy

Just a reminder marita has a drivable tractor

I remember Losssy getting it full Austin Powered' in an Alley Way at EA Play. Took half the server to get it out without destroying it