Battlefield V

Battlefield V Dev Tracker




01 Jul

Comment

Originally posted by freak-me-baby

The hit registration on infantry is also very buggie at the moment. In game chats show me I'm not the only one experiencing this. I know it's just very random so probably very hard to track down, but it's very anoying when it happens

Yup. We’re working that into a hotfix with netcode fixes.

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by UniQue1992

F8RGE you back for Battlefield? I'm so confused, after you got announced as new CM together with Braddock we never saw you on here again. Did things change after you got announced?

I oversee Battlefield, while Freeman and Braddock work on my team.

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Originally posted by ExpensiveArmadillo

Aha. You have to wait until the whole round is finished.

Correct. If you quit when you die, the round is still technically going on. If you join another round, the game looks at it like you abandoned the match and though you still get your match rewards/XP/etc, you didn’t complete the round.

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Originally posted by KarsaOrllong

Fix vaulting through windows on al Sudan. It’s even worse than vaulting through windows on regular maps and it’s already bad enough.

I experienced this too. It’s like you have to vault then crouch to get through. Forwarded to the Dev team.

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Originally posted by CheeringKitty67

Are you going to fix the invisible people. It's strange seeing a head floating around with no body

It’s one of the top priorities to get fixed.

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Originally posted by ectoplasmNZ

LOL typical response, wouldn't expect anything less..

Well, you didn’t give me a whole lot to work with based on the fairly aggressive message and you said “Peace out!” so I was just saying bye.

Take care.


30 Jun

Comment

Originally posted by smokingpolpot

Actually, in regards to the planes, it appears to be that the hitboxes of all the planes were shifted forwards or something. I was just playing and found I was able to consistently hit enemy aircraft by firing in front of them. The bullets flew clear past the front of the planes but still dealt damage. I haven’t seen for certain, and obviously I’m not the Core Gameplay Designer at DICE, but this may be the problem with other hitreg issues as well?

The issue is pretty close to what you are experiencing, let's say that your client is currently seeing the position of the enemy (plane, infantry etc...) in the past compared to what it actually is on the server. If you lead a bit, you will be probably hitting the target at the correct position (which is the one the server currently acknowledges from his perspective and that you obviously don't see)

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Originally posted by RobMonarc

Any news on the invisible players yet? I know it might be too soon to even know what went wrong..

This is being investigated as a high priority too

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Originally posted by 6StringAddict

Is this the same issue? Happens a lot as well.

I don't think that's the same issue. I would tend to say that this player probably disconnected from the server but remained alive anyway. I'll share with the team.

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Originally posted by GlintSteel

Is this client sides issue? I mean if u guys succesfully fixed the plane hitreg is this gonna automatically fixed too?

The issue is very likely exactly the same for vehicles / planes and infantry so if the plane hit registration issue is fixed, this will also fix the infantry part.

I cannot give an ETA on a potential fix at this point (especially given the fact it's sunday) but we will be sharing updates as soon as we can.

Comment

There is definitely something wrong that has happened with the recent update when it comes to "netcode". This has first been reported and caught with planes hit registration (mostly due to the speed at which they fly) but this is also an issue with general infantry combat, moving targets can be impossible to hit due to that issue.

We're very actively looking at resolving this issue and hopefully we can give an update on this in the next few days.

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Originally posted by Skrumble_b

I thought so as well. It just annoys me that something so apparent is just overlooked. Especially when said thing is a skin that I had to unlock and have been using on my planes since then.
Hopefully, Dice can hotfix this.

If you can list the names of skins and affected vehicles I'll share with the team to get back to me on.

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Originally posted by Qwikskoupa69

So this is a server side issue?

I'm not smart enough to know where that stuff lives - either way, it's broke and will need a hotfix to fix it.

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Originally posted by Qwikskoupa69

u/PartWelsh is this known?

I shared it with our QA team to investigate on Wednesday. They're looking at it and what might be causing it.

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Originally posted by SethJew

Thanks so much for the update on hitreg.

I know you’re probably tired of hearing about it, but any update on the stuttering issues? Some of my friends just outright won’t play the game anymore because their PC’s are stuttering so badly

Update remains that we're focused on eliminating the problems causing it. Until I see Jaqub and the team eating a celebration cake I won't be giving any indication on when we should expect this delivered.

The instant I see it locked in on a patch (with confidence), I'll be here in full force to update. It's heads down and working on it until then.

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Originally posted by EndersM

Yup, hit reg is f**ked after this update

It's not working the way we want it, no. It's most visible on planes but apparently affecting others too. The good news is that fixing the hitreg issue on planes should bring everything else back into line too (we don't have seperate hitreg systems), and at least put as back to the level that it was pre-patch, if not improve it. We're targeting a hotfix for that and I expect to have more info on it tomorrow.

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Originally posted by JerboiZoobat

Yeah it surely is, check back on Monday to see if they have anything of substance to say, but imo they won’t be able to fix this quickly

We think that this is related to the Hitreg stuff that folks raised to us when the update went live, in relation to planes.

We don't have a seperate Hitreg detection system for planes so it's likely that the issue is simply more prominent on faster moving objects.

Either way, we are targeting a hotfix for this and I'm expecting to get more information about it tomorrow.