Battlefield V

Battlefield V Dev Tracker




07 Jun

Comment

Originally posted by SkySweeper656

Yeah, yeah that's all great, but why don't you have the British uniforms be brown?

I'M KIDDING! :D Though I do actually have level design question - I noticed in another post (I think by you actually) that you mentioned liking having "focused" maps that don't dilute gunplay. My question is, though, what is wrong with having maps that support slow-pace and down time? To me, I get burnt out really quickly on the current map design for most maps because the fighting is constant. And I get that it's a shooter, but I feel down time is what makes the firefights so much more enjoyable. It's like a heart monitor - you want peaks and valleys, not a constant flat line. and with how "Focused" the current design of maps are, it feels like every thing is constantly set to 11, and it makes it seem boring/tedious. This is just the opinions of a original BF1942 vet though!

what is wrong with having maps that support slow-pace and down time?

I strongly believe nothing is wrong with it. I haven't worked on any maps, I was on the Prologue. We'll see what people think about Al Sundan on the matter. It was something I wanted to bring in. Down time.

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Really awesome. Good job /u/PcGhoul

Comment

Originally posted by rumbleshot

5flags are good on mercury. Flags suggested like on this screenshot would just end in a clusterf**k on E while H and A are completly ignored and barely anyone will get to B,C and F,G.

already current maps have these issues of useless/boring flags:

Hamada: A since the change to standart conquest

Twisting Steel: G and F are usually ignored

Aerodrome: F (and B mostly)

Panzerstorm: G and A never see someone going there

Dont get me wrong- I love real big maps the most!! (caspian border, silk road and so on)

but BF5 is just infantry simulation and thus makes big maps with far away flags just not worth to get there especially in combination with attrition and fast TTK. Would be different if there would be Vehicles especially tanks just to jump in on the map more often but honestly i cant be arsed to ever walk to C or A on Hamada unless its their last flag if i dont have a tank.

If you go there there is nobody to s...

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When working on Al Sundan layout lately I just realized that, at least for me as a Level Designer, it's perfectly OK to not see everybody go everywhere in every match and that flanking to cap a flag is perfectly fine even if it ends up with no gun fight. It's all about the tickets anyway right? Capping that far away flag might lead to victory.

But hey, I can also be totally wrong.

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Originally posted by PintsizedPint

I very quickly go into spending way too much time tweeting and on reddit once I start

Oh yeah it can become a huge sinkhole of time pretty quick.

Yeah for sure! Is it the same for you?

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Nice!

That road sign seems like it was placed there on-purpose just to mess with peoples sight lines. Its perfect.

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Originally posted by bouafirbadr

Yes i know ludvig , i said some . i didn't think about you Matt jeff Florian ... and many others who are active with us the community when i posted this picture

I absolutely understand why devs would not post here or any other social media but some of us like it no matter what.

I'm a Level Designer and I get bombarded with questions related to character art, production, skins, sound bugs, NDA and unreleased stuff and whatnot. But a few of us are crazy enough to enjoy that! haha

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Originally posted by mcgeezacks

You guys post more then any other dev team that I've seen. Thanks for the hard work.

Edit: I just want to point out for some of you that I used the words "that I've seen", because yes, I'm sure there are other subs with very active devs but I'm never there so I wouldnt know. But for me, they are the most active that I've seen personally.

Thank you! I feel like I'm a bit spotty with it, wish I could be more active.

Its hard to be present at an sustainable level though, I very quickly go into spending way too much time tweeting and on reddit once I start.

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Originally posted by MartianGeneral

Almost every concept I've posted so far has been noticed by the devs but that doesn't mean we'll ever see it actually happen in game because making photoshop edits takes just a few minutes/hours but actually implementing that stuff probably takes tons of time and resources which can be used elsewhere. Regardless, it's fun to make this stuff and see how the community feels!

The difference with BFV compared to BF1 is that we are actually, when we have time and the priorities are high enough, update maps.See Panzerstorm. Just remember that yes, updating a map takes time but it takes even longer to test the thing, make sure in gets integrated properly into a patch and then goes live. From the time we are actually "done" with changes and when it goes live, there can be easily a month apart.That's how it is.

I really appreciate these kind of thoughtful feedback though!

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"Map feels half of what it should be"

Could you elaborate on this a little bit? :)

"Most of the interesting locations are omitted"

Which locations do you feel should have been part of the map?

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Originally posted by ThePeanut_KJD

Out of curiosity, are you allowed to browse the subreddit/any other BF communities on company time? Research for your work, you might say.

Absolutely. I should even do that at work instead of home y'know! But heh, what can I say.
Just don't tell my producer.

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But... we post, don't we? I feel like I do at least.

I mean I am right now, right?

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Your post has been removed due to the following reason: It is against sub rules to post the user names/real life names of players suspected of hacking.

Please read this thread in relation to hackers and how to report them:

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Your post/comment has been removed:

Your post has been removed due to the following reason: It is against sub rules to post the user names/real life names of players suspected of hacking.

Please read this thread in relation to hackers and how to report them:

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Your post/comment has been removed:

Your post has been removed due to the following reason: It is against sub rules to post the user names/real life names of players suspected of hacking.

Please read this thread in relation to hackers and how to report them:

https://www.reddit.com/r/BattlefieldV/comments/ai9cfl/rule_2_no_witch_hunting_will_result_in_a_ban/?st=jr7pirdt&sh=b1ef11b2

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Comment

Originally posted by 0x-Error

Do you have a designated guy that scrolls through new?

Our community Managers I guess!

For the others, we just do it because we like it. It's not at all part of our job.

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Squad up, get out on that Battlefield and PTFO!

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All other threads regarding clans, discord servers, friend finders will be removed and redirected to this thread.

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Interesting points.

I'm not sure I get the "some objectives are too close to one another" and yet you propose a EIGHT flags map where most of the flags seem to be 60m away from each other.

Having the village as a central point could be pretty cool indeed but as I can see on how the map was created, your new Brit spawn is completely out of bounds in what we call "backdrop meshes" (basically low poly stuffs you see from afar). It would require a lot of art rework for that to happen.

I also really wonder what is your (you as a community) opinion about LOTS of flags map? I would personally, as a player, love to see maps with less flag for more "focused" matches. Eight flags for 64 players seems a lot and would dilute gun fights.

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Originally posted by Logosoft

Generally speaking, what are the chances that someone from DICE sees this? If they only scroll on HOT or BEST sections, c'mon people vote up this post!

Also my suggestion: attackers should get a plane in the first sector. I wouldn't be saying this if people used the halftrucks that can be very useful in blitzkrieging the first sector.

100% :)