Battlefield V

Battlefield V Dev Tracker




22 May

Post

Secure the Boys AT Rifle in a new Weekly Storyline that features Firestorm, Panzerstorm, and Twisted Steel.

This week's Tides of War Chapter 3 Storyline focuses on Firestorm, Panzerstorm, and Twisted Steel maps.

https://i.redd.it/a45a9ibcgtz21.jpg

Complete this Week's Storyline and you'll be rewarded with the Boys AT Rifle for Recons.

Let’s look at the tasks. Remember that the exact mission requirements can be found in game in the Tides of War menu.

COMMANDEERED - 10,000 Chapter XP

(Firestorm) As a squad earn 1000 score using civilian vehicles or towable weapons.

LET THE SUNSHINE I...

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Comment

Originally posted by SRakshasa

Thanks for making a response quickly, I was worried of this turning into another big uproar

Personally, I'm a fan of catch up mechanics. I don't have a ton of free time anymore, so I try to grind through ToW as quick as possible. But there have been times I've missed out on rewards because I didn't have the patience/time to complete it.

Comment

Originally posted by trannyTANKwhore

?? Theres no mention of aura resupply in the notes you posted above for ammo crates.

Oh snap! You're right! I misread.
Let me double check on that.

Comment

Originally posted by SRakshasa

Although it isn’t officially said that they’ll increase the grind, knowing DICE’s recent crappy decisions (looking at you Pit Crew set) I wouldn’t doubt they’d do this.
u/Braddock512 can we get a statement on this?

Just looking through the next couple of weeks, they don't look impossible. The Tier Catch Ups are for those that don't have the time to complete them.

Comment

Originally posted by ABowlOWombat

When is the new map coming out? Mercury is supposed to some out this month 😭

May 30th.

Comment

Originally posted by 1hit_Muscle

That response is rather odd given the fact that in the past when a released and certified patch contained a bug such as access to a weapon a week early it was patched/fixed within an hour. Closing off the door in the hanger would be a very quick/easy fix that shouldn't affect anything else. This is really a mode-breaking bug given how many people are now abusing it.

Server side fixes are things we can do in those rapid, short timeframes. A lot of the content in Battlefield has what we call Killswitches, so the scenario you raised is something that can be dealt with like that.

The suggestion I was responding too above involved physically changing the geometry of the hanger to account for the gap. That stuff requires deployment of patches.

I understand the desire to have this fixed urgently, it's matched by us.

Comment

Originally posted by Memento_31

We know that you are fighting our fight! Ding ding ding!

Comment

Originally posted by Morningstar-X

They don't allow any posts complaining about mods there, which is part of the reason they're a bunch of assholes. They don't let you say anything against them.

Because bitching and complaining usually gets no where. Did you try an educated and well-written approach?

Comment

Originally posted by des0xyn

While you're at it, can you get us any info about the Assignment system in general? Like being able to change assignments in-game or between rounds or tracking all of them without even selecting somehow.

Changing assignments mid-game is something the team is working on - but it's quite arduous due to the dependencies of multiple hooks within the game. (Trust me, every Dev I've talked to wants it in the game.)

RE: Tracking all assignments simultaneously - hmm. Now I'm not a dev, but I'll be honest. If you're tracking 30 assignments, 3 Daily Missions, and ToW Chapter Storylines - something is going to break. That's a TON of data being sent from your client to the data center and back.

Comment

Originally posted by AnthroTiger

Hey man, just stating what I saw.

No need for the anal probe.

u/AnthroTiger and u/Slifox115 - Thanks for the heads-up.
I did miss that one link (under the Lighting), my bad.
RE: the 404 errors - since there's no tool that simultaneously posts to our website, forums, and reddit, there CAN be a slight moment where links that are dependent on live articles may not have propagated through the network. (It's manual on Reddit/Forums.)

RE: the missing Lighting link - I didn't even see that. It is called out in the opening paragraph, but good catch. Thanks.

One thing I would request, though, if I may?

What a mess this post is, So many broken links, or spots...

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Comment

Originally posted by FuT-Fourzero

Looks like a solid patch. Interested to see how the medic crate plays out

What worries me is that there's no mention of the FPS issues. I also don't see anything about the station issues I reported almost 2 months ago (and they've been here since launch). Can we get an update on that /u/Braddock512 ? Kenturrac said they're on the list almost 2 months ago.

I'll try to get an update on that.

Comment

Originally posted by Afganzistan

Happy early birthday!

Thanks!

Comment

Originally posted by Q2CTF3

Didn't see anything in the patch notes about a fix for this bug:

https://old.reddit.com/r/BattlefieldV/comments/bjmsok/is_anyone_else_experiencing_this_gamebreaking_bug/

I still haven't seen any updates or discussion about it at all, from the devs. On the official EA forums there has been no response to the thread I posted about it either, outside of one of the mods asking the boilerplate "have you tried uninstalling and reinstalling??", which I tried, and of course didn't do anything. I get that fixing a gamebreaking bug with vehicles isn't as important as making sure player models all have night lights attached to them, or whatever you've been working on, but can I at least get some kind of response about this issue? Even if it's just to say "nope, we don't know what causes it or how to fix it"?

I'd like to know if I should just abandon t...

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This is called out in the Battlefield Quality of Life tracker. "FPS lag when killing enemies." It's related to Assignment tracking and the team is working to resolve it as soon as possible.

  • Players get a spike of FPS lag when they kill another player
  • Platforms affected: All
  • Status: We’re investigating this with our teams and will update when we have more info.
Comment

Originally posted by Aweb20

It obviously needs to be played first, but I have to say that this update is discouraging me from using the ammo crate. Nobody ever sees it when I throw it out and now they can just take ammo from my soldier, meaning I'll get no resupply points.

I think with the new meds aura effect we don't need to be able to grab ammo and health directly off of soldiers. I know many are excited for this change so I'm willing to see, but it just seems like making the game easier instead of promoting teamwork.

But aura resupply and "pickpocketing" wont' give them grenades. The crate is the only thing that can.

EDIT: Misread. From the notes, there is no aura for Supply Crates. Will check on that.

Comment

Originally posted by ToasterCoaster1

HEY NOW
I will not stand idly by while you SLANDER my beloved Hawaiian pizza.

Pineapple is PERFECTLY fine on a pizza and contrasts well with the saltiness of the ham

Add double bacon and some sliced jalapenos, and we're golden.

Comment

Originally posted by Timontie

No „we apologize for our awful and horrible greed with the Pit Crew mascarade” stuff? I’m not surprised. But hey, it’s good you actually fixed some bugs, which shouldn’t have happened in the first place.

Well, the fact of the matter is we (CMs) haven't given up the fight. I have multiple email threads currently discussing this situation and, one or the other, will have an update about it today.

Comment

This sub has no affiliation with the official BF Forums, we'd appreciate it if you took your displeasure with them to them directly and not post it here.

Thank you.

Comment

Originally posted by killswitch805

Is there a date/time this patch will be live?

Tomorrow, May 23 (my birthday), starting at 800 UTC / 1AM PDT on PC. I have an availability post coming up shortly that will have all the details.