Battlefield V

Battlefield V Dev Tracker




22 May

Comment

Originally posted by LOKI95v1

@Braddock512 Thank you for everything you are doing for us! You are the best! Will there be an announcement here if something changes?

I will post an update in the "This Week in Battlefield V - May 20th Edition" thread (at the bottom, under Notes & Addendums), and will post the link that under some of the bigger threads regarding this situation.

Comment

Originally posted by Fudged_

People glow now

Jesus christ... really?

Think of it like the Manhattan Project. Nuclear testing and all that.

I'm kidding, of course. Just wait until you actually see it live in-game. Then give the feedback.

Comment

Originally posted by ThatOneEngie

This post was edited, original post was "Well, the fact of the matter is we (CMs) haven't given up the fight. I have multiple email threads currently discussing this situation and, one or the other, will have an update about it today. (I gotta be honest - it's not looking promising, which is frustrating, of course, but I'm still pushing.)"

Yes, it was edited because I have been waiting on an update from the team on the status and, truthfully, didn't want to add negativity until I had confirmation one way or the other.

Comment

Originally posted by [deleted]

[deleted]

I was mistaken. Wasn't in the main thread. Was in THIS thread.

Comment

Originally posted by Precise_Gaming

I’m really excited for these changes coming up, we will finally be able to take health and ammo from players using the crates. The medic crates will also heal at certain ranges again like in BF1. I like that landing rolls will be implemented for high falls. Damage indicator for tanks was a big one for me, I don’t know how many times I’ve been blown up by a pak-40 and not know about it till it’s too late. Camera shakes on tank view was a huge problem for me for a very long time, glad DICE finally got around to fixing that. The visibility changes are good no matter what anyone says, hiding in a corner or laying down in the dark for easy kills is not, skill. Any feedback on issues like the tank scope not showing for a few seconds after zooming in? Or how about implementing the ability to call reinforcements from inside a tank/vehicle, rather then being forced to get out just to do this? I really don’t enjoy getting shot or getting my tank stolen just to call in some artillery. Lastly,...

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Are you on console? With PC, you can just use the F keys to switch seats.

Comment

Originally posted by FuT-Fourzero

How come this part was removed from the patch notes? It only shows "when selected" now.

When deployed, heals nearby friendlies in a 2m radius from the crate

That's because patch notes are mostly showing changes in behavior. The interact with crate part is not a new behavior so I'm not sure it's worth calling it out. But maybe it is? :)

Comment

Originally posted by peepeepiepeeper

It's ridiculous. And people do it a lot and have been doing it for a long time.

For visibility (have commented elsewhere) this is something we have the team working on a solution for as a priority. Initially it was perceived to be not as severe as all weapons are reset, and the inventory emptied. when the plane drop kicks in.

We've learned since then that equipped armour carries through and so we want to ensure that we have this removed as swiftly as possible.

Comment

Originally posted by Stretched_Sample

Yeah, I know, but I actually kinda like having some squad goals to work towards. And to be frank, it's salting the wound of a much greater frustration - that of the continued, unjustifiable, and seemingly intractable dysfunction of Firestorm matchmaking in my region (Oceania). We wouldn't be having this problem if your team could make this mode (which we paid for the same as everyone else) work right for us.

We recently did some major Firestorm matchmaking adjustments. Has that helped you personally?

Comment

Originally posted by HelmutKahlid

Why do I have to play Firestorm to unlock the first node? Because of that, I'm going to miss out on all the XP for the week. Is there a good reason why there isn't an alternative to unlock the first node? I enjoy doing those challenges during the week when I get home from work when they can be accomplished within multiplayer. Since I have to wait until next week to buy it with CC, will it at least be less than the 5,000 I received last week for the TOW reward? Thanks.

You can usually buy the weekly reward weapons for 1700 CC, I believe.

Comment

Originally posted by Cumpilation

It doesn't say that it need to be done in Firestorm in the game. Must be a mistake.

I was looking at the design documents when I drafted this list. I will happily change it once the ToW Storyline starts if I can confirm it’s not required.

Comment

Originally posted by Stretched_Sample

the only required Firestorm node is the first one

That f**ken sucks mate - many of us find the mode unplayable because of terrible matchmaking sending us OOR. And now to unlock the gun we're forced to play with effectively unplayable pings to complete a fiddly, gimmicky assignment which would be irritating under ideal conditions?

That's not fair or reasonable, I hope this doesn't happen again - we, loyal players, don't need this shit.

Or you can purchase it for around 1700 CC after the week ends.

Comment

Originally posted by Cumpilation

I sure hope this is a mistake and the first task doesn't require you to do it in Firestorm. Huge shitstorm if this is the case. This is going to be worse than doing 20 kills while attacking an objective.

In the game the task does have the firestorm logo but doesn't precise in the text that it require to do to it in BR.

Did you notice that we’ve increased the scoring for Firestorm? Check the update notes.

Comment

Originally posted by Dataqz

If all of that is true, may I ask what you honestly think of the content and the amount of it? I.E. not having multiple factions after 8 months?

We had a slow start but what’s coming next is going to be insane.

Comment

Originally posted by [deleted]

[deleted]

It was just one recommendation for civilian vehicles.

Comment

Originally posted by HURTZ2PP

The range of the healing aura is a good idea. Keeping it small will prevent it from being OP but with the added feature now it is useful. Will players still be able to interact with the crate to retrieve a self healing pouch thing if they used one up?

Yes, this feature is still possible on the health crates. Adjustments to "what you get" from that interact are not out of questions at all though.

Comment

Originally posted by cCallej0n

can someone explain the first one? how is it possible to score with a civilian vehicle?

Roadkills with the tractor or cars.

Comment

Originally posted by DoomG0d

oh wow wasn't expecting the medic crate to get the old AOE back from previous games. Does this mean we'll have entire groups of medics just running around holding their crates? GET YOUR HEALS HERE!

Maybe you'll even be able to slap some medic crates on your vehicle in a future patch even ;)

Comment

Originally posted by Curious_Crocodile

Medic crates:

  • When selected, heals nearby friendlies in a 2m radius from the crate.

This is fantastic, thank you DICE! Could you please make it appear on the minimap?

And yes, on the list but no data that i can share at this point!

Comment

Originally posted by DigTw0Grav3s

Very excited about the medic aura. That's a happy surprise.

Good to hear. It's missing some pieces at this point but we are actively working on getting more quality of life improvements if the feature changes prove to be good for gameplay. :)

Comment

Originally posted by UniQue1992

I think that's right, not a big fan of this change but maybe it plays better. Lets see how it plays in-game tomorrow.

The interact part is still there, the aura is just an extra thing. Happy to get some feedback on this once you get to play this though :)