Battlefield V

Battlefield V Dev Tracker




27 Apr

Comment

Originally posted by Qwikskoupa69

A bit unrelated but when can we press and hold the jump button to grab ledges on console? You can hold spacbear on PC to grab ledges but on console you have to spam the button, and that can be frustrating at times

The same functionality is already running on both pc and consoles

Comment

Originally posted by fireshout81

any info on the update notes to sprinkle to us yet?

Combined Arms is getting real matchmaking, so you can join randos instead of just friends list.

Comment

Originally posted by TheJackFroster

u/Braddock512 Is there any plans to have the current score shown for games in the server browser? I hate wasting my time searching for a specific map say Arras on Breakthrough only to join the server with 5 seconds left in the game, then the map switches to Fjell 652 and I contemplate the suffering that is life.

Like the live scoreboard back in BF4? That was pretty sweet. I don’t know. But I’ll ask!


26 Apr

Comment

Originally posted by IInJIIsJ

Please revamp Firestorm loot system.

That's part of the Quality of Life we're looking to improve.

Comment

Originally posted by Skruddy

Did the boin whales just funded your entire year budget? That's great news!

Really glad that FS isn't going to be left as an afterthought, it's a legitimately cool unique experience for me and my friends.

Just wait til you see the Community Broadcast next week. u/PartWelsh has some cool info to share.

Comment

Originally posted by TrappinT-Rex

This is sorta tied to SQC but have you guys been looking into matchmaking/team balance at all? I've noticed an uptick in threads about it here and have also noticed imbalanced teams quite a bit lately.

We actually had a call about team balance yesterday, in fact. It''s definitely something that needs a good bit of love.

Comment

Originally posted by Incongruent

Thanks for bringing back squad conquest. Any plans on more maps for it? It's one of my favorite modes, but the 3 map rotation gets stale quick (especially if you're mopping the floor with the other team).

We have some plans this summer. I know of at least 3 other maps they're bringing to the mode.

Comment

Originally posted by marmite22

I was about to be sad but then realised that May is in a few days! (where the hell did April go?)

RIGHT? This year is flying by. Next thing you know, it will be fall and we'll be in a whole new theater of war. (AND IT'S GOING TO BE SOOOOO GOOD.)

Comment

Originally posted by vectorvitale

Good to see the dedicated PDF will still exist, and I like how you're consolidating everything into one post for the update.

Have you guys considered doing that with the ToW weeklies? Maybe a running list as the Chapter goes along on how exactly to get every weapon, etc? Re: The Commando Carbine has challenges for last week, but then it gets updated when it's available via CC to buy

That's an interesting idea.

Comment

Originally posted by Phreec

Wow just the other day I was bitching about how annoying it is to get stuck in that animation...

This has been on the list for some time :)

Comment

Originally posted by doreato

Fair. Right now my perceptions are being manipulated by how long the animation currently is. But once I get in the game I bet my perceptions will be more realistic. Overall it's a good change that I didn't expect to be on the radar, so I appreciate the concerns you are placing on these critical gameplay elements.

In the same update, all the landing animations will also be a lot shorter, as you can see on the video.

Comment

Originally posted by marmite22

Is there or is there going to be any kind of road map for Firestorm? I'm so in love with it and I just wanna know what's coming!

Yep! In fact, we're going to be diving deeper into the overall roadmap, as well as putting out a roadmap for Firestorm.

No ETA on that yet, but man, I gotta tell ya, May is going to be insane with the amount of info coming out.

Comment

Originally posted by vectorvitale

Dang, just come out and say it. Love you man.

Notes should go live Monday morning.
We're doing them differently.

There will be a PDF and a blog on EA.com. But we're also going to start posting them DIRECTLY here on reddit. No need to click through. And that post will be where we collate all the feedback regarding the update.

Comment

Originally posted by vectorvitale

Awesome. Looks great.

Any idea whether the update is gonna be beginning or the end of the week?

Thanks so much for all the communication. These posts are really useful and I love how often you're putting them out.

It’s Tuesday.

Post

Let's recap what happened this week and see what's coming next week!

Photo credit to Commander Wacky

Archive for Week of February 4th

  • Monday, 4/22/2019

    • This Week in Battlefield V - An overview of this week's news, blogs, content, and more. As items are added or shifted, this will be updated. Keep an eye on it through the week for redirect links!
    • ...
Read more External link →
Comment

Originally posted by doreato

heavy landing animation takes less time than the roll, so it's a trade off.

Ohhhh I see, heavy landing takes damage with a smaller delay while rolling negates damage but has a longer delay. That's quite clever actually, but I'd still reduce the delay from heavy falling to be like nothing. You are already so vulnerable while in the air you should be able to shoot with fully accuracy as soon as you hit the ground if you wish. Yeah it's not "realistic" but it would make the game more fun which I think is a good reason to go for it.

We'll have to see it in action before tweaking it further, if the punishment is too big we can shorten the animation.

Comment

Originally posted by Bolsilludo

Question, is there a way to unlock previous weekly challenge weapons? I'm missing two (Vacations and lack of time)

Not at this time. But, we are looking at “catch-up” Chapter packs.

Comment

Originally posted by pixel_nut

I have an impossible time with this on PC using Ctrl. BF1 made it easy where you could hold Ctrl and still have Ctrl bound to toggle crouch. Not sure why this changed, now if you have it set to toggle crouch, you have to double tap and not hold it.

I've just kind of given up on crouch sliding because of the weird control discrepancy. Is this intentional /u/braddock512 ?

We now have crouch sprint, so Ctrl is already taken by that, that's why we added the double tap approach. I do agree though that the current implementation doesn't work properly.

We're thinking about offering more options so you can pick the one you like most.