Battlefield V

Battlefield V Dev Tracker




20 Mar

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Good one. Really awesome!

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Originally posted by JustJokerThings

The promotion is not over, it can just be hard to find the Deluxe content.

  • You should be able to choose 5 out of the 8 veteran kits. (Find the tile in the Armory)
  • You get 20 airlifts, one per week, starting the moment you redeem the deluxe edition code. If you want to double check whether you received an item, here's a list of what you should be getting (not in chronological order): BFV Airlift Blog Post
  • You get Deluxe Edition Special Assignments. (Special Air Service / Fallschirmjäger).

The Blog post should give a good idea which week you're currently in, as that's different for everyone, due to the different redemption dates.

Just writing here so a bot can see an official DICE answer to this. Cheers.

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Originally posted by HopzadBeeblebrox

Never said fast. Also you never proved anything, just a tweet from possibly the least trustworthy developer in the industry. Why you still take DICE at their word is truly mind blowing.

13 months on one map for a game with a 2 year cycle isnt even remotely feasible. Think about it.

DICE has more than 600 employees and billions of dollars behind them, if it does take them that long to make a map, it's due to incompetence.

I am not a fan of the tone used in this thread, but I would like to defend my honor here since it seems like I am called not "trustworthy" or "incompetent".

It's true, a team of 4-5 people (1 Level Designer, 1-2 Environment Artists and 2 3D Artists) worked the majority of 13 months on Devastation. This includes lots of iteration, a concept phase, polish, a bit of waiting for outsourcing to finish the houses (which make a big part of the map), lots and lots of play testing, more iteration, 4 weeks of vacation for everyone. Making a map for a new game isn't a straight line from start to finish. Often you scrap certain areas completely and build them differently because the gameplay wasn't fun or you can't have it for performance reasons. Having that said, Devastation took the longest of all maps. Some other maps were done in 6 months. We also had a total of 7 MP level pods (2 to 5 people per pod). All 8 MP maps got built in a time frame of 1.5 years. The one pod that worked o...

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The promotion is not over, it can just be hard to find the Deluxe content.

  • You should be able to choose 5 out of the 8 veteran kits. (Find the tile in the Armory)
  • You get 20 airlifts, one per week, starting the moment you redeem the deluxe edition code. If you want to double check whether you received an item, here's a list of what you should be getting (not in chronological order): BFV Airlift Blog Post
  • You get Deluxe Edition Special Assignments. (Special Air Service / Fallschirmjäger).

Th...

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Originally posted by angrytom31

Are tree leaves blocking fixed emplacement AA rounds by design or the same problem as above when shooting at aircraft?

If you give me an exact position we can take a look

Hello Battlefield™ V players, and welcome to the March Update!

As usual, this article will summarize the most noteworthy changes, but you can read the full update notes for a deep-dive.

This update adds Firestorm – battle royale, reimagined for Battlefield™*. In this intense mode, you’ll fight, scavenge, and try to survive as a deadly ring of fire closes in. You will be able to play Firestorm on March 25. Head to ...

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Originally posted by blackmesatech

I f'ing dare you! Seriously though I'm curious as to what the current code behind Conquest and the ticket system would do with that many objectives on a map and if more than half were being captured at the same time. Would it melt servers? Or just "Server Disconnected, You have lost the connection to the session".

At the very least it would be a hilarious proof of concept.

I'm not an engineer so it's hard to say really. I don't know if having 100 flags would be the problem compared to having 64v64 players.

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Thanks for the video. QA was able to reproduce the issue and spotted the problem. Will be fixed soon :)


19 Mar

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Hmmm. Recently I was pointed to this thread so I just tried my dev build and the touchpad swipes were still working fine just as before. Am I missing something? Is this not working for everyone or just one person?

P.S. Keep in mind, hold functionality has never been supported (both BF1 and BFV) since I haven't found the time to implement it.


18 Mar

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We've been doing permanent bans on HW id in Battlefield since a long time ago.

It works against the casual cheaters but any decent cheater can change their HW id and bypass the HW bans in Apex, Battlefield or any other game.

Nothing interesting in that article which Battlefield anti-cheat hasn't covered already.


16 Mar


15 Mar


14 Mar

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Originally posted by FullyLowkey

I thought this was already fixed. Either way yay for bullets going where the sights are.

Yes, it was fixed in general but found some math bugs which were introducing a bit in some cases.

All math is fixed now :)You will not notice much besides you may get the feeling that you aim better :) Magic

Lots of players won't notice any changes because there are no changes in the weapons visuals and whether one's bullet went 5 pixels or so off or not is not that easy to tell (unless one is a really experienced player or a pro)

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Originally posted by stuwoo

As u/cedimedi said, previously you could switch to the other fire mode after shooting a round. Now you have to wait for a reload to switch fire mode.

A comment from u/braddock512 when asked was as follows:

It created an animation bug when switching ammo type between firing and reloading, so it was intentionally disabled for now. I'm chatting with one of our weapon devs right now to see what the status is.

This happened as a result of fixing not being able to switch to secondary.

Ah, thanks for clarifying. :)

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Originally posted by Forgd

Please fix Twisted Steel for the love of god. The attacker do not need a tank to take objectives in that mode. Its ridiculous to give them one. Playing Attack isn't fun cause its too easy. Playing defense isn't fun cause its impossible. Needs to be fixed ASAP.

So you'd rather not have a tank at all? Or one tank per team?

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The chat system in the game changed (vs. the one used in BF1/BF4/etc.) and the new one doesn't have the feature to show system messages. When/if that gets reimplemented, Fairfight messages can come back.

And even though you don't see any stats currently, every day lots of cheaters are banned for good from BFV


13 Mar

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Originally posted by stuwoo

Please fix mode switching between reloads. Loved this gun at the start.

Can you elaborate a little bit?

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I love this so much. Sharing it internally. Thank you 🙏 for making it