Cities: Skylines

Cities: Skylines Dev Tracker




24 Aug

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That's an outside connection arrow, did it just appear in the middle of the map by themselves?

Because it's a plane connection you can't delete it w move it like other connections. If you have:
https://steamcommunity.com/workshop/filedetails/?id=512314255
you can probably remove the connection, but it might be a glitch relating to the buildings. If MNS doesn't work try removing the buildings you have nearby.

21 Aug

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RICO changes the stats of unique buildings. Without RICO they have a positive effect on land value. With RICO on they are just a normal growable, without any effect on landvalue.

07 Aug


22 Jul

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last i checked (right now) it is still there. if you have find it it might be easier to find it.

04 Jul

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Make sure that everything is connected. Sometimes I've ACCIDENTALLY built separate water systems by not linking together two areas of pipes.

30 Jun


29 Jun

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Originally posted by Meesmoth: So dymanoid can increase the vehicle limit but not the others? If he made it possible for vehicles, it's possible for the other limits too.

That would break everything that has to do with pathing, traffic lights, AI, ALL custom roads, etc. Probably not going to happen. That is a huge undertaking that i almost hope nobody would spend their time on.

"it's possible for the other limits too" I've seen you trying to help on other threads, and when it's something that has an easy answer you're more than welcome to answer. But what you said is just not true. The vehicle limit mod would be nothing like node limit mod. I'm not saying you're spreading un-truths, but that ain't it son.

28 Jun

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If you have prop anarchy i'd recommend turning "Unhide all props on level loading" and "Anarchy always on" on in settings. Otherwise they will disappear if you edit anything within a 8 unit distance.
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Short answer; no. Long answer(s); yes, but you will have to get a theme that has the same (or very similar) texture for both ruined and grass. You can also use some custom network versions of paths, like these:

https://steamcommunity.com/sharedfiles/filedetails/?id=1400961745

... Read more

22 Jun

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Move it has a "Ghost Node" Remover function. Can recommend.

24 May

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    Azure on Steam Forums - Thread - Direct
@dtshaw1 Yeah that definitely shouldn't be happening. We'd need to take a look at the save game - it's possible that there's just an odd street setup that's not working too well with the AI - but it could also be an unknown rare bug!

@Deep Blue - there are issues with Advanced Vehicle Options, and IPT2 should be fixed but there could be some things still causing problems. Any mod that's affecting transit vehicles is a high suspect for conflict right now since we added a Bus Line Customization tool to the base game

23 May

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    Azure on Steam Forums - Thread - Direct
Originally posted by dtshaw1: Well, I was asking what you thought. You see, I didn’t want to waste your time if it was merely a problem on my end or your team already knew about it. There is nothing quite so annoying as someone telling you that there is a problem when you already know. Except perhaps someone telling you about something you already know that you don’t know how to fix.

Oops, sorry, was actually talking to the guy below you. How big is your city? If you're near the agent limit, that could be a reason why service vehicles aren't spawning. That's the only issue we're aware of that's similar to yours

And then do you use mods? Might be good to double check to see if a mod conflict is the cause of the prob... Read more
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    Azure on Steam Forums - Thread - Direct
Some great ideas here! Thanks for putting together this list =) I've taken notes
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    Azure on Steam Forums - Thread - Direct
Please follow the instructions in this post, and we'll be sure to get it fixed!

22 May

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    Azure on Steam Forums - Thread - Direct
If you've by chance got a screenshot of Steam telling you it was free, that would be very useful for us to send to Valve! I've never heard of this happening before

21 May

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    Azure on Steam Forums - Thread - Direct
Originally posted by fesxvx: Vanilla game no mods is generating 0 pedestrian traffic and 0 cars. Really weird. Thinking about uninstalling and installing agian.
Usually that's an issue with the outside connections. Double check the map!

If issue persists and you already tried with --noWorkshop please fill out that bug report form above ^^
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    Azure on Steam Forums - Thread - Direct
With the release of Campus expansion, we're here to help you with any issues you might have!

How to know if it's a mod or game issue? Simple!
  1. Go to your Steam library
  2. Right click on Cities: Skylines and select "Properties"
  3. Set Launch Options...
  4. Type in --noWorkshop
Here's a more detailed guide!
https://steamcommunity.com/sharedfiles/filedetails/?id=466981085
Then start a new game. If the problem is gone - i... Read more

20 May

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    Azure on Steam Forums - Thread - Direct
Locking this thread as we'll have an official source up shortly. I also don't really appreciate Meesmoth just copying other people's work - in this case, Avanya's list of mods.

19 Apr

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    Avanya on Steam Forums - Thread - Direct
Cities takes both .png and .jpeg for textures just fine. I've actually never used .dds. :P Resolutions should be fine and RGB should be too. Might be worth trying different settings for RGB - 8 bit, 16 bit and so on. I think there might be something with that being a problem, but I can't remember what's the default that I use.

18 Apr

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    Avanya on Steam Forums - Thread - Direct
Definitely try with the launch options. But I also wonder what format is your texture, what color settings does it use and what resolution is it. Those things could all be what's causing problems.