Cities: Skylines

Cities: Skylines Dev Tracker




12 May

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Hello again everyone! As is tradition by now we have a free patch to compliment the release of Hotels & Retreats coming on the 23rd of May and that’s what this dev diary is all about. We have some new goodies for the base game, we have some updates to existing content, and we have new content for existing expansions adding more cross-DLC content. This update brings new additions to the base game, Green Cities, Parklife, Industries, Sunset Harbor, Airports, and Plazas & Promenades - and yes, it has new trolleybus options and roads!

New Vehicles Let’s start with a look at the new vehicles in this update. Everyone who owns the base game will be able to enjoy 6 new industry vehicles and the new cargo train engine. The industry vehicles come in a variety of shapes and sizes from the extravagant pie van delivering goods to heavy trucks hauling raw materials. Like the new cargo train engine they are automatically added to the selection of vehicles that can appea... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 May

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Hello everyone and welcome to today’s dev diary where we explore the features coming to Cities: Skylines in the mini-expansion Hotels & Retreats! It brings a new customizable hotel chain to the game letting your city capitalize on tourism and organize events at your premium hotels. Hotels & Retreats will be available on PC and console on the 23rd of May. We have lots of new content to cover, so let’s get started!

Hotels & Tourists Hotels unlock when you reach Milestone 3: Tiny Town and can be found in the new Hotels tab under Parks & Plazas. You start out with 3 different 1-star hotels, but as your hotel chain becomes more successful you unlock new hotels with higher ratings all the way up to 5-star luxury hotels, which can host events.


Invite tourists to stay at the Budget Hotel (left), the Mountain Lodge (middle), or the Luxury Ho... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 May

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    CO_Avanya on Steam Forums - Thread - Direct
Simulation failed: EndDeserialize(PropManager) is usually caused by a combination of Prop Anarchy and Extended Managers Library. Make sure you have the updated versions of those mods, and if that doesn't help, I recommend unsubscribing both and getting Prop Control instead.

27 Apr

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Check-in and check out the newest expansion of Cities: Skylines, Hotels & Retreats on the 23rd of May! ️

Hotels & Retreats is a mini-expansion that allows players to build luxury accommodations and tourist attractions to boost their city’s economy. The expansion starts players with a small hotel chain before unlocking more specialized accommodations.

Turn your city into a choice destination for tourists, business travelers, and more by adding resorts, hostels, conference hotels, and much more. Get new maps, new tourism buildings, and grow your hotel industry from the ground up!

We're also announcing the next three Content Creator Packs;
  • Railroads of Japan by Kaminogi
  • Brooklyn & Queens by Prosper
  • Industrial Revolution by Avanya

Wishl... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Apr

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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by AntoineBcn: @CO_Avanya
Memory 16 GB 1867 MHz DDR3
(Is this what you need?)
Where can I find how many assets I use? DO you mean, to how many assets I am subscribed or to how many I use in one city? I have started a new city and the wait is the same even if the city is empty.
Yes that is it. The Loading Screen Mod is likely the easiest way to see how many assets you have installed as Steam subscriptions can contain more than one asset and won't be accurate. With 16 GB of RAM installed you are likely able to have around 500-1000 assets depending on how many DLCs you have. If you're above this, I would highly recommend you reduce the amount of assets you use as Mac controls the swap file and it's high... Read more
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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Ralf Ferdius: With -noWorkshop -noMods options still seeing many times the white screens, crashing and a not responding game. Something is very wrong deep inside this game. Bugs rise due this so called update who beeing not good and fixing any of my issues.

Please make a reporton our support forum so we can look into this. We will need to see your output_log.txt (called player.log on Mac and Linux) to be able to help, which cannot be attached here on Steam.
https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/

Depending ... Read more

13 Apr

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    CO_Avanya on Steam Forums - Thread - Direct
How much memory do you have and how many assets are you using?

12 Apr

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    CO_Avanya on Steam Forums - Thread - Direct
Let's stay on topic and respectful, thank you!

Originally posted by AntoineBcn: I barely have time to play the game actually since it takes more than half an hour to run it and I am not able do anything else since the whole computer gets very slow but hey, nobody asked you to answer me :)
If your game takes half an hour to load, something isn't right. My guess would be your system memory either doesn't reach the minimum system requirements or you have way more custom content than your system is able to handle.

If you have less than 16 GB RAM I do not recommend using custom content at all and you will most likely need to set up a custom-sized pagefile of at least 32000 MB. You can find a guide on how to do that h... Read more

04 Apr

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    CO_Avanya on Steam Forums - Thread - Direct
Please make a thread on our support forum. We need to see your output_log.txt (called player.log on Mac and Linux) to be able to help, which cannot be attached here on Steam.
https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/

Depending on your operating system the log can be found here:
Windows
\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt
\CitiesSkylines\Cities_Data\output_log.txt

Mac OS X
~/Library/Logs/Unity/Player.log

Linux
~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log

24 Mar

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    CO_Avanya on Steam Forums - Thread - Direct
Unfortunately, we had an issue with the settings file, which stores what is enabled in the content manager, getting corrupted. This issue was fixed earlier today and you should be able to enable the style (and any mods you use) again now.
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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Quoniam15: Problem persist every time I restart the game, that's annoying. The other part of it is that if I restart the game without verifying the files first, ticking the style box in the Containt Manager does nothing, loading saves still miss European buildings.
Everytime, the game redownloads 8.6 Go of data.
It's as if quitting the game deletes all of that data for some reason.
Please make a thread on our support forum so we can investigate this further. We need to see your output_log.txt (called player.log on Mac and Linux) to be able to help, which cannot be attached here on Steam.
... Read more
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    CO_Avanya on Steam Forums - Thread - Direct
We are aware of this issue and currently investingating it. I'll keep you updated when there's more news.
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    CO_Avanya on Steam Forums - Thread - Direct
We just pushed a fix a few hours ago which resolves the issue with the empty content manager and mods disabling. The update will be applied the next time you start the game and mods will stay enabled.

If you have the 0/0 mods issue, then please restart the game so it can generate a fresh userGameState file and you can start enabling your mods.
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    CO_Avanya on Steam Forums - Thread - Direct
We just pushed a fix a few hours ago, which resolves the issue of the userGameState file resetting. It's the one that contains the information about which advisor panels you have already seen. So they should stay closed again now.
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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by James Pritt: too many mods gone I think
it gives me an error and won't let me in
with the new map no problem
Did you remove all your mods or only broken ones?
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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by James Pritt:
Originally posted by CO_Avanya: We just pushed an update to fix the issue of mods disabling. Please make sure the mods your city needs are enabled, then restart the game and check they're still enabled before loading your city.
thank you all....i really appreciate your help.
now you can at least log in and play ... the pity is that my last city is lost and I have to restart
but at least something works... now I'm starting to fear that May will come w...
Read more
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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Rapidsmilebomb: did they fix the monorail trains despawning from the harbor/monorail hub?
Not in this update no, this was just a hotfix to address the issue with mods. But we're aware of this issue and investigating it.