Cities: Skylines

Cities: Skylines Dev Tracker




29 Oct

Hello Cities Mayors,

We are thrilled to announce that we have brand-new content for Cities: Skylines, developed by two amazing Content Creators, all implemented by our talented partners at Tantalus! This content has been in the works for some time as we know many of you still love building and expanding your cities in the original Cities: Skylines. Whether you’re a long-time fan or just discovering the game, these new additions help expand the range of your cities, with a Mountain Village Pack and Map Pack 3 with new maps that focus on mountain peaks and alpine terrain. Plus, for those who love the sounds of trees whispering in the wind, the Radio Station Alpine Tunes can accompany you on your next trip to the mountaintop.

We also want to reassure those of you that play Cities: Skylines II, that the development of this new content for Cities: Skylines is an entirely separate effort. The content you’ll find in this release for Cities: Skylines has been implemented by T... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Oct

Hello Cities Mayors,

We are thrilled to announce that we have brand-new content for Cities: Skylines, developed by two amazing Content Creators, all implemented by our talented partners at Tantalus! This content has been in the works for some time as we know many of you still love building and expanding your cities in the original Cities: Skylines. Whether you’re a long-time fan or just discovering the game, these new additions help expand the range of your cities, with a Mountain Village Pack and Map Pack 3 with new maps that focus on mountain peaks and alpine terrain. Plus, for those who love the sounds of trees whispering in the wind, the Radio Station Alpine Tunes can accompany you on your next trip to the mountaintop.

These new additions to Cities: Skylines will release to you tomorrow, Thursday, October 24th.

We also want to reassure those of you that play Cities: Skylines II, that the development of this new content for Cities: Skylines is an entirely ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Jun

We have partnered with Makeship to create the best Chirper plushie of our dreams!


Our Super-Chirper Plushie is available for a limited time, so don’t miss out on getting yours. Thank you for being a part of our journey, and here’s to many more anniversaries and years of building together!
You can buy the roundest Chirper ever made now! https://pdxint.at/SuperChirper
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Paradox Interactive will donate the proceeds from the Super-Chirper Plushie to the... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jun

Post
Hi all! We have a small patch today with the fixes listed below.

  • Fixed: Nullreference error when selecting an airport without owning Airports
  • Fixed: Line of flying cargo trucks toward cargo stations/harbors/airports
    This fix only affects newly spawned vehicles, all vehicles spawned before will have the unintended behavior until they eventually despawn. It may take around 15 min before all trucks are gone.
  • Fixed: Industries trucks do not enter/exit cargo stations correctly
  • Fixed: Trucks getting stuck in a loop at cargo stations
  • Fixed: Articulated Biofuel Bus trailer requires Natural Disasters not Green Cities
  • Fixed: New commercial buildings satisfying too much commercial demand
  • Fixed: Industry buildings unable to get rid of their goods
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jun

Post
We have a patch for you today with a lot of bug fixes as well as a few new items to celebrate Cities: Skylines II.

Free content added to Base Game
  • Hidden treasure and clues - happy hunting!
  • Countdown Clock
  • Plaza of the Future
  • Plaza of Transference
  • The Creator's Library
  • 3 New Commercial Buildings
  • New Chirps


Bug fixes & Improvements
  • Added tourist capacity texts to Hotel chain panel
  • Nature Tourists visit parks and park areas in addition to unique buildings
  • Implemented tooltips to Hotel chain panel
  • Fixed: Multiple untranslated object's names and descriptions are displayed in the 'Build Menu'
  • Fixed: The "Lines Overview" button overlaps the "Open the Budget Panel" button in ES, RU
  • Fixed: Asset names shortened for no reason in Polish
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 May

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by 🍌The Banana🍌: I have --noworkshop on and still crashes.
It's worth noting that the launch option is case sensitive and needs to be --noWorkshop to work. --noworkshop will not do anything I'm afraid.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
To everyone here having this issue:

If you use mods please check your mods against the list of broken mods, both the first tab and especially the tab named Patch 1.17.0.
https://pdxint.at/BrokenModCS

If that doesn't help or you don't use mods, please make a thread on our support forum. We need to see your output_log.txt (called player.log on Mac and Linux) to be able to help, which cannot be attached here on Steam.
https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/

Depending on your operating system the log can be found here:
Windows
\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt
\CitiesSkylines\C...
Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Your mod collection has two versions of Advanced Vehicle Options, which you're hopefully not subscribed to as that will break both of them. Always remove the old one when adding a new version of a mod.

Both Fine Road Anarchy and Fine Road Tool are broken and replaced by Network Anarchy.

Loading Order Mod is also broken and should not be used anymore, Skyve has replaced it.

And Extra Vehicle Effects is broken.

25 May

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Please add the launch options -noWorkshop and -disableMods to Steam, and then try to start a new city again. This will tell us if mods are causing the issue or if it also happens without mods.

How To Set Launch Options
  • Right-click on the game title under the Library in Steam and select Properties.
  • Enter the launch options you wish to apply in the box (be sure to separate each code with a space). Should look like this:
    -noWorkshop -disableMods
  • Close the game's Properties window and launch the game.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by mbutton15: But surely it's wrong that it shows the blue zone outline on one side, but then when you build the road it places the zone on the other side?
You have a city with left-hand traffic, right? If so this is indeed a bug, which we are currently investigating.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
HealkitMod
This is a really old mod, one of the first compatibility mods. It's long outdated and should be unsubscribed. Skyve is the up-to-date mod for compatibility checks.

I recommend you check all your mods against both the first tab and especially the tab named Patch 1.17.0 of this spreadsheet and unsubscribe the broken mods you may have:
https://pdxint.at/BrokenModCS
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Loli1: I have the same problem as above. Disabled all mods.. still my trucks keep getting stuck at cargo train stations.. they go in and come out.. but they don't dissapear when they are in the cargo station. Nothing seems to work to fix it.. so I believe its a problem with the last update..
We're currently investigating this issue
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Tigrovica:
Originally posted by CO_Avanya: The issue happens only when you own Green Cities, but not if you own both Green Cities and Natural Disasters. So some will likely not have it while others will unfortunately experience the bug.
So getting the Natural Disasters will fix the problem? LMFAO Talk about "Pay to Fix" 😂
Technically yes, but I would not consider that an actual fix. 😅 Green Cities needs to behave and let you select buses.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Are you able to start a new city fine or does that also result in a grey screen?
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by bora.48M: I think you dont read my problem. I dont receive any error output and this is not about mods. New truck type causes this problem. Some of the vehicle's going into the Cargo Airport Hub and they are "magically" stops then makes a traffic jam.
Your post did not state whether you were using mods or not, so I decided to provide information for how to proceed both with and without mods. Bug reports need to go on the support forum as Steam unfortunately does not provide all the options we need to investigate issues. And the output_log.txt is useful to us even when you do not see any errors. Some errors do not pop up in game, but even when there are no errors, the log contains a lot of information about wh... Read more