Cities: Skylines

Cities: Skylines Dev Tracker



Yesterday

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Updated with a list of broken mods. Please check the spreadsheet for the latest information
https://pdxint.at/BrokenModCS
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by kenh:
Originally posted by CO_Avanya: We're seeing reports of this happening but having trouble reproducing the issue reliably enough to investigate it properly. But I just wanted to let you know we are trying to get to the bottom of this.

Mods being deactivated or showing as 0/0 mods is a result of the userGameState.cgs being corrupted and deleted so a new one is created. Restarting the game after it initially happens should let you reactivate your mods. I recommend you bac...
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Comment
    CO_Avanya on Steam Forums - Thread - Direct
Try verifying game files through Steam, that should hopefully force an update.

https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Comment
    CO_Avanya on Steam Forums - Thread - Direct
We're seeing reports of this happening but having trouble reproducing the issue reliably enough to investigate it properly. But I just wanted to let you know we are trying to get to the bottom of this.

Mods being deactivated or showing as 0/0 mods is a result of the userGameState.cgs being corrupted and deleted so a new one is created. Restarting the game after it initially happens should let you reactivate your mods. I recommend you back up your userGameState.cgs before shutting down the game (the corruption either happens once the game is shut down or when it's starting). That way you can replace the userGameState.cgs if it gets corrupted again.

The userGameState.cgs can be found here:
C:\Users\%username%\AppData\Local\Colossal Order\Cities_Skylines
Comment
    CO_Avanya on Steam Forums - Thread - Direct
We're seeing reports of this happening but having trouble reproducing the issue reliably enough to investigate it properly. But I just wanted to let you know we are trying to get to the bottom of this.

Mods being deactivated or showing as 0/0 mods is a result of the userGameState.cgs being corrupted and deleted so a new one is created. Restarting the game after it initially happens should let you reactivate your mods. I recommend you back up your userGameState.cgs before shutting down the game (the corruption either happens once the game is shut down or when it's starting). That way you can replace the userGameState.cgs if it gets corrupted again.

The userGameState.cgs can be found here:
C:\Users\%username%\AppData\Local\Colossal Order\Cities_Skylines
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Modding a game that's still supported and receiving updates comes with the risk of things breaking. This is why there's a warning the first time you enable mods. While I understand you are frustrated, please remain constructive. Steam's community guidelines still apply even if you wish we did not support the game still.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Mods break when there is an update because the code they reference changes. Sometimes this is because we fix a bug, sometimes we add a new feature, and sometimes due to optimizations. While I understand that not everyone sees the value in these updates, they are part of our support for the game. And for players who do not mod the game, these are highly requested.

We work with our modding community providing early access to modders so they are able to prepare updates, but these aren't instantly available. The modders need to manually update their mods, and as modding is a hobby they are often at work/school, asleep, or have other real-life commitments when a patch goes live - and as our modders come from all over the world this is always the case no matter what time of day we patch the game. Please be patient as they get a chance to update mods.

Reverting game updates is not something we offer for Cities: Skylines as it wouldn't solve anything, it would just push... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
The most up-to-date list of broken mods can be found in the Patch 1.16.1 tab of this spreadsheet:
https://pdxint.at/BrokenModCS
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Please make a report on our support forum so we can investigate the issue. It would also be very helpful for us to know what your FPS is when the economy panel is closed. We expect to see a drop in FPS when the economy panel is open as the game is calculating a lot of statistics while the panel is open, so knowing what your regular FPS is would be very helpful.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
The issue should be resolved now. You will likely need to restart your game and it should download an update. Please let me know if they show up correctly now or if they're still missing.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
We've seen a significant improvement following the changes in this patch, you should absolutely see more of a difference than 1 FPS in the unmodded game. We will need to see your output_log.txt (called player.log on Mac and Linux) to investigate this, and as these can't be posted on Steam, please make a report on our support forum here:
https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/

Depending on your operating system the log can be found here:
Windows
\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt
\CitiesSkylines\Cities_Data\output_log.txt

Mac OS X
~/Library/Logs/Unity/Player.log

Linux
~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Thanks for the additional information, I'll let you know as soon as I have an update on this.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Are you using any mods? What kind of framerate are you seeing when the economy panel is closed?
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Please try verifying game files through Steam and adding the launch options -noWorkshop and -disableMods to make sure no mods are stopping them from loading. Are they still missing? And do they show as owned in game but are missing the music? Or does it not recognize them as owned?

How To Set Launch Options
  • Right-click on the game title under the Library in Steam and select Properties.
  • Enter the launch options you wish to apply in the box (be sure to separate each code with a space). Should look like this:
    -noWorkshop -disableMods
  • Close the game's Properties window and launch the game.
Post

AVAILABLE NOW! Our first pit stop on the Cities: Skylines World Tour - Last Stops!

3 new Content Creator Packs with 3 new Radio Stations along with the Hubs & Transport free update focused on expanding the existing transport options with new public transport hubs, new public transport vehicles, new roads, and much more!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Mar

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Ready for more content? Today we have a look at the 2nd half of the free update Hubs & Transports, which will be available tomorrow. Yesterday we covered the new transport options being added to the base game as well as After Dark, Snowfall, Natural Disasters, and Mass Transit, but today is all about the base game and Natural Disasters. So let’s start unpacking the gift bag!

For anyone with Natural Disasters, we have a set of higher capacity helicopter depots. Whether you play with random disasters enabled or not helicopter services offer a quick way to reach remote or difficult-to-get-to areas of the city. With Hubs & Transports, you will have access to higher capacity depots for fire, police, and medical services, as well as a new Disaster Response Air Base, all with significantly more helicopters ready to respond to your cit... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
We’re excited for you to get your hands on the new content coming in 1.16.1-f2. Below you can find a list of the new additions added with Hubs & Transport, the new Content Creator Packs, and the radio stations. We also have over 65 bug fixes and several improvements for you. Get ready for a long list. :steamhappy:

Added to Base Game:
  • 8 Years Birthday Plaza
  • 6 New Metro Trains
    • Metro - Capacity 450
    • Metro - Capacity 360
    • Metro - Capacity 240
    • Metro - Capacity 120
    • Metro - Capacity 500
    • Metro - Capacity 250
  • Train - Capacity 240
  • Suburban Fence
  • City Quay
  • 5 New Trees by MrMaison
  • 4 New Roads
    • Three-Lane One-Way Road with Bus Lane...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.