Clash Royale

Clash Royale Dev Tracker




17 Jul

Comment

Bravo! πŸ‘ Love her happy smile :)


16 Jul


15 Jul


14 Jul


13 Jul


12 Jul

Comment

Hey everyone,

No excuses here - we're genuinely sorry for the issues that this bug is causing some players.

Other than actually releasing a fix there isn't much else we can add to our previous comments (beyond yes it's not working for some players, no that's not okay, and yes we hear you), but I thought I'd address a few comments I keep seeing around.

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As you can see from various comments on the sub, it isn't a bug which affects everyone, the feature works without issue for some people. There also seem to be m...

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11 Jul

Comment

Hey everyone,

Regarding the issue with the chest queue system.

First of all, we are aware of this bug. We fully understand how frustrating it is, and we can only apologize for the inconvenience the bug is causing you until a fix is out.

Unfortunately, right now we don’t have an ETA for the fix. We’ll give you an update once the fix is confirmed. I know that’s not the answer you want to hear, but it’s all the information that we have right now.

I can’t confirm if there are any working temporary solutions atm, but in this thread, ...

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10 Jul


09 Jul

Comment

Originally posted by jwong222

Steps to reproduce:

  1. Start unlocking Chest #1
  2. Queue up Chest #2
  3. Chest #1 finishes and automatically starts chest #2
  4. open Chest #1 (other chests like quests/crown chest doesn't affect this)

At this point, next time you launch the game the timer will reset to its original time.

E.g. #1

if Chest #2 is a silver chest and the you open the game 1.5 hours after Step #4, your timer will go back to 3 hours instead of 1.5 hours left.

E.g #2

Chest #1 is silver and chest #2 is Magical. You started Chest #1 @ 6PM thinking you can have a good night sleep (Chest #2 will be done on 9am next day). You wake up at 8:45am and opened the silver. You restart your game and you will find out that your magical chest still has 12 hours to go.

Note: An annoying workaround is to relaunch your game after you open any chests, which essentially render this feature useless.

...

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Thank you for sharing reproduction steps! Have you noticed if all chest types are affected (from those you've queued/opened)?

Comment

Hey, great follow-up! As promised, some stats as well:

Inferno Tower: the card is hovering around 48-50% win rate on the Ladder, 47% in Classic Challenges and 44% in Grand Challenges. Although it has dropped in popularity a bit, it is still #1 building in the game and has a 12% use rate on the Ladder. Use rates in CC and GC are 10% and 8% atm (used to be 17%).

Royal Giant: 50% win rate on the Ladder, 49% and 52% in Classic and Grand Challenged respectively. Use rate hasn't changed at all, being at ~6%.

On a side note, I think one of the IT nerf's side effects is that Inferno Dragon has become a bit more popular in competitive play. It climbed from 10% to 14% use rate in GC and now has a 52% win rate.


08 Jul